A data profile of the people who buy, follow and care about Pokémon (video game series) in Germany — modelled from more than twelve digital signal sources. Pokémon (video game series) has an estimated audience of 3,080,272 people in Germany.
Pokémon (video game series) fans in Germany are concentrated in Nordrhein-Westfalen, with strong brand affinity for Pokémon.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Pokémon, Collectible card game, The Legend of Zelda, with strongest over-indexing on Pokémon (14.23× the country average).
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Pokémon (video game series) fan in Germany shows strong Social Media Usage tendencies and a notable affinity for Pokémon.
The key figures that characterise the Pokémon (video game series) profile in Germany.
| Metric | Value |
|---|---|
| Estimated audience size | 3,080,272 |
of the worldwide Pokémon (video game series) audience comes from Germany.
| Country | Share |
|---|---|
| United States | 33.0% |
| Japan | 9.1% |
| France | 5.7% |
Where the Pokémon (video game series) audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sachsen | ~200K | 1.17× | |
| 02 | Brandenburg | ~100K | 1.13× | |
| 03 | Sachsen-Anhalt | ~80K | 1.05× | |
| 04 | Thüringen | ~80K | 1.05× | |
| 05 | Hamburg | ~70K | 1.05× | |
| 06 | Mecklenburg-Vorpommern | ~60K | 1.05× | |
| 07 | Schleswig-Holstein | ~100K | 1.04× | |
| 08 | Niedersachsen | ~300K | 1.03× | |
| 09 | Nordrhein-Westfalen | ~700K | 1.02× | |
| 10 | Rheinland-Pfalz | ~100K | 0.96× | |
| 11 | Bremen | ~30K | 0.96× | |
| 12 | Hessen | ~200K | 0.95× | |
| 13 | Berlin | ~100K | 0.95× | |
| 14 | Saarland | ~30K | 0.92× | |
| 15 | Bayern | ~400K | 0.84× | |
| 16 | Baden-Württemberg | ~300K | 0.83× |
The strongest cross-interests of the Pokémon (video game series) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Super Smash Bros. | Games | 14.85× | ||
| 02 | My Hero Academia | Literature | 14.59× | ||
| 03 | Pokémon Go | Games | 14.48× | ||
| 04 | Pokémon | Games | 14.23× | ||
| 05 | Mario Kart | Games | 13.85× | ||
| 06 | The Legend of Zelda | Games | 13.29× | ||
| 07 | Collectible card game | Games | 12.94× | ||
| 08 | Shōnen manga | Literature | 12.51× | ||
| 09 | Magic: The Gathering | Games | 10.85× | ||
| 10 | Tokyo | Travel & Leisure | 10.17× | ||
| 11 | Anime convention | Literature | 7.32× | ||
| 12 | Robert Redford | Movies & TV | 6.90× | ||
| 13 | One Piece | Movies & TV | 6.05× | ||
| 14 | Anime and manga fandom | Literature | 5.49× | ||
| 15 | Role-playing games | Games | 5.12× | ||
| 16 | Board games | Games | 5.03× | ||
| 17 | Superman | Movies & TV | 4.33× | ||
| 18 | Internet & Social Media | 4.31× | |||
| 19 | Batman | Movies & TV | 3.55× | ||
| 20 | Harry Potter | Movies & TV | 2.79× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.56× | |
| Risk Appetite | THRILL | 1.42× | |
| Sports Activity | POWER | 1.36× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.53× | |
| Design Affinity | PREMIUM | 0.66× | |
| Indulgence | JOY | 0.72× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Pokémon (video game series). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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