Life simulation game Audience in Germany

Life simulation game logo

Life simulation game has an estimated audience of 552,517 people in Germany. 60.4% are female, 39.6% are male, average age 27.3. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Groningen, Mie goreng, Combat sport, Grappling, Dog breed.

The average Life simulation game fan in Germany is 27.3 years old, more female, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Groningen, Mie goreng, Combat sport, with strongest over-indexing on Groningen (20× the country average). Demographically, the Life simulation game audience skews more female with an average age of 27.3, and over-indexes on personality traits such as Sustainability, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Life simulation game fans

Demographic split for Life simulation game audience in Germany
MetricValue
Female60.4%
Male39.6%
Average age27.3
Estimated audience size552,517

Audience persona

The typical Life simulation game fan in Germany is more female, around 27.3 years old, with strong Sustainability tendencies and a notable affinity for Groningen.

Top regions in Germany

Top regions ranked by reach for Life simulation game in Germany
RegionReachAffinity
Nordrhein-Westfalen138,6931.15×
Bayern86,5730.97×
Baden-Württemberg72,8550.97×
Hessen53,3261.27×
Niedersachsen51,9510.97×
Berlin29,0041.17×
Rheinland-Pfalz27,4470.99×
Sachsen22,3120.82×
Schleswig-Holstein19,796
Brandenburg15,0440.88×
Thüringen13,6040.97×
Hamburg11,1950.9×
Sachsen-Anhalt10,9470.76×
Mecklenburg-Vorpommern7,6360.72×
Saarland6,9311.02×
Bremen6,8021.44×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Life simulation game audience
BrandAffinityCategory
Groningen20×Travel & Leisure
Mie goreng11.01×Food & Beverages
Combat sport2.63×Sports
Grappling4.22×Sports
Dog breed1.62×Pets & Animals
Progressive rock2.26×Music & Radio
Gil Ofarim1.66×Music & Radio
Prozis4.82×Shopping
Brockmans Gin19.45×Food & Beverages
Handmade Gifts2.02×Kids & Family
Ireen Sheer2.72×Music & Radio
Racing1.62×Cars & Mobility
Personalised Gifts1.63×Home & Garden
Commercial mortgage1.64×Business & Career
Figure painting (hobby)3.13×Arts & Culture
Natural rubber1.76×Cars & Mobility
Nebelung7.09×Pets & Animals
Google Analytics1.68×Internet & Social Media
Icon (magazine)1.56×Arts & Culture
Alaska2.01×Travel & Leisure

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Life simulation game audience
TraitClusterScore
SustainabilityBALANCE1.41
LGBTQ+ IdentityOPEN1.38
IndividualismJOY1.22
Social Media UsageJOY1.18
CreativityOPEN1.1
Pet OwnershipJOY1.08

Worldwide distribution

Worldwide audience distribution share by country for Life simulation game
CountryShare
United States22.2%
Japan14.3%
Taiwan6.8%

See Life simulation game audiences in other countries

More Gaming genre audiences in Germany

Frequently asked questions

How many fans does Life simulation game have in Germany?

Life simulation game has an estimated audience of 552,517 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Life simulation game fans?

60.4% of Life simulation game fans are female, 39.6% are male, with an average age of 27.3 years.

Which brands do Life simulation game fans like most?

Life simulation game fans show strongest brand affinity for Groningen (20×), Mie goreng (11.01×), and Combat sport (2.63×) over the country average.

Where do Life simulation game fans live in Germany?

Life simulation game fans in Germany are most concentrated in Nordrhein-Westfalen (reach 138,693), Bayern (reach 86,573), and Baden-Württemberg (reach 72,855). These three regions account for the largest share of the active audience.

What other brands do Life simulation game fans also like?

Beyond Life simulation game itself, the audience over-indexes on Mie goreng (11.01×), Combat sport (2.63×), Grappling (4.22×), and Dog breed (1.62×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Life simulation game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.