A data profile of the people who buy, follow and care about Tabletop role-playing game in Germany — modelled from more than twelve digital signal sources. Tabletop role-playing game has an estimated audience of 2,272,708 people in Germany.
The average Tabletop role-playing game fan in Germany is 31.6 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Dungeons & Dragons, Yu-Gi-Oh!, Magic: The Gathering, with strongest over-indexing on Dungeons & Dragons (32.18× the country average).
Demographically, the Tabletop role-playing game audience skews more male with an average age of 31.6, and over-indexes on personality traits such as Individualism, Urban Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Tabletop role-playing game fan in Germany is more male, around 31.6 years old, with strong Individualism tendencies and a notable affinity for Dungeons & Dragons.
The key figures that characterise the Tabletop role-playing game profile in Germany.
35.5% are female, 64.5% are male, average age 31.6.
| Metric | Value |
|---|---|
| Female | 35.5% |
| Male | 64.5% |
| Average age | 31.6 |
| Estimated audience size | 2,272,708 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 24% | |
| 30-39 | 17% | |
| 40-49 | 12% | |
| 50+ | 8% |
of the worldwide Tabletop role-playing game audience comes from Germany.
| Country | Share |
|---|---|
| United States | 25.8% |
| China | 15.3% |
| Japan | 9.2% |
Where the Tabletop role-playing game audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Bremen | ~20K | 1.28× | |
| 02 | Hamburg | ~60K | 1.11× | |
| 03 | Saarland | ~30K | 1.09× | |
| 04 | Schleswig-Holstein | ~90K | 1.08× | |
| 05 | Nordrhein-Westfalen | ~500K | 1.03× | |
| 06 | Niedersachsen | ~200K | 1.03× | |
| 07 | Hessen | ~200K | 1.02× | |
| 08 | Berlin | ~100K | 1.02× | |
| 09 | Mecklenburg-Vorpommern | ~40K | 0.97× | |
| 10 | Rheinland-Pfalz | ~100K | 0.95× | |
| 11 | Thüringen | ~50K | 0.95× | |
| 12 | Sachsen | ~100K | 0.94× | |
| 13 | Sachsen-Anhalt | ~50K | 0.93× | |
| 14 | Bayern | ~300K | 0.90× | |
| 15 | Brandenburg | ~60K | 0.89× | |
| 16 | Baden-Württemberg | ~300K | 0.85× |
The strongest cross-interests of the Tabletop role-playing game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Dungeons & Dragons | Games | 32.18× | ||
| 02 | Yu-Gi-Oh! | Literature | 32.18× | ||
| 03 | Magic: The Gathering | Games | 22.58× | ||
| 04 | Lego Ninjago | Kids & Family | 21.59× | ||
| 05 | Civilization | Games | 21.48× | ||
| 06 | Miniature wargaming | Games | 13.94× | ||
| 07 | My Hero Academia | Literature | 10.70× | ||
| 08 | Chris Pratt | Movies & TV | 10.08× | ||
| 09 | Collectible card game | Games | 9.12× | ||
| 10 | Board games | Games | 9.06× | ||
| 11 | Shōnen manga | Literature | 8.66× | ||
| 12 | Pokémon | Games | 6.92× | ||
| 13 | One Piece | Movies & TV | 5.85× | ||
| 14 | Epic Games | Games | 5.85× | ||
| 15 | Role-playing games | Games | 5.69× | ||
| 16 | Superman | Movies & TV | 5.12× | ||
| 17 | Art exhibition | Arts & Culture | 4.26× | ||
| 18 | Batman | Movies & TV | 3.80× | ||
| 19 | Internet & Social Media | 3.17× | |||
| 20 | Harry Potter | Movies & TV | 3.10× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 1.94× | |
| Urban Lifestyle | OPEN | 1.72× | |
| Risk Appetite | THRILL | 1.57× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Indulgence | JOY | 0.77× | |
| Need for Security | CONSERVATISM | 0.80× | |
| Quality Awareness | PREMIUM | 0.84× |
Tabletop role-playing game has an estimated audience of 2,272,708 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
35.5% of Tabletop role-playing game fans are female, 64.5% are male, with an average age of 31.6 years.
Tabletop role-playing game fans show strongest brand affinity for Dungeons & Dragons (32.18×), Yu-Gi-Oh! (32.18×), and Magic: The Gathering (22.58×) over the country average.
Tabletop role-playing game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~500K), Bayern (reach ~300K), and Baden-Württemberg (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Tabletop role-playing game itself, the audience over-indexes on Yu-Gi-Oh! (32.18×), Magic: The Gathering (22.58×), Civilization (21.48×), and Board games (9.06×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Tabletop role-playing game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.