Rascasse Audience Intelligence

Incremental game Audience in United States

A data profile of the people who buy, follow and care about Incremental game in United States — modelled from more than twelve digital signal sources. Incremental game has an estimated audience of 783,181 people in United States.

The average Incremental game fan in United States is 27.8 years old, more male, and lives primarily in Texas.

The audience is concentrated in Texas, California, Florida.

Top brand affinities include Strategy games, Synthpop, City-building game, with strongest over-indexing on Strategy games (17.89× the country average).

Demographically, the Incremental game audience skews more male with an average age of 27.8, and over-indexes on personality traits such as Early Adopter Mentality, Individualism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Incremental game fan in United States is more male, around 27.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Strategy games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Incremental game profile in United States.

Audience size
783K
in United States
Gender
35.2%
64.8% male
Age
27.8
average years
Country rank
#27829
Topic in United States
Fig. 01

Search interest · 12-month trend

+54%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Incremental game fans

35.2% are female, 64.8% are male, average age 27.8.

Fig. 02

Gender split

35.2%
Female
64.8%
Male
Demographic split for Incremental game audience in United States
MetricValue
Female35.2%
Male64.8%
Average age27.8
Estimated audience size783,181
Fig. 03

Age distribution

Ø 27.8
average years
Age distribution of the Incremental game audience in United States
Age bracketShare%
16-1950%
20-2926%
30-3914%
40-497%
50+3%
Fig. 04

Worldwide distribution

20.9%

of the worldwide Incremental game audience comes from United States.

Worldwide audience distribution share by country for Incremental game
CountryShare
United States20.9%
Japan16.3%
India9.0%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Incremental game audience in United States is strongest.

Fig. 05

Top regions by affinity

Incremental game fans by region: top regions in United States
#RegionReachAffinity×
01Missouri~30K2.18×
02Montana~5K2.14×
03Maine~5K1.88×
04Oklahoma~10K1.34×
05West Virginia~5K1.33×
06Washington~20K1.32×
07Idaho~5K1.32×
08Utah~9K1.26×
09New Hampshire~4K1.25×
10Oregon~10K1.19×
11Pennsylvania~30K1.18×
12Texas~80K1.16×
13Arkansas~7K1.10×
14Kansas~7K1.10×
15Indiana~20K1.08×
16Virginia~20K1.07×
17North Dakota~2K1.06×
18Kentucky~10K1.05×
19Minnesota~10K1.04×
20Connecticut~8K1.04×
21Maryland~10K0.98×
22Wisconsin~10K0.98×
23Iowa~6K0.98×
24Nebraska~4K0.97×
25Vermont~1K0.97×
26South Dakota~2K0.94×
27Alaska~2K0.94×
28Michigan~20K0.92×
29Georgia~20K0.91×
30Alabama~10K0.91×
31Massachusetts~10K0.89×
32Ohio~20K0.88×
33Rhode Island~2K0.88×
34Tennessee~10K0.86×
35Mississippi~6K0.86×
36Illinois~20K0.85×
37North Carolina~20K0.85×
38Colorado~10K0.85×
39Hawaii~3K0.85×
40Delaware~2K0.84×
41South Carolina~10K0.82×
42Louisiana~8K0.82×
43Nevada~6K0.80×
44New York~30K0.79×
45New Mexico~3K0.79×
46New Jersey~20K0.78×
47Washington, District of Columbia~2K0.78×
48California~70K0.77×
49Florida~40K0.75×
50Arizona~10K0.72×
Fig. 06

Affinity by region

Affinity by region — Incremental game, United States
0.72×1.00×2.18×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Incremental game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Incremental game audience
#·InterestCategoryAffinity×
01Pixel artArts & Culture71.11×
02City-building gameGames45.98×
03Tower defenseGames45.33×
04SynthpopMusic & Radio37.99×
05MiniclipGames34.51×
06quoraInternet & Social Media18.20×
07Strategy gamesGames17.89×
08ZootopiaMovies & TV14.95×
09Magic: The GatheringGames12.50×
10Simulation gamesGames12.42×
11Assassin's CreedGames9.86×
12Massively multiplayer online gamesGames8.67×
13Mobile gameGames8.11×
14Obsessed (2009 film)Movies & TV7.08×
15PokémonGames6.36×
16Puzzle video gamesGames6.29×
17GameStopGames5.50×
18Role-playing gamesGames4.68×
19SubwayFood & Beverages3.95×
20McDonald'sFood & Beverages3.19×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Incremental game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Incremental game audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.72×
IndividualismJOY1.69×
Convenience OrientationPREMIUM1.60×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Incremental game audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.51×
CreativityOPEN0.72×
SustainabilityBALANCE0.77×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Incremental game have in United States?

Incremental game has an estimated audience of 783,181 people in United States, concentrated in Texas and California.

02

What is the gender split and age of Incremental game fans?

35.2% of Incremental game fans are female, 64.8% are male, with an average age of 27.8 years.

03

Which brands do Incremental game fans like most?

Incremental game fans show strongest brand affinity for Strategy games (17.89×), Synthpop (37.99×), and City-building game (45.98×) over the country average.

04

Where do Incremental game fans live in United States?

Incremental game fans in United States are most concentrated in Texas (reach ~80K), California (reach ~70K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.

05

What other brands do Incremental game fans also like?

Beyond Incremental game itself, the audience over-indexes on Synthpop (37.99×), City-building game (45.98×), Mobile game (8.11×), and Tower defense (45.33×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Incremental game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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