Rascasse Audience Intelligence

Pokémon Audience in United Kingdom

A data profile of the people who buy, follow and care about Pokémon in United Kingdom — modelled from more than twelve digital signal sources. Pokémon has an estimated audience of 4,363,264 people in United Kingdom.

The average Pokémon fan in United Kingdom is 32.4 years old, more male, and lives primarily in England.

The audience is concentrated in England, South East, North West.

Top brand affinities include Pokémon (video game series), Superman, Anime convention, with strongest over-indexing on Pokémon (video game series) (15.38× the country average).

Demographically, the Pokémon audience skews more male with an average age of 32.4, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Pokémon fan in United Kingdom is more male, around 32.4 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Pokémon (video game series).

Category: Games · Type: Video / Board Game · Subtype: Animation

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Pokémon profile in United Kingdom.

Audience size
4.4M
in United Kingdom
Gender
39.9%
60.1% male
Age
32.4
average years
Country rank
#1593
Video / Board Game in United Kingdom
Fig. 01

Search interest · 12-month trend

+22%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Pokémon fans

39.9% are female, 60.1% are male, average age 32.4.

Fig. 02

Gender split

39.9%
Female
60.1%
Male
Demographic split for Pokémon audience in United Kingdom
MetricValue
Female39.9%
Male60.1%
Average age32.4
Estimated audience size4,363,264
Fig. 03

Age distribution

Ø 32.4
average years
Age distribution of the Pokémon audience in United Kingdom
Age bracketShare%
16-1934%
20-2928%
30-3917%
40-4912%
50+9%
Fig. 04

Worldwide distribution

3.5%

of the worldwide Pokémon audience comes from United Kingdom.

Worldwide audience distribution share by country for Pokémon
CountryShare
United States22.7%
Japan15.7%
China15.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United Kingdom average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Pokémon audience in United Kingdom is strongest.

Fig. 05

Top regions by affinity

Pokémon fans by region: top regions in United Kingdom
#RegionReachAffinity×
01East Midlands~400K1.23×
02Wales~300K1.23×
03North West~500K1.18×
04South West~400K1.18×
05East of England~400K1.13×
06South East~600K1.10×
07Scotland~400K1.05×
08England~3.5M0.92×
09Greater London~500K0.87×
10Northern Ireland~100K0.83×
11North East~100K0.82×
12Yorkshire and the Humber~300K0.77×
13West Midlands~100K0.74×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Pokémon audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Pokémon audience
#·InterestCategoryAffinity×
01PikachuGames15.57×
02Pokémon (video game series)Games15.38×
03Pokémon Trading Card GameGames14.75×
04Yu-Gi-Oh!Literature13.48×
05CrunchyrollGames9.37×
06Dragon Ball ZMovies & TV7.72×
07The Legend of ZeldaGames7.71×
08Anime conventionLiterature7.50×
09OtakuLiterature6.98×
10Japanese popular cultureTravel & Leisure6.56×
11Tabletop role-playing gameGames6.40×
12Anime and manga fandomLiterature6.07×
13MangaLiterature4.23×
14CeX (company)Technology & Electronics3.76×
15SupermanMovies & TV3.63×
16Mobile gameGames2.96×
17TikTokInternet & Social Media2.49×
18Harry PotterMovies & TV2.23×
19Video gamesGames1.94×
20HalfordMusic & Radio1.81×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Pokémon audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Pokémon audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.63×
Social Media UsageJOY1.43×
ExtroversionTHRILL1.28×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Pokémon audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.65×
IndulgenceJOY0.73×
TraditionCONSERVATISM0.76×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Pokémon have in United Kingdom?

Pokémon has an estimated audience of 4,363,264 people in United Kingdom, concentrated in England and South East.

02

What is the gender split and age of Pokémon fans?

39.9% of Pokémon fans are female, 60.1% are male, with an average age of 32.4 years.

03

Which brands do Pokémon fans like most?

Pokémon fans show strongest brand affinity for Pokémon (video game series) (15.38×), Superman (3.63×), and Anime convention (7.5×) over the country average.

04

Where do Pokémon fans live in United Kingdom?

Pokémon fans in United Kingdom are most concentrated in England (reach ~3.5M), South East (reach ~600K), and North West (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Pokémon fans also like?

Beyond Pokémon itself, the audience over-indexes on Superman (3.63×), Anime convention (7.5×), Anime and manga fandom (6.07×), and Pikachu (15.57×) compared to the United Kingdom average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United Kingdom who actively search for Pokémon. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United Kingdom. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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