Rascasse Audience Intelligence

Civilization Audience in Germany

A data profile of the people who buy, follow and care about Civilization in Germany — modelled from more than twelve digital signal sources. Civilization has an estimated audience of 822,802 people in Germany.

The average Civilization fan in Germany is 40.8 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Age of Empires, Dune, Harry Potter, with strongest over-indexing on Age of Empires (32.97× the country average).

Demographically, the Civilization audience skews more male with an average age of 40.8, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Civilization fan in Germany is more male, around 40.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Age of Empires.

Category: Games · Type: Video / Board Game · Subtype: Strategy

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Civilization profile in Germany.

Audience size
823K
in Germany
Gender
33.5%
66.5% male
Age
40.8
average years
Country rank
#7700
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

+3%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Civilization fans

33.5% are female, 66.5% are male, average age 40.8.

Fig. 02

Gender split

33.5%
Female
66.5%
Male
Demographic split for Civilization audience in Germany
MetricValue
Female33.5%
Male66.5%
Average age40.8
Estimated audience size822,802
Fig. 03

Age distribution

Ø 40.8
average years
Age distribution of the Civilization audience in Germany
Age bracketShare%
16-1915%
20-2919%
30-3922%
40-4923%
50+21%
Fig. 04

Worldwide distribution

4.2%

of the worldwide Civilization audience comes from Germany.

Worldwide audience distribution share by country for Civilization
CountryShare
United States28.0%
Brazil8.6%
India7.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Civilization audience in Germany is strongest.

Fig. 05

Top regions by affinity

Civilization fans by region: top regions in Germany
#RegionReachAffinity×
01Berlin~50K1.35×
02Hessen~80K1.34×
03Hamburg~20K1.13×
04Bremen~8K1.08×
05Bayern~100K1.06×
06Nordrhein-Westfalen~200K1.05×
07Schleswig-Holstein~30K1.04×
08Niedersachsen~80K1.02×
09Sachsen~40K0.99×
10Baden-Württemberg~100K0.96×
11Brandenburg~20K0.92×
12Rheinland-Pfalz~40K0.91×
13Saarland~9K0.88×
14Sachsen-Anhalt~20K0.84×
15Thüringen~20K0.84×
16Mecklenburg-Vorpommern~10K0.80×
Fig. 06

Affinity by region

Affinity by region — Civilization, Germany
0.80×1.00×1.35×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Civilization audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Civilization audience
#·InterestCategoryAffinity×
01Age of EmpiresGames32.97×
02DuneMovies & TV10.44×
03My Hero AcademiaLiterature7.53×
04Strategy video gameGames4.37×
05Real-time strategyGames4.02×
06SteamGames3.96×
07One PieceMovies & TV3.72×
08Adventure gameGames3.69×
09Anime conventionLiterature3.68×
10TwitchGames3.61×
11Anime and manga fandomLiterature3.54×
12Harry PotterMovies & TV3.48×
13Game of ThronesMovies & TV2.72×
14Real Madrid C.F.Sports2.26×
15Borussia DortmundSports2.02×
16FIFA World CupSports1.95×
17UEFA Champions LeagueSports1.90×
18TikTokInternet & Social Media1.84×
19FC Bayern MunichSports1.79×
20BundesligaSports1.57×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Civilization audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Civilization audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.45×
Risk AppetiteTHRILL1.12×
Social Media UsageJOY1.01×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Civilization audience · Rather not
TraitClusterDeviationScore
SpiritualityBALANCE0.38×
IndulgenceJOY0.50×
CreativityOPEN0.54×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Civilization have in Germany?

Civilization has an estimated audience of 822,802 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Civilization fans?

33.5% of Civilization fans are female, 66.5% are male, with an average age of 40.8 years.

03

Which brands do Civilization fans like most?

Civilization fans show strongest brand affinity for Age of Empires (32.97×), Dune (10.44×), and Harry Potter (3.48×) over the country average.

04

Where do Civilization fans live in Germany?

Civilization fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~100K), and Baden-Württemberg (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do Civilization fans also like?

Beyond Civilization itself, the audience over-indexes on Dune (10.44×), Harry Potter (3.48×), FIFA World Cup (1.95×), and Twitch (3.61×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Civilization. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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