City-building game Audience in United States

City-building game has an estimated audience of 1,706,995 people in United States. 37.7% are female, 62.3% are male, average age 30.5. Top regions: California, Texas, New York. Top brand affinities: SimCity, Strategy games, Business simulation game, Incremental game, Mobile game.
The average City-building game fan in United States is 30.5 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include SimCity, Strategy games, Business simulation game, with strongest over-indexing on SimCity (62.76× the country average). Demographically, the City-building game audience skews more male with an average age of 30.5, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of City-building game fans
| Metric | Value |
|---|---|
| Female | 37.7% |
| Male | 62.3% |
| Average age | 30.5 |
| Estimated audience size | 1,706,995 |
Audience persona
The typical City-building game fan in United States is more male, around 30.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for SimCity.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 219,430 | 1.17× |
| Texas | 131,124 | 0.89× |
| New York | 86,883 | 0.91× |
| Florida | 85,004 | 0.74× |
| Pennsylvania | 55,570 | 0.97× |
| Illinois | 53,113 | 0.93× |
| Ohio | 52,647 | 1× |
| North Carolina | 50,466 | 0.98× |
| Washington | 47,855 | 1.4× |
| Georgia | 46,730 | 0.89× |
| Michigan | 43,543 | 0.98× |
| Virginia | 43,356 | 1.04× |
| New Jersey | 34,686 | 0.8× |
| Massachusetts | 34,400 | 1.02× |
| Tennessee | 31,958 | 0.93× |
| Indiana | 31,946 | 1.02× |
| Missouri | 31,604 | 1.15× |
| Arizona | 28,817 | 0.83× |
| Colorado | 28,741 | 1.07× |
| Minnesota | 26,736 | 1.09× |
| Wisconsin | 26,144 | 1.02× |
| Maryland | 25,537 | 0.87× |
| Oregon | 25,107 | 1.28× |
| Kentucky | 22,912 | 1.07× |
| South Carolina | 22,211 | 0.86× |
| Oklahoma | 21,716 | 1.15× |
| Alabama | 21,432 | 0.9× |
| Utah | 18,097 | 1.18× |
| Kansas | 17,857 | 1.33× |
| Louisiana | 17,418 | 0.79× |
| Iowa | 16,138 | 1.15× |
| Connecticut | 14,077 | 0.82× |
| Arkansas | 14,003 | 1× |
| Nevada | 13,682 | 0.83× |
| Mississippi | 10,809 | 0.77× |
| Idaho | 9,270 | 1.08× |
| Nebraska | 8,699 | 1.02× |
| New Hampshire | 7,812 | 1.16× |
| West Virginia | 7,808 | 0.98× |
| Maine | 6,652 | 1.09× |
| Washington, District of Columbia | 6,503 | 1.27× |
| New Mexico | 6,267 | 0.73× |
| Hawaii | 5,740 | 0.78× |
| Montana | 5,013 | 1.06× |
| Rhode Island | 4,733 | 0.87× |
| South Dakota | 4,469 | 1.13× |
| Alaska | 3,896 | 1.07× |
| North Dakota | 3,730 | 1.06× |
| Vermont | 3,637 | 1.21× |
| Delaware | 3,576 | 0.76× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| SimCity | 62.76× | Games |
| Strategy games | 13.42× | Games |
| Business simulation game | 40.47× | Business & Career |
| Incremental game | 45.98× | Games |
| Mobile game | 5.72× | Games |
| Forge of Empires | 74.77× | Games |
| Metin2 | 75.91× | Games |
| RollerCoaster Tycoon (series) | 56.41× | Games |
| GameStop | 5.3× | Games |
| Massively multiplayer online real-time strategy game | 12.63× | Games |
| Peacemaker | 3.42× | Movies & TV |
| First National Bank (South Africa) | 20× | Business & Career |
| Tomb Raider (1996 video game) | 42.11× | Games |
| X-COM | 25.84× | Games |
| Epic Games | 7.35× | Games |
| World of Warcraft | 7.07× | Games |
| Simulation games | 7.52× | Games |
| Browser games | 9.25× | Games |
| Twitch | 4.7× | Games |
| FarmVille | 16.88× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.18 |
| LGBTQ+ Identity | OPEN | 1.07 |
| Social Media Usage | JOY | 1.07 |
| Need for Security | CONSERVATISM | 1.04 |
| Individualism | JOY | 0.98 |
| Convenience Orientation | PREMIUM | 0.95 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 17.6% |
| Japan | 13.7% |
| Taiwan | 7.0% |
See City-building game audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does City-building game have in United States?
City-building game has an estimated audience of 1,706,995 people in United States, concentrated in California and Texas.
What is the gender split and age of City-building game fans?
37.7% of City-building game fans are female, 62.3% are male, with an average age of 30.5 years.
Which brands do City-building game fans like most?
City-building game fans show strongest brand affinity for SimCity (62.76×), Strategy games (13.42×), and Business simulation game (40.47×) over the country average.
Where do City-building game fans live in United States?
City-building game fans in United States are most concentrated in California (reach 219,430), Texas (reach 131,124), and New York (reach 86,883). These three regions account for the largest share of the active audience.
What other brands do City-building game fans also like?
Beyond City-building game itself, the audience over-indexes on Strategy games (13.42×), Business simulation game (40.47×), Incremental game (45.98×), and Mobile game (5.72×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for City-building game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.