A data profile of the people who buy, follow and care about Tower defense in United States — modelled from more than twelve digital signal sources. Tower defense has an estimated audience of 1,217,790 people in United States.
The average Tower defense fan in United States is 29.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Collectible card game, Plants vs. Zombies, Supercell (video game company), with strongest over-indexing on Collectible card game (27.38× the country average).
Demographically, the Tower defense audience skews more male with an average age of 29.2, and over-indexes on personality traits such as Patriotism, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Tower defense fan in United States is more male, around 29.2 years old, with strong Patriotism tendencies and a notable affinity for Collectible card game.
The key figures that characterise the Tower defense profile in United States.
22.5% are female, 77.5% are male, average age 29.2.
| Metric | Value |
|---|---|
| Female | 22.5% |
| Male | 77.5% |
| Average age | 29.2 |
| Estimated audience size | 1,217,790 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 46% | |
| 20-29 | 25% | |
| 30-39 | 16% | |
| 40-49 | 9% | |
| 50+ | 5% |
of the worldwide Tower defense audience comes from United States.
| Country | Share |
|---|---|
| United States | 18.6% |
| Japan | 12.1% |
| Taiwan | 5.8% |
Where the Tower defense audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~20K | 1.40× | |
| 02 | Utah | ~20K | 1.39× | |
| 03 | Montana | ~4K | 1.32× | |
| 04 | Washington | ~30K | 1.31× | |
| 05 | Idaho | ~8K | 1.25× | |
| 06 | Maine | ~5K | 1.22× | |
| 07 | Virginia | ~40K | 1.19× | |
| 08 | Oregon | ~20K | 1.15× | |
| 09 | Ohio | ~40K | 1.14× | |
| 10 | Minnesota | ~20K | 1.13× | |
| 11 | Wisconsin | ~20K | 1.11× | |
| 12 | Missouri | ~20K | 1.10× | |
| 13 | Hawaii | ~6K | 1.10× | |
| 14 | Indiana | ~20K | 1.07× | |
| 15 | Kentucky | ~20K | 1.07× | |
| 16 | North Dakota | ~3K | 1.05× | |
| 17 | Arizona | ~30K | 1.04× | |
| 18 | South Dakota | ~3K | 1.04× | |
| 19 | Arkansas | ~10K | 1.03× | |
| 20 | California | ~100K | 1.01× | |
| 21 | Pennsylvania | ~40K | 1.01× | |
| 22 | Iowa | ~10K | 1.01× | |
| 23 | Kansas | ~10K | 1.01× | |
| 24 | Nebraska | ~6K | 1.00× | |
| 25 | Alaska | ~3K | 0.99× | |
| 26 | Texas | ~100K | 0.98× | |
| 27 | Michigan | ~30K | 0.98× | |
| 28 | Illinois | ~40K | 0.97× | |
| 29 | Georgia | ~40K | 0.97× | |
| 30 | Colorado | ~20K | 0.97× | |
| 31 | Vermont | ~2K | 0.97× | |
| 32 | West Virginia | ~5K | 0.95× | |
| 33 | Alabama | ~20K | 0.94× | |
| 34 | Nevada | ~10K | 0.94× | |
| 35 | New Hampshire | ~4K | 0.92× | |
| 36 | Tennessee | ~20K | 0.91× | |
| 37 | New Mexico | ~6K | 0.91× | |
| 38 | North Carolina | ~30K | 0.90× | |
| 39 | Louisiana | ~10K | 0.90× | |
| 40 | New York | ~60K | 0.87× | |
| 41 | Mississippi | ~9K | 0.87× | |
| 42 | Delaware | ~3K | 0.87× | |
| 43 | New Jersey | ~30K | 0.86× | |
| 44 | Florida | ~70K | 0.85× | |
| 45 | Massachusetts | ~20K | 0.85× | |
| 46 | South Carolina | ~20K | 0.85× | |
| 47 | Rhode Island | ~3K | 0.85× | |
| 48 | Connecticut | ~10K | 0.84× | |
| 49 | Maryland | ~20K | 0.82× | |
| 50 | Washington, District of Columbia | ~3K | 0.81× |
The strongest cross-interests of the Tower defense audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Kingdom Rush | Games | 116.62× | ||
| 02 | Plants vs. Zombies | Games | 93.27× | ||
| 03 | Heroes of Might and Magic | Games | 91.30× | ||
| 04 | Supercell (video game company) | Games | 62.96× | ||
| 05 | Incremental game | Games | 45.33× | ||
| 06 | Brawl Stars | Games | 44.65× | ||
| 07 | Roguelike | Games | 40.14× | ||
| 08 | Clash Royale | Games | 35.56× | ||
| 09 | Ragnarok Online | Games | 34.15× | ||
| 10 | Gurren Lagann | Movies & TV | 27.55× | ||
| 11 | Collectible card game | Games | 27.38× | ||
| 12 | Massively multiplayer online real-time strategy game | Games | 24.63× | ||
| 13 | Turn-based strategy | Games | 23.98× | ||
| 14 | Multiplayer online battle arena | Games | 18.89× | ||
| 15 | Hovercraft | Cars & Mobility | 17.78× | ||
| 16 | IS (Infinite Stratos) | Literature | 16.61× | ||
| 17 | Strategy video game | Games | 10.73× | ||
| 18 | Trading card | Games | 9.15× | ||
| 19 | Strategy games | Games | 8.36× | ||
| 20 | Mobile game | Games | 4.60× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.58× | |
| Risk Appetite | THRILL | 1.32× | |
| Social Media Usage | JOY | 1.16× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.43× | |
| Community Orientation | OPEN | 0.48× | |
| Sustainability | BALANCE | 0.54× |
Tower defense has an estimated audience of 1,217,790 people in United States, concentrated in California and Texas.
22.5% of Tower defense fans are female, 77.5% are male, with an average age of 29.2 years.
Tower defense fans show strongest brand affinity for Collectible card game (27.38×), Plants vs. Zombies (93.27×), and Supercell (video game company) (62.96×) over the country average.
Tower defense fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~70K). These three regions account for the largest share of the active audience.
Beyond Tower defense itself, the audience over-indexes on Plants vs. Zombies (93.27×), Supercell (video game company) (62.96×), Hovercraft (17.78×), and Massively multiplayer online real-time strategy game (24.63×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Tower defense. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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