A data profile of the people who buy, follow and care about The Sims Resource in United States — modelled from more than twelve digital signal sources. The Sims Resource has an estimated audience of 525,559 people in United States.
The average The Sims Resource fan in United States is 32.7 years old, balanced, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
Top brand affinities include Free Casual Games, The Sims FreePlay, The Sims (video game), with strongest over-indexing on Free Casual Games (161.59× the country average).
Demographically, the The Sims Resource audience skews balanced with an average age of 32.7, and over-indexes on personality traits such as Spirituality, Luxury Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical The Sims Resource fan in United States is balanced, around 32.7 years old, with strong Spirituality tendencies and a notable affinity for Free Casual Games.
The key figures that characterise the The Sims Resource profile in United States.
49.2% are female, 50.8% are male, average age 32.7.
| Metric | Value |
|---|---|
| Female | 49.2% |
| Male | 50.8% |
| Average age | 32.7 |
| Estimated audience size | 525,559 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 26% | |
| 30-39 | 18% | |
| 40-49 | 12% | |
| 50+ | 10% |
Where the The Sims Resource audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~4K | 1.55× | |
| 02 | Kentucky | ~10K | 1.50× | |
| 03 | Arkansas | ~6K | 1.35× | |
| 04 | Oklahoma | ~8K | 1.31× | |
| 05 | Tennessee | ~10K | 1.22× | |
| 06 | Indiana | ~10K | 1.22× | |
| 07 | Maine | ~2K | 1.21× | |
| 08 | Ohio | ~20K | 1.20× | |
| 09 | Missouri | ~10K | 1.18× | |
| 10 | Louisiana | ~8K | 1.16× | |
| 11 | Michigan | ~20K | 1.15× | |
| 12 | Alabama | ~8K | 1.15× | |
| 13 | Mississippi | ~5K | 1.14× | |
| 14 | Maryland | ~10K | 1.12× | |
| 15 | Wisconsin | ~9K | 1.11× | |
| 16 | Georgia | ~20K | 1.09× | |
| 17 | Oregon | ~7K | 1.09× | |
| 18 | Iowa | ~5K | 1.07× | |
| 19 | North Dakota | ~1K | 1.05× | |
| 20 | Pennsylvania | ~20K | 1.04× | |
| 21 | South Carolina | ~8K | 1.03× | |
| 22 | Kansas | ~4K | 1.02× | |
| 23 | New Hampshire | ~2K | 1.02× | |
| 24 | Connecticut | ~5K | 1.01× | |
| 25 | Idaho | ~3K | 1.01× | |
| 26 | North Carolina | ~20K | 1.00× | |
| 27 | Montana | ~1K | 0.99× | |
| 28 | Delaware | ~1K | 0.99× | |
| 29 | Virginia | ~10K | 0.97× | |
| 30 | Washington | ~10K | 0.97× | |
| 31 | Nebraska | ~3K | 0.97× | |
| 32 | Minnesota | ~7K | 0.95× | |
| 33 | Florida | ~30K | 0.94× | |
| 34 | Arizona | ~10K | 0.94× | |
| 35 | Rhode Island | ~2K | 0.91× | |
| 36 | Illinois | ~20K | 0.90× | |
| 37 | Vermont | <1K | 0.90× | |
| 38 | Colorado | ~7K | 0.88× | |
| 39 | Nevada | ~5K | 0.88× | |
| 40 | Utah | ~4K | 0.88× | |
| 41 | South Dakota | ~1K | 0.88× | |
| 42 | Alaska | <1K | 0.86× | |
| 43 | Texas | ~40K | 0.84× | |
| 44 | New Mexico | ~2K | 0.80× | |
| 45 | Massachusetts | ~8K | 0.79× | |
| 46 | New York | ~20K | 0.76× | |
| 47 | New Jersey | ~10K | 0.75× | |
| 48 | Washington, District of Columbia | ~1K | 0.73× | |
| 49 | Hawaii | ~1K | 0.66× | |
| 50 | California | ~30K | 0.60× |
The strongest cross-interests of the The Sims Resource audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Sims FreePlay | Games | 162.81× | ||
| 02 | Free Casual Games | Games | 161.59× | ||
| 03 | Surdo | Music & Radio | 146.70× | ||
| 04 | Ultimate Ears Pro | Technology & Electronics | 140.56× | ||
| 05 | The Sims Online | Games | 105.23× | ||
| 06 | Maxis | Games | 104.64× | ||
| 07 | The Sims (video game) | Games | 86.16× | ||
| 08 | WorldWinner | Games | 81.63× | ||
| 09 | The Sims 2 | Games | 74.01× | ||
| 10 | The Sims 4: Get to Work | Games | 66.98× | ||
| 11 | Life simulation game | Games | 59.53× | ||
| 12 | SimCity | Games | 55.55× | ||
| 13 | The Sims | Games | 43.55× | ||
| 14 | City-building game | Games | 41.34× | ||
| 15 | Construction and management simulation | Games | 23.90× | ||
| 16 | The Master (2012 film) | Movies & TV | 19.19× | ||
| 17 | Ruby Rose | Movies & TV | 18.88× | ||
| 18 | Teen drama | Movies & TV | 17.17× | ||
| 19 | The Godfathers | Music & Radio | 15.32× | ||
| 20 | Sharks | Music & Radio | 14.15× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 1.78× | |
| Luxury Orientation | PREMIUM | 1.67× | |
| Sustainability | BALANCE | 1.48× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 0.67× | |
| Community Orientation | OPEN | 0.72× | |
| Family Orientation | CONSERVATISM | 0.77× |
The Sims Resource has an estimated audience of 525,559 people in United States, concentrated in Texas and California.
49.2% of The Sims Resource fans are female, 50.8% are male, with an average age of 32.7 years.
The Sims Resource fans show strongest brand affinity for Free Casual Games (161.59×), The Sims FreePlay (162.81×), and The Sims (video game) (86.16×) over the country average.
The Sims Resource fans in United States are most concentrated in Texas (reach ~40K), California (reach ~30K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond The Sims Resource itself, the audience over-indexes on The Sims FreePlay (162.81×), The Sims (video game) (86.16×), Life simulation game (59.53×), and The Sims (43.55×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for The Sims Resource. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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