A data profile of the people who buy, follow and care about Casual game in Germany — modelled from more than twelve digital signal sources. Casual game has an estimated audience of 1,848,273 people in Germany.
The average Casual game fan in Germany is 36.7 years old, balanced, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Twitch, TikTok, Crazy Games, with strongest over-indexing on Twitch (6.42× the country average).
Demographically, the Casual game audience skews balanced with an average age of 36.7, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Casual game fan in Germany is balanced, around 36.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Twitch.
The key figures that characterise the Casual game profile in Germany.
51.9% are female, 48.1% are male, average age 36.7.
| Metric | Value |
|---|---|
| Female | 51.9% |
| Male | 48.1% |
| Average age | 36.7 |
| Estimated audience size | 1,848,273 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 28% | |
| 20-29 | 18% | |
| 30-39 | 20% | |
| 40-49 | 20% | |
| 50+ | 15% |
of the worldwide Casual game audience comes from Germany.
| Country | Share |
|---|---|
| United States | 16.8% |
| India | 9.2% |
| Brazil | 5.8% |
Where the Casual game audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Bremen | ~20K | 1.24× | |
| 02 | Thüringen | ~50K | 1.15× | |
| 03 | Berlin | ~90K | 1.10× | |
| 04 | Saarland | ~20K | 1.06× | |
| 05 | Sachsen | ~90K | 1.04× | |
| 06 | Brandenburg | ~60K | 1.02× | |
| 07 | Mecklenburg-Vorpommern | ~30K | 0.99× | |
| 08 | Rheinland-Pfalz | ~90K | 0.97× | |
| 09 | Sachsen-Anhalt | ~50K | 0.97× | |
| 10 | Schleswig-Holstein | ~60K | 0.96× | |
| 11 | Hamburg | ~40K | 0.95× | |
| 12 | Niedersachsen | ~200K | 0.92× | |
| 13 | Hessen | ~100K | 0.91× | |
| 14 | Nordrhein-Westfalen | ~400K | 0.88× | |
| 15 | Bayern | ~200K | 0.81× | |
| 16 | Baden-Württemberg | ~200K | 0.81× |
The strongest cross-interests of the Casual game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Twitch | Games | 6.42× | ||
| 02 | Epic Games | Games | 5.46× | ||
| 03 | Crazy Games | Games | 5.25× | ||
| 04 | Retrogaming | Games | 5.15× | ||
| 05 | Pokémon (video game series) | Games | 4.84× | ||
| 06 | Real-time strategy | Games | 4.32× | ||
| 07 | EA Sports FC | Games | 3.83× | ||
| 08 | Anime and manga fandom | Literature | 3.71× | ||
| 09 | Anime convention | Literature | 3.66× | ||
| 10 | PC game | Games | 3.59× | ||
| 11 | Fortnite | Games | 3.48× | ||
| 12 | Pokémon | Games | 3.33× | ||
| 13 | Steam | Games | 3.28× | ||
| 14 | Adventure game | Games | 3.20× | ||
| 15 | KPop Demon Hunters | Movies & TV | 3.00× | ||
| 16 | TikTok | Internet & Social Media | 2.55× | ||
| 17 | FIFA World Cup | Sports | 2.15× | ||
| 18 | Borussia Dortmund | Sports | 1.99× | ||
| 19 | FC Bayern Munich | Sports | 1.68× | ||
| 20 | Food | Food & Beverages | 1.60× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.08× | |
| Risk Appetite | THRILL | 1.31× | |
| Social Media Usage | JOY | 1.20× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 0.27× | |
| Indulgence | JOY | 0.42× | |
| Community Orientation | OPEN | 0.51× |
Casual game has an estimated audience of 1,848,273 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
51.9% of Casual game fans are female, 48.1% are male, with an average age of 36.7 years.
Casual game fans show strongest brand affinity for Twitch (6.42×), TikTok (2.55×), and Crazy Games (5.25×) over the country average.
Casual game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~400K), Bayern (reach ~200K), and Baden-Württemberg (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Casual game itself, the audience over-indexes on TikTok (2.55×), Crazy Games (5.25×), FIFA World Cup (2.15×), and Borussia Dortmund (1.99×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Casual game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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