Casual game Audience in United States

Casual game has an estimated audience of 9,297,584 people in United States. 56.7% are female, 43.3% are male, average age 36.9. Top regions: California, Texas, New York. Top brand affinities: Crazy Games, Tile-matching video game, Puzzle video games, Superman, Tetris.
The average Casual game fan in United States is 36.9 years old, more female, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Crazy Games, Tile-matching video game, Puzzle video games, with strongest over-indexing on Crazy Games (9.86× the country average). Demographically, the Casual game audience skews more female with an average age of 36.9, and over-indexes on personality traits such as Social Media Usage, Extroversion. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Casual game fans
| Metric | Value |
|---|---|
| Female | 56.7% |
| Male | 43.3% |
| Average age | 36.9 |
| Estimated audience size | 9,297,584 |
Audience persona
The typical Casual game fan in United States is more female, around 36.9 years old, with strong Social Media Usage tendencies and a notable affinity for Crazy Games.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,039,309 | 1.02× |
| Texas | 624,096 | 0.78× |
| New York | 503,512 | 0.97× |
| Florida | 461,105 | 0.73× |
| Washington | 262,181 | 1.41× |
| Illinois | 239,954 | 0.77× |
| North Carolina | 238,903 | 0.85× |
| Virginia | 229,981 | 1.02× |
| Georgia | 219,836 | 0.77× |
| Ohio | 217,867 | 0.76× |
| Pennsylvania | 215,007 | 0.69× |
| Tennessee | 195,198 | 1.05× |
| Oregon | 177,297 | 1.66× |
| Michigan | 174,078 | 0.72× |
| Maryland | 153,418 | 0.96× |
| Massachusetts | 150,606 | 0.82× |
| New Jersey | 145,265 | 0.61× |
| Arizona | 142,147 | 0.75× |
| Indiana | 136,202 | 0.8× |
| Missouri | 131,908 | 0.88× |
| Wisconsin | 116,380 | 0.83× |
| Minnesota | 111,590 | 0.84× |
| Colorado | 107,512 | 0.73× |
| Alabama | 107,485 | 0.83× |
| Louisiana | 101,037 | 0.84× |
| Kentucky | 100,633 | 0.86× |
| Connecticut | 89,072 | 0.96× |
| Oklahoma | 88,150 | 0.85× |
| South Carolina | 85,781 | 0.61× |
| Kansas | 74,272 | 1.01× |
| Nevada | 72,372 | 0.8× |
| Mississippi | 68,994 | 0.9× |
| Utah | 63,130 | 0.76× |
| Iowa | 58,758 | 0.77× |
| Arkansas | 57,687 | 0.75× |
| Idaho | 43,315 | 0.93× |
| Nebraska | 40,549 | 0.87× |
| West Virginia | 40,205 | 0.93× |
| Alaska | 40,122 | 2.02× |
| Hawaii | 38,422 | 0.96× |
| Wyoming | 36,137 | 2.62× |
| Montana | 34,976 | 1.36× |
| South Dakota | 34,522 | 1.61× |
| North Dakota | 33,613 | 1.76× |
| New Hampshire | 33,128 | 0.9× |
| New Mexico | 32,270 | 0.69× |
| Rhode Island | 31,989 | 1.08× |
| Maine | 31,969 | 0.96× |
| Vermont | 31,463 | 1.93× |
| Delaware | 31,034 | 1.21× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Crazy Games | 9.86× | Games |
| Tile-matching video game | 13.17× | Games |
| Puzzle video games | 4.32× | Games |
| Superman | 1.58× | Movies & TV |
| Tetris | 12.8× | Games |
| Uno (card game) | 10.08× | Games |
| Scream 4 | 14.72× | Movies & TV |
| Turn-based strategy | 8.45× | Games |
| Online games | 2.31× | Games |
| Game consoles | 2.28× | Technology & Electronics |
| Meme | 1.52× | Internet & Social Media |
| Final Destination | 1.87× | Movies & TV |
| T-Mobile | 1.54× | Technology & Electronics |
| Garena | 11.67× | Technology & Electronics |
| CrazyGames | 2.31× | Games |
| Homescapes | 8× | Games |
| First-person shooter games | 1.65× | Games |
| Short Message Service | 2.02× | Technology & Electronics |
| James Marsden | 4.88× | Movies & TV |
| Real-time strategy | 2.8× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Social Media Usage | JOY | 1.22 |
| Extroversion | THRILL | 1.15 |
| Price Sensitivity | PREMIUM | 1.11 |
| LGBTQ+ Identity | OPEN | 1.03 |
| Need for Security | CONSERVATISM | 0.99 |
| Tradition | CONSERVATISM | 0.92 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 16.8% |
| India | 9.2% |
| Brazil | 5.8% |
See Casual game audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Casual game have in United States?
Casual game has an estimated audience of 9,297,584 people in United States, concentrated in California and Texas.
What is the gender split and age of Casual game fans?
56.7% of Casual game fans are female, 43.3% are male, with an average age of 36.9 years.
Which brands do Casual game fans like most?
Casual game fans show strongest brand affinity for Crazy Games (9.86×), Tile-matching video game (13.17×), and Puzzle video games (4.32×) over the country average.
Where do Casual game fans live in United States?
Casual game fans in United States are most concentrated in California (reach 1,039,309), Texas (reach 624,096), and New York (reach 503,512). These three regions account for the largest share of the active audience.
What other brands do Casual game fans also like?
Beyond Casual game itself, the audience over-indexes on Tile-matching video game (13.17×), Puzzle video games (4.32×), Superman (1.58×), and Tetris (12.8×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Casual game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.