Life simulation game Audience in United States

Life simulation game has an estimated audience of 2,797,203 people in United States. 56.8% are female, 43.2% are male, average age 29.1. Top regions: California, Texas, Florida. Top brand affinities: Combat sport, Product design, UK garage, Dog breed, Nuts (film).
The average Life simulation game fan in United States is 29.1 years old, more female, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Combat sport, Product design, UK garage, with strongest over-indexing on Combat sport (3.42× the country average). Demographically, the Life simulation game audience skews more female with an average age of 29.1, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Life simulation game fans
| Metric | Value |
|---|---|
| Female | 56.8% |
| Male | 43.2% |
| Average age | 29.1 |
| Estimated audience size | 2,797,203 |
Audience persona
The typical Life simulation game fan in United States is more female, around 29.1 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Combat sport.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 244,090 | 0.79× |
| Texas | 222,350 | 0.92× |
| Florida | 167,817 | 0.89× |
| New York | 135,493 | 0.87× |
| Georgia | 107,135 | 1.24× |
| Illinois | 94,058 | 1.01× |
| Pennsylvania | 92,387 | 0.98× |
| Ohio | 92,180 | 1.07× |
| North Carolina | 92,023 | 1.09× |
| Virginia | 79,843 | 1.17× |
| Michigan | 73,447 | 1× |
| Washington | 68,659 | 1.22× |
| New Jersey | 65,161 | 0.92× |
| Indiana | 62,856 | 1.23× |
| Tennessee | 61,225 | 1.09× |
| Missouri | 53,843 | 1.19× |
| Arizona | 53,146 | 0.93× |
| Massachusetts | 53,138 | 0.96× |
| Maryland | 51,838 | 1.08× |
| South Carolina | 43,335 | 1.03× |
| Minnesota | 42,576 | 1.06× |
| Kentucky | 41,764 | 1.19× |
| Wisconsin | 41,346 | 0.98× |
| Alabama | 41,047 | 1.05× |
| Louisiana | 39,643 | 1.1× |
| Oklahoma | 38,519 | 1.24× |
| Colorado | 37,400 | 0.85× |
| Oregon | 35,931 | 1.12× |
| Utah | 33,768 | 1.35× |
| Iowa | 27,562 | 1.2× |
| Connecticut | 25,821 | 0.92× |
| Mississippi | 25,048 | 1.09× |
| Arkansas | 24,478 | 1.06× |
| Kansas | 22,729 | 1.03× |
| Nevada | 22,665 | 0.84× |
| West Virginia | 16,957 | 1.3× |
| Idaho | 16,804 | 1.2× |
| Nebraska | 14,349 | 1.02× |
| New Hampshire | 9,542 | 0.87× |
| Maine | 9,537 | 0.95× |
| Hawaii | 9,303 | 0.77× |
| New Mexico | 9,128 | 0.65× |
| Montana | 7,735 | 1× |
| Rhode Island | 6,581 | 0.74× |
| Washington, District of Columbia | 6,170 | 0.73× |
| Delaware | 5,746 | 0.74× |
| South Dakota | 5,504 | 0.85× |
| Alaska | 5,365 | 0.9× |
| North Dakota | 5,014 | 0.87× |
| Vermont | 4,207 | 0.86× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Combat sport | 3.42× | Sports |
| Product design | 4.12× | Business & Career |
| UK garage | 9.27× | Music & Radio |
| Dog breed | 1.7× | Pets & Animals |
| Nuts (film) | 7.34× | Movies & TV |
| Nebraska Cornhuskers football | 3.99× | Sports |
| Joshua Jackson | 4.31× | Movies & TV |
| Bridget Jones: The Edge of Reason | 18.91× | Movies & TV |
| Bank account | 2.08× | Business & Career |
| Emilio Estefan | 12.39× | Music & Radio |
| Isometric exercise | 7.1× | Sports |
| Jaws | 4.34× | Movies & TV |
| Jesse Plemons | 2.69× | Movies & TV |
| JDSU | 2.26× | Business & Career |
| Pro-Ject | 2.98× | Music & Radio |
| Prozis | 9.14× | Shopping |
| Monogram | 2.56× | Home & Garden |
| Racing | 1.67× | Cars & Mobility |
| Staycation | 1.96× | Home & Garden |
| Regional styles of Mexican music | 1.67× | Music & Radio |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.07 |
| Early Adopter Mentality | POWER | 1.39 |
| Tradition | CONSERVATISM | 1.23 |
| Mindfulness | BALANCE | 1.11 |
| Sustainability | BALANCE | 1.08 |
| Social Media Usage | JOY | 1.08 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 22.2% |
| Japan | 14.3% |
| Taiwan | 6.8% |
See Life simulation game audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Life simulation game have in United States?
Life simulation game has an estimated audience of 2,797,203 people in United States, concentrated in California and Texas.
What is the gender split and age of Life simulation game fans?
56.8% of Life simulation game fans are female, 43.2% are male, with an average age of 29.1 years.
Which brands do Life simulation game fans like most?
Life simulation game fans show strongest brand affinity for Combat sport (3.42×), Product design (4.12×), and UK garage (9.27×) over the country average.
Where do Life simulation game fans live in United States?
Life simulation game fans in United States are most concentrated in California (reach 244,090), Texas (reach 222,350), and Florida (reach 167,817). These three regions account for the largest share of the active audience.
What other brands do Life simulation game fans also like?
Beyond Life simulation game itself, the audience over-indexes on Product design (4.12×), UK garage (9.27×), Dog breed (1.7×), and Nuts (film) (7.34×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Life simulation game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.