A data profile of the people who buy, follow and care about Incremental game in United States — modelled from more than twelve digital signal sources. Incremental game has an estimated audience of 783,181 people in United States.
The average Incremental game fan in United States is 27.8 years old, more male, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
Top brand affinities include Strategy games, Synthpop, City-building game, with strongest over-indexing on Strategy games (17.89× the country average).
Demographically, the Incremental game audience skews more male with an average age of 27.8, and over-indexes on personality traits such as Early Adopter Mentality, Individualism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Incremental game fan in United States is more male, around 27.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Strategy games.
The key figures that characterise the Incremental game profile in United States.
35.2% are female, 64.8% are male, average age 27.8.
| Metric | Value |
|---|---|
| Female | 35.2% |
| Male | 64.8% |
| Average age | 27.8 |
| Estimated audience size | 783,181 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 50% | |
| 20-29 | 26% | |
| 30-39 | 14% | |
| 40-49 | 7% | |
| 50+ | 3% |
Where the Incremental game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Missouri | ~30K | 2.18× | |
| 02 | Montana | ~5K | 2.14× | |
| 03 | Maine | ~5K | 1.88× | |
| 04 | Oklahoma | ~10K | 1.34× | |
| 05 | West Virginia | ~5K | 1.33× | |
| 06 | Washington | ~20K | 1.32× | |
| 07 | Idaho | ~5K | 1.32× | |
| 08 | Utah | ~9K | 1.26× | |
| 09 | New Hampshire | ~4K | 1.25× | |
| 10 | Oregon | ~10K | 1.19× | |
| 11 | Pennsylvania | ~30K | 1.18× | |
| 12 | Texas | ~80K | 1.16× | |
| 13 | Arkansas | ~7K | 1.10× | |
| 14 | Kansas | ~7K | 1.10× | |
| 15 | Indiana | ~20K | 1.08× | |
| 16 | Virginia | ~20K | 1.07× | |
| 17 | North Dakota | ~2K | 1.06× | |
| 18 | Kentucky | ~10K | 1.05× | |
| 19 | Minnesota | ~10K | 1.04× | |
| 20 | Connecticut | ~8K | 1.04× | |
| 21 | Maryland | ~10K | 0.98× | |
| 22 | Wisconsin | ~10K | 0.98× | |
| 23 | Iowa | ~6K | 0.98× | |
| 24 | Nebraska | ~4K | 0.97× | |
| 25 | Vermont | ~1K | 0.97× | |
| 26 | South Dakota | ~2K | 0.94× | |
| 27 | Alaska | ~2K | 0.94× | |
| 28 | Michigan | ~20K | 0.92× | |
| 29 | Georgia | ~20K | 0.91× | |
| 30 | Alabama | ~10K | 0.91× | |
| 31 | Massachusetts | ~10K | 0.89× | |
| 32 | Ohio | ~20K | 0.88× | |
| 33 | Rhode Island | ~2K | 0.88× | |
| 34 | Tennessee | ~10K | 0.86× | |
| 35 | Mississippi | ~6K | 0.86× | |
| 36 | Illinois | ~20K | 0.85× | |
| 37 | North Carolina | ~20K | 0.85× | |
| 38 | Colorado | ~10K | 0.85× | |
| 39 | Hawaii | ~3K | 0.85× | |
| 40 | Delaware | ~2K | 0.84× | |
| 41 | South Carolina | ~10K | 0.82× | |
| 42 | Louisiana | ~8K | 0.82× | |
| 43 | Nevada | ~6K | 0.80× | |
| 44 | New York | ~30K | 0.79× | |
| 45 | New Mexico | ~3K | 0.79× | |
| 46 | New Jersey | ~20K | 0.78× | |
| 47 | Washington, District of Columbia | ~2K | 0.78× | |
| 48 | California | ~70K | 0.77× | |
| 49 | Florida | ~40K | 0.75× | |
| 50 | Arizona | ~10K | 0.72× |
The strongest cross-interests of the Incremental game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Pixel art | Arts & Culture | 71.11× | ||
| 02 | City-building game | Games | 45.98× | ||
| 03 | Tower defense | Games | 45.33× | ||
| 04 | Synthpop | Music & Radio | 37.99× | ||
| 05 | Miniclip | Games | 34.51× | ||
| 06 | quora | Internet & Social Media | 18.20× | ||
| 07 | Strategy games | Games | 17.89× | ||
| 08 | Zootopia | Movies & TV | 14.95× | ||
| 09 | Magic: The Gathering | Games | 12.50× | ||
| 10 | Simulation games | Games | 12.42× | ||
| 11 | Assassin's Creed | Games | 9.86× | ||
| 12 | Massively multiplayer online games | Games | 8.67× | ||
| 13 | Mobile game | Games | 8.11× | ||
| 14 | Obsessed (2009 film) | Movies & TV | 7.08× | ||
| 15 | Pokémon | Games | 6.36× | ||
| 16 | Puzzle video games | Games | 6.29× | ||
| 17 | GameStop | Games | 5.50× | ||
| 18 | Role-playing games | Games | 4.68× | ||
| 19 | Subway | Food & Beverages | 3.95× | ||
| 20 | McDonald's | Food & Beverages | 3.19× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.72× | |
| Individualism | JOY | 1.69× | |
| Convenience Orientation | PREMIUM | 1.60× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.51× | |
| Creativity | OPEN | 0.72× | |
| Sustainability | BALANCE | 0.77× |
Incremental game has an estimated audience of 783,181 people in United States, concentrated in Texas and California.
35.2% of Incremental game fans are female, 64.8% are male, with an average age of 27.8 years.
Incremental game fans show strongest brand affinity for Strategy games (17.89×), Synthpop (37.99×), and City-building game (45.98×) over the country average.
Incremental game fans in United States are most concentrated in Texas (reach ~80K), California (reach ~70K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Incremental game itself, the audience over-indexes on Synthpop (37.99×), City-building game (45.98×), Mobile game (8.11×), and Tower defense (45.33×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Incremental game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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