Rascasse Audience Intelligence

Pokémon Audience in Germany

A data profile of the people who buy, follow and care about Pokémon in Germany — modelled from more than twelve digital signal sources. Pokémon has an estimated audience of 5,154,008 people in Germany.

The average Pokémon fan in Germany is 30.4 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Pokémon (video game series), Pikachu, Harry Potter, with strongest over-indexing on Pokémon (video game series) (14.23× the country average).

Demographically, the Pokémon audience skews more male with an average age of 30.4, and over-indexes on personality traits such as Extroversion, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Pokémon fan in Germany is more male, around 30.4 years old, with strong Extroversion tendencies and a notable affinity for Pokémon (video game series).

Category: Games · Type: Video / Board Game · Subtype: Animation

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Pokémon profile in Germany.

Audience size
5.2M
in Germany
Gender
39.3%
60.7% male
Age
30.4
average years
Country rank
#1020
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

+10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Pokémon fans

39.3% are female, 60.7% are male, average age 30.4.

Fig. 02

Gender split

39.3%
Female
60.7%
Male
Demographic split for Pokémon audience in Germany
MetricValue
Female39.3%
Male60.7%
Average age30.4
Estimated audience size5,154,008
Fig. 03

Age distribution

Ø 30.4
average years
Age distribution of the Pokémon audience in Germany
Age bracketShare%
16-1942%
20-2925%
30-3916%
40-4910%
50+6%
Fig. 04

Worldwide distribution

4.1%

of the worldwide Pokémon audience comes from Germany.

Worldwide audience distribution share by country for Pokémon
CountryShare
United States22.7%
Japan15.7%
China15.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Pokémon audience in Germany is strongest.

Fig. 05

Top regions by affinity

Pokémon fans by region: top regions in Germany
#RegionReachAffinity×
01Sachsen~300K1.17×
02Brandenburg~200K1.13×
03Sachsen-Anhalt~100K1.05×
04Thüringen~100K1.05×
05Hamburg~100K1.05×
06Mecklenburg-Vorpommern~100K1.05×
07Schleswig-Holstein~200K1.04×
08Niedersachsen~500K1.03×
09Nordrhein-Westfalen~1M1.02×
10Rheinland-Pfalz~200K0.96×
11Bremen~40K0.96×
12Hessen~400K0.95×
13Berlin~200K0.95×
14Saarland~60K0.92×
15Bayern~700K0.84×
16Baden-Württemberg~600K0.83×
Fig. 06

Affinity by region

Affinity by region — Pokémon, Germany
0.83×1.00×1.17×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Pokémon audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Pokémon audience
#·InterestCategoryAffinity×
01PikachuGames17.58×
02Pokémon (video game series)Games14.23×
03Yu-Gi-Oh!Literature11.53×
04Action figureKids & Family8.88×
05CrunchyrollGames7.10×
06Tabletop role-playing gameGames6.92×
07Collectible card gameGames6.77×
08One PieceMovies & TV5.81×
09Anime conventionLiterature5.60×
10Action role-playing gameGames5.31×
11SupermanMovies & TV4.76×
12Anime and manga fandomLiterature4.63×
13KPop Demon HuntersMovies & TV3.68×
14Stranger ThingsMovies & TV3.47×
15RedditInternet & Social Media3.14×
16Harry PotterMovies & TV3.05×
17ReadingLiterature2.09×
18TikTokInternet & Social Media1.99×
19MusicBusiness & Career1.70×
20Food and drinkFood & Beverages1.55×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Pokémon audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Pokémon audience · What stands out
TraitClusterDeviationScore
ExtroversionTHRILL1.74×
Early Adopter MentalityPOWER1.72×
MindfulnessBALANCE1.53×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Pokémon audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.51×
IndulgenceJOY0.76×
DIY MentalityTHRILL0.84×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Pokémon have in Germany?

Pokémon has an estimated audience of 5,154,008 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Pokémon fans?

39.3% of Pokémon fans are female, 60.7% are male, with an average age of 30.4 years.

03

Which brands do Pokémon fans like most?

Pokémon fans show strongest brand affinity for Pokémon (video game series) (14.23×), Pikachu (17.58×), and Harry Potter (3.05×) over the country average.

04

Where do Pokémon fans live in Germany?

Pokémon fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~1M), Bayern (reach ~700K), and Baden-Württemberg (reach ~600K). These three regions account for the largest share of the active audience.

05

What other brands do Pokémon fans also like?

Beyond Pokémon itself, the audience over-indexes on Pikachu (17.58×), Harry Potter (3.05×), Superman (4.76×), and Action figure (8.88×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Pokémon. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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