Rascasse Audience Intelligence

Life simulation game Audience in Germany

A data profile of the people who buy, follow and care about Life simulation game in Germany — modelled from more than twelve digital signal sources. Life simulation game has an estimated audience of 552,517 people in Germany.

The average Life simulation game fan in Germany is 27.3 years old, more female, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include DirecTV, The Sims, SimCity, with strongest over-indexing on DirecTV (15.77× the country average).

Demographically, the Life simulation game audience skews more female with an average age of 27.3, and over-indexes on personality traits such as Extroversion, Tradition.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Life simulation game fan in Germany is more female, around 27.3 years old, with strong Extroversion tendencies and a notable affinity for DirecTV.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Life simulation game profile in Germany.

Audience size
553K
in Germany
Gender
60.4%
39.6% male
Age
27.3
average years
Country rank
#10839
Topic in Germany
Fig. 01

Search interest · 12-month trend

+12%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Life simulation game fans

60.4% are female, 39.6% are male, average age 27.3.

Fig. 02

Gender split

60.4%
Female
39.6%
Male
Demographic split for Life simulation game audience in Germany
MetricValue
Female60.4%
Male39.6%
Average age27.3
Estimated audience size552,517
Fig. 03

Age distribution

Ø 27.3
average years
Age distribution of the Life simulation game audience in Germany
Age bracketShare%
16-1955%
20-2922%
30-3911%
40-497%
50+4%
Fig. 04

Worldwide distribution

4.4%

of the worldwide Life simulation game audience comes from Germany.

Worldwide audience distribution share by country for Life simulation game
CountryShare
United States22.2%
Japan14.3%
Taiwan6.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Life simulation game audience in Germany is strongest.

Fig. 05

Top regions by affinity

Life simulation game fans by region: top regions in Germany
#RegionReachAffinity×
01Bremen~5K1.15×
02Sachsen~30K1.08×
03Nordrhein-Westfalen~100K1.04×
04Hessen~40K1.04×
05Berlin~30K1.04×
06Schleswig-Holstein~20K1.04×
07Mecklenburg-Vorpommern~10K1.03×
08Saarland~7K1.02×
09Niedersachsen~50K1.01×
10Sachsen-Anhalt~10K1.00×
11Brandenburg~20K0.98×
12Thüringen~10K0.98×
13Hamburg~10K0.98×
14Rheinland-Pfalz~30K0.95×
15Bayern~80K0.87×
16Baden-Württemberg~60K0.86×
Fig. 06

Affinity by region

Affinity by region — Life simulation game, Germany
0.86×1.00×1.15×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Life simulation game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Life simulation game audience
#·InterestCategoryAffinity×
01The Sims ResourceGames29.14×
02SimCityGames22.04×
03The SimsGames18.64×
04José MourinhoSports18.15×
05DirecTVMovies & TV15.77×
06Eva GreenMovies & TV13.59×
07Candy Crush Soda SagaGames11.65×
08The NutcrackerMusic & Radio11.48×
09Clash RoyaleGames11.25×
10Hello KittyKids & Family9.82×
11Simulation gamesGames5.81×
12Anime conventionLiterature5.63×
13Epic GamesGames4.72×
14PokémonGames4.40×
15Anime and manga fandomLiterature3.58×
16HugendubelShopping3.31×
17SupermanMovies & TV2.73×
18Harry PotterMovies & TV2.48×
19RedditInternet & Social Media2.45×
20Do it yourself (DIY)Home & Garden1.85×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Life simulation game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Life simulation game audience · What stands out
TraitClusterDeviationScore
ExtroversionTHRILL1.71×
TraditionCONSERVATISM1.48×
Pet OwnershipJOY1.46×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Life simulation game audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.61×
IndulgenceJOY0.62×
Need for SecurityCONSERVATISM0.67×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Life simulation game have in Germany?

Life simulation game has an estimated audience of 552,517 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Life simulation game fans?

60.4% of Life simulation game fans are female, 39.6% are male, with an average age of 27.3 years.

03

Which brands do Life simulation game fans like most?

Life simulation game fans show strongest brand affinity for DirecTV (15.77×), The Sims (18.64×), and SimCity (22.04×) over the country average.

04

Where do Life simulation game fans live in Germany?

Life simulation game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~80K), and Baden-Württemberg (reach ~60K). These three regions account for the largest share of the active audience.

05

What other brands do Life simulation game fans also like?

Beyond Life simulation game itself, the audience over-indexes on The Sims (18.64×), SimCity (22.04×), Harry Potter (2.48×), and Eva Green (13.59×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Life simulation game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 170+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →