Incremental game Audience in United States

Incremental game has an estimated audience of 783,181 people in United States. 35.2% are female, 64.8% are male, average age 27.8. Top regions: California, Texas, Florida. Top brand affinities: The Wallflower (manga), Jaws, Grammarly, Grinch, Vocal harmony.
The average Incremental game fan in United States is 27.8 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include The Wallflower (manga), Jaws, Grammarly, with strongest over-indexing on The Wallflower (manga) (60.68× the country average). Demographically, the Incremental game audience skews more male with an average age of 27.8, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Incremental game fans
| Metric | Value |
|---|---|
| Female | 35.2% |
| Male | 64.8% |
| Average age | 27.8 |
| Estimated audience size | 783,181 |
Audience persona
The typical Incremental game fan in United States is more male, around 27.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for The Wallflower (manga).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 70,974 | 0.82× |
| Texas | 52,408 | 0.78× |
| Florida | 46,208 | 0.87× |
| New York | 36,119 | 0.83× |
| Pennsylvania | 34,427 | 1.31× |
| Missouri | 31,021 | 2.46× |
| Washington | 23,702 | 1.51× |
| Illinois | 22,378 | 0.86× |
| Ohio | 20,731 | 0.86× |
| Georgia | 19,850 | 0.82× |
| Virginia | 19,446 | 1.02× |
| North Carolina | 17,335 | 0.74× |
| Indiana | 15,764 | 1.1× |
| Michigan | 14,930 | 0.73× |
| Maryland | 14,028 | 1.04× |
| Massachusetts | 13,249 | 0.86× |
| New Jersey | 11,702 | 0.59× |
| Tennessee | 11,459 | 0.73× |
| Minnesota | 11,441 | 1.02× |
| Oklahoma | 10,741 | 1.24× |
| Oregon | 10,584 | 1.18× |
| Wisconsin | 10,165 | 0.86× |
| Colorado | 10,113 | 0.82× |
| Kentucky | 9,925 | 1.01× |
| Alabama | 9,216 | 0.84× |
| Connecticut | 8,912 | 1.13× |
| Arizona | 8,899 | 0.56× |
| Utah | 8,808 | 1.26× |
| South Carolina | 7,683 | 0.65× |
| Louisiana | 7,300 | 0.72× |
| Idaho | 7,050 | 1.8× |
| Kansas | 6,908 | 1.12× |
| Montana | 6,845 | 3.15× |
| Arkansas | 6,791 | 1.05× |
| Maine | 6,071 | 2.16× |
| West Virginia | 5,921 | 1.62× |
| Iowa | 5,738 | 0.89× |
| Nevada | 5,734 | 0.76× |
| Nebraska | 4,023 | 1.02× |
| New Hampshire | 3,980 | 1.29× |
| Mississippi | 3,397 | 0.53× |
| Hawaii | 2,337 | 0.69× |
| North Dakota | 1,824 | 1.13× |
| New Mexico | 1,751 | 0.45× |
| Alaska | 1,244 | 0.74× |
| Rhode Island | 1,240 | 0.5× |
| South Dakota | 1,204 | 0.67× |
| Vermont | 1,097 | 0.8× |
| Washington, District of Columbia | 922 | 0.39× |
| Delaware | 833 | 0.39× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| The Wallflower (manga) | 60.68× | Literature |
| Jaws | 13.38× | Movies & TV |
| Grammarly | 8.69× | Business & Career |
| Grinch | 5.93× | Movies & TV |
| Vocal harmony | 5.89× | Music & Radio |
| Combat sport | 1.76× | Sports |
| Monogram | 3.99× | Home & Garden |
| Elsword | 16.56× | Games |
| Pot roast | 8.5× | Food & Beverages |
| Jason Nelson | 35.68× | Music & Radio |
| Plainfield, New Jersey | 8.7× | Travel & Leisure |
| Nipsey Hussle | 4.3× | Music & Radio |
| Home staging | 3.76× | Home & Garden |
| Nebraska Cornhuskers football | 2.57× | Sports |
| JDSU | 2.18× | Business & Career |
| nbc chicago | 3.91× | Movies & TV |
| Goop | 3.72× | Internet & Social Media |
| edureka | 23.53× | Business & Career |
| Google Photos | 1.57× | Technology & Electronics |
| Berenstain Bears | 5× | Literature |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.26 |
| Social Media Usage | JOY | 1.08 |
| Extroversion | THRILL | 0.99 |
| LGBTQ+ Identity | OPEN | 0.92 |
| Pet Ownership | JOY | 0.91 |
| Individualism | JOY | 0.87 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 20.9% |
| Japan | 16.3% |
| India | 9.0% |
See Incremental game audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Incremental game have in United States?
Incremental game has an estimated audience of 783,181 people in United States, concentrated in California and Texas.
What is the gender split and age of Incremental game fans?
35.2% of Incremental game fans are female, 64.8% are male, with an average age of 27.8 years.
Which brands do Incremental game fans like most?
Incremental game fans show strongest brand affinity for The Wallflower (manga) (60.68×), Jaws (13.38×), and Grammarly (8.69×) over the country average.
Where do Incremental game fans live in United States?
Incremental game fans in United States are most concentrated in California (reach 70,974), Texas (reach 52,408), and Florida (reach 46,208). These three regions account for the largest share of the active audience.
What other brands do Incremental game fans also like?
Beyond Incremental game itself, the audience over-indexes on Jaws (13.38×), Grammarly (8.69×), Grinch (5.93×), and Vocal harmony (5.89×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Incremental game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.