A data profile of the people who buy, follow and care about City-building game in United States — modelled from more than twelve digital signal sources. City-building game has an estimated audience of 1,706,995 people in United States.
The average City-building game fan in United States is 30.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include SimCity, Strategy games, Business simulation game, with strongest over-indexing on SimCity (62.76× the country average).
Demographically, the City-building game audience skews more male with an average age of 30.5, and over-indexes on personality traits such as Patriotism, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical City-building game fan in United States is more male, around 30.5 years old, with strong Patriotism tendencies and a notable affinity for SimCity.
The key figures that characterise the City-building game profile in United States.
37.7% are female, 62.3% are male, average age 30.5.
| Metric | Value |
|---|---|
| Female | 37.7% |
| Male | 62.3% |
| Average age | 30.5 |
| Estimated audience size | 1,706,995 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 44% | |
| 20-29 | 23% | |
| 30-39 | 16% | |
| 40-49 | 10% | |
| 50+ | 7% |
of the worldwide City-building game audience comes from United States.
| Country | Share |
|---|---|
| United States | 17.6% |
| Japan | 13.7% |
| Taiwan | 7.0% |
Where the City-building game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~50K | 1.32× | |
| 02 | California | ~200K | 1.20× | |
| 03 | Oregon | ~20K | 1.14× | |
| 04 | Utah | ~20K | 1.10× | |
| 05 | Iowa | ~20K | 1.10× | |
| 06 | Minnesota | ~30K | 1.09× | |
| 07 | Oklahoma | ~20K | 1.07× | |
| 08 | Idaho | ~9K | 1.07× | |
| 09 | Missouri | ~30K | 1.06× | |
| 10 | New Hampshire | ~7K | 1.06× | |
| 11 | Vermont | ~3K | 1.05× | |
| 12 | Colorado | ~30K | 1.04× | |
| 13 | Wisconsin | ~30K | 1.04× | |
| 14 | Kentucky | ~20K | 1.04× | |
| 15 | Maine | ~6K | 1.04× | |
| 16 | Arkansas | ~10K | 1.03× | |
| 17 | Kansas | ~10K | 1.03× | |
| 18 | Nebraska | ~9K | 1.03× | |
| 19 | Washington, District of Columbia | ~5K | 1.03× | |
| 20 | Alaska | ~4K | 1.03× | |
| 21 | West Virginia | ~8K | 1.02× | |
| 22 | Montana | ~5K | 1.02× | |
| 23 | South Dakota | ~4K | 1.02× | |
| 24 | North Dakota | ~4K | 1.02× | |
| 25 | Ohio | ~50K | 0.99× | |
| 26 | Virginia | ~40K | 0.99× | |
| 27 | Massachusetts | ~30K | 0.99× | |
| 28 | Indiana | ~30K | 0.99× | |
| 29 | Michigan | ~40K | 0.98× | |
| 30 | Rhode Island | ~5K | 0.97× | |
| 31 | North Carolina | ~50K | 0.96× | |
| 32 | Delaware | ~5K | 0.96× | |
| 33 | Hawaii | ~7K | 0.95× | |
| 34 | Tennessee | ~30K | 0.94× | |
| 35 | Alabama | ~20K | 0.94× | |
| 36 | Pennsylvania | ~50K | 0.93× | |
| 37 | Maryland | ~30K | 0.93× | |
| 38 | New Mexico | ~8K | 0.93× | |
| 39 | New York | ~90K | 0.92× | |
| 40 | Illinois | ~50K | 0.92× | |
| 41 | Connecticut | ~20K | 0.92× | |
| 42 | Georgia | ~50K | 0.91× | |
| 43 | Louisiana | ~20K | 0.91× | |
| 44 | Mississippi | ~10K | 0.91× | |
| 45 | Nevada | ~10K | 0.90× | |
| 46 | Arizona | ~30K | 0.89× | |
| 47 | South Carolina | ~20K | 0.89× | |
| 48 | New Jersey | ~40K | 0.86× | |
| 49 | Texas | ~100K | 0.85× | |
| 50 | Florida | ~90K | 0.78× |
The strongest cross-interests of the City-building game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Metin2 | Games | 75.91× | ||
| 02 | Forge of Empires | Games | 74.77× | ||
| 03 | SimCity | Games | 62.76× | ||
| 04 | RollerCoaster Tycoon (series) | Games | 56.41× | ||
| 05 | Incremental game | Games | 45.98× | ||
| 06 | Tomb Raider (1996 video game) | Games | 42.11× | ||
| 07 | Business simulation game | Business & Career | 40.47× | ||
| 08 | X-COM | Games | 25.84× | ||
| 09 | First National Bank (South Africa) | Business & Career | 20.00× | ||
| 10 | Strategy games | Games | 13.42× | ||
| 11 | Massively multiplayer online real-time strategy game | Games | 12.63× | ||
| 12 | Browser games | Games | 9.25× | ||
| 13 | Assassin's Creed | Games | 9.12× | ||
| 14 | Simulation games | Games | 7.52× | ||
| 15 | Epic Games | Games | 7.35× | ||
| 16 | World of Warcraft | Games | 7.07× | ||
| 17 | Mobile game | Games | 5.72× | ||
| 18 | GameStop | Games | 5.30× | ||
| 19 | Twitch | Games | 4.70× | ||
| 20 | Peacemaker | Movies & TV | 3.42× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.34× | |
| Social Media Usage | JOY | 1.70× | |
| Early Adopter Mentality | POWER | 1.62× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.76× | |
| Indulgence | JOY | 0.85× | |
| Mindfulness | BALANCE | 0.88× |
City-building game has an estimated audience of 1,706,995 people in United States, concentrated in California and Texas.
37.7% of City-building game fans are female, 62.3% are male, with an average age of 30.5 years.
City-building game fans show strongest brand affinity for SimCity (62.76×), Strategy games (13.42×), and Business simulation game (40.47×) over the country average.
City-building game fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~90K). These three regions account for the largest share of the active audience.
Beyond City-building game itself, the audience over-indexes on Strategy games (13.42×), Business simulation game (40.47×), Incremental game (45.98×), and Mobile game (5.72×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for City-building game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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