Rascasse Audience Intelligence

Pokémon Audience in France

A data profile of the people who buy, follow and care about Pokémon in France — modelled from more than twelve digital signal sources. Pokémon has an estimated audience of 4,057,554 people in France.

The average Pokémon fan in France is 30.7 years old, more male, and lives primarily in Île-de-France.

The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Hauts-de-France.

Top brand affinities include Pokémon (video game series), Entertainment, TikTok, with strongest over-indexing on Pokémon (video game series) (14.17× the country average).

Demographically, the Pokémon audience skews more male with an average age of 30.7, and over-indexes on personality traits such as Early Adopter Mentality, Convenience Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Pokémon fan in France is more male, around 30.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Pokémon (video game series).

Category: Games · Type: Video / Board Game · Subtype: Animation

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Pokémon profile in France.

Audience size
4.1M
in France
Gender
42.1%
57.9% male
Age
30.7
average years
Country rank
#982
Video / Board Game in France
Fig. 01

Search interest · 12-month trend

-9%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Pokémon fans

42.1% are female, 57.9% are male, average age 30.7.

Fig. 02

Gender split

42.1%
Female
57.9%
Male
Demographic split for Pokémon audience in France
MetricValue
Female42.1%
Male57.9%
Average age30.7
Estimated audience size4,057,554
Fig. 03

Age distribution

Ø 30.7
average years
Age distribution of the Pokémon audience in France
Age bracketShare%
16-1941%
20-2927%
30-3915%
40-4910%
50+7%
Fig. 04

Worldwide distribution

3.2%

of the worldwide Pokémon audience comes from France.

Worldwide audience distribution share by country for Pokémon
CountryShare
United States22.7%
Japan15.7%
China15.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the France average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Pokémon audience in France is strongest.

Fig. 05

Top regions by affinity

Pokémon fans by region: top regions in France
#RegionReachAffinity×
01Hauts-de-France~400K1.25×
02Normandy~200K1.13×
03Grand Est~400K1.11×
04Centre-Val de Loire~200K1.07×
05Nouvelle-Aquitaine~400K1.06×
06Île-de-France~800K1.04×
07Auvergne-Rhône-Alpes~500K1.04×
08Occitanie~400K1.03×
09Bourgogne-Franche-Comté~200K0.98×
10Provence-Alpes-Côte d'Azur~300K0.92×
11Pays de la Loire~200K0.92×
12Brittany~200K0.87×
13Corsica~10K0.59×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Pokémon audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Pokémon audience
#·InterestCategoryAffinity×
01Evangelion (mecha)Literature23.10×
02Sailor Moon (character)Movies & TV19.25×
03Yu-Gi-Oh!Literature15.74×
04Pokémon (video game series)Games14.17×
05The Legend of Zelda: Twilight PrincessGames13.75×
06Dragon Ball (anime)Movies & TV13.13×
07Hunter × HunterLiterature11.43×
08Instant GamingGames5.89×
09Anime and manga fandomLiterature5.39×
10One PieceMovies & TV5.09×
11PeacemakerMovies & TV4.16×
12TikTokInternet & Social Media3.33×
13EntertainmentMovies & TV2.87×
14Video gamesGames2.78×
15MusicBusiness & Career2.56×
16SportsSports2.52×
17ReadingLiterature2.51×
18FoodFood & Beverages2.40×
19DesignHome & Garden2.31×
20Food and drinkFood & Beverages2.15×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Pokémon audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Pokémon audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER2.24×
Convenience OrientationPREMIUM1.45×
PatriotismCONSERVATISM1.43×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Pokémon audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.78×
Design AffinityPREMIUM0.78×
Luxury OrientationPREMIUM0.80×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Pokémon have in France?

Pokémon has an estimated audience of 4,057,554 people in France, concentrated in Île-de-France and Auvergne-Rhône-Alpes.

02

What is the gender split and age of Pokémon fans?

42.1% of Pokémon fans are female, 57.9% are male, with an average age of 30.7 years.

03

Which brands do Pokémon fans like most?

Pokémon fans show strongest brand affinity for Pokémon (video game series) (14.17×), Entertainment (2.87×), and TikTok (3.33×) over the country average.

04

Where do Pokémon fans live in France?

Pokémon fans in France are most concentrated in Île-de-France (reach ~800K), Auvergne-Rhône-Alpes (reach ~500K), and Hauts-de-France (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do Pokémon fans also like?

Beyond Pokémon itself, the audience over-indexes on Entertainment (2.87×), TikTok (3.33×), Sports (2.52×), and Music (2.56×) compared to the France average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in France who actively search for Pokémon. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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