Rascasse Audience Intelligence

SimCity Audience in Germany

A data profile of the people who buy, follow and care about SimCity in Germany — modelled from more than twelve digital signal sources. SimCity has an estimated audience of 403,216 people in Germany.

The average SimCity fan in Germany is 30.8 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include City-building game, Ben Shapiro, ABC Family, with strongest over-indexing on City-building game (40.3× the country average).

Demographically, the SimCity audience skews more male with an average age of 30.8, and over-indexes on personality traits such as Family Orientation, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical SimCity fan in Germany is more male, around 30.8 years old, with strong Family Orientation tendencies and a notable affinity for City-building game.

Category: Games · Type: Video / Board Game · Subtype: Strategy

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the SimCity profile in Germany.

Audience size
403K
in Germany
Gender
34.1%
65.9% male
Age
30.8
average years
Country rank
#13932
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

+3%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of SimCity fans

34.1% are female, 65.9% are male, average age 30.8.

Fig. 02

Gender split

34.1%
Female
65.9%
Male
Demographic split for SimCity audience in Germany
MetricValue
Female34.1%
Male65.9%
Average age30.8
Estimated audience size403,216
Fig. 03

Age distribution

Ø 30.8
average years
Age distribution of the SimCity audience in Germany
Age bracketShare%
16-1944%
20-2920%
30-3916%
40-4911%
50+8%
Fig. 04

Worldwide distribution

5.5%

of the worldwide SimCity audience comes from Germany.

Worldwide audience distribution share by country for SimCity
CountryShare
United States20.6%
Japan17.0%
Germany5.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the SimCity audience in Germany is strongest.

Fig. 05

Top regions by affinity

SimCity fans by region: top regions in Germany
#RegionReachAffinity×
01Hessen~40K1.39×
02Berlin~20K1.18×
03Niedersachsen~40K1.11×
04Nordrhein-Westfalen~100K1.10×
05Schleswig-Holstein~20K1.05×
06Hamburg~10K1.05×
07Bremen~4K1.05×
08Brandenburg~10K0.98×
09Bayern~60K0.97×
10Baden-Württemberg~50K0.95×
11Rheinland-Pfalz~20K0.95×
12Thüringen~10K0.94×
13Mecklenburg-Vorpommern~7K0.89×
14Saarland~4K0.89×
15Sachsen-Anhalt~9K0.86×
16Sachsen~20K0.79×
Fig. 06

Affinity by region

Affinity by region — SimCity, Germany
0.79×1.00×1.39×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the SimCity audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for SimCity audience
#·InterestCategoryAffinity×
01Cranium (board game)Games90.04×
02Happy AcresGames74.75×
03Railroad TycoonGames70.33×
04Cities: SkylinesGames65.82×
05Ben ShapiroMovies & TV52.49×
06ABC FamilyMovies & TV50.75×
07RollerCoaster Tycoon (series)Games50.19×
08Anno (series)Games47.86×
09The SettlersGames44.98×
10The Sims 2Games44.14×
11City-building gameGames40.30×
12The Sims (video game)Games29.20×
13Candace OwensLiterature26.81×
14Tower defenseGames25.08×
15Life simulation gameGames22.04×
16FishdomGames20.61×
17Baldur's Gate 3Games12.92×
18Candy Crush SagaGames11.05×
19DuneMovies & TV6.77×
20Harry PotterMovies & TV2.93×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the SimCity audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by SimCity audience · What stands out
TraitClusterDeviationScore
Family OrientationCONSERVATISM6.47×
PatriotismCONSERVATISM1.75×
Early Adopter MentalityPOWER1.38×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by SimCity audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.68×
MindfulnessBALANCE0.74×
IndividualismJOY0.77×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does SimCity have in Germany?

SimCity has an estimated audience of 403,216 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of SimCity fans?

34.1% of SimCity fans are female, 65.9% are male, with an average age of 30.8 years.

03

Which brands do SimCity fans like most?

SimCity fans show strongest brand affinity for City-building game (40.3×), Ben Shapiro (52.49×), and ABC Family (50.75×) over the country average.

04

Where do SimCity fans live in Germany?

SimCity fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~60K), and Baden-Württemberg (reach ~50K). These three regions account for the largest share of the active audience.

05

What other brands do SimCity fans also like?

Beyond SimCity itself, the audience over-indexes on Ben Shapiro (52.49×), ABC Family (50.75×), The Sims (video game) (29.2×), and Cities: Skylines (65.82×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for SimCity. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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