Tower defense Audience in United States

Tower defense has an estimated audience of 1,217,790 people in United States. 22.5% are female, 77.5% are male, average age 29.2. Top regions: California, Texas, Florida. Top brand affinities: Collectible card game, Plants vs. Zombies, Supercell (video game company), Hovercraft, Massively multiplayer online real-time strategy game.
The average Tower defense fan in United States is 29.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Collectible card game, Plants vs. Zombies, Supercell (video game company), with strongest over-indexing on Collectible card game (27.38× the country average). Demographically, the Tower defense audience skews more male with an average age of 29.2, and over-indexes on personality traits such as Early Adopter Mentality, Quality Awareness. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Tower defense fans
| Metric | Value |
|---|---|
| Female | 22.5% |
| Male | 77.5% |
| Average age | 29.2 |
| Estimated audience size | 1,217,790 |
Audience persona
The typical Tower defense fan in United States is more male, around 29.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Collectible card game.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 146,683 | 1.1× |
| Texas | 103,551 | 0.99× |
| Florida | 78,444 | 0.95× |
| New York | 63,759 | 0.94× |
| Pennsylvania | 43,316 | 1.06× |
| Illinois | 42,466 | 1.05× |
| Virginia | 42,308 | 1.43× |
| Georgia | 41,824 | 1.11× |
| Washington | 39,667 | 1.62× |
| Ohio | 37,724 | 1.01× |
| North Carolina | 32,732 | 0.89× |
| Michigan | 31,673 | 0.99× |
| Arizona | 29,321 | 1.18× |
| New Jersey | 27,566 | 0.89× |
| Indiana | 22,981 | 1.03× |
| Tennessee | 21,770 | 0.89× |
| Missouri | 21,289 | 1.08× |
| Minnesota | 21,284 | 1.22× |
| Massachusetts | 21,128 | 0.88× |
| Colorado | 19,475 | 1.01× |
| Maryland | 17,755 | 0.85× |
| Wisconsin | 17,197 | 0.94× |
| Oregon | 16,557 | 1.19× |
| Utah | 16,328 | 1.5× |
| Alabama | 15,512 | 0.91× |
| Oklahoma | 15,496 | 1.15× |
| Kentucky | 15,423 | 1.01× |
| South Carolina | 14,830 | 0.81× |
| Louisiana | 12,364 | 0.79× |
| Nevada | 11,381 | 0.97× |
| Connecticut | 10,053 | 0.82× |
| Iowa | 9,848 | 0.98× |
| Kansas | 9,067 | 0.94× |
| Idaho | 8,604 | 1.41× |
| Arkansas | 8,594 | 0.86× |
| Mississippi | 7,759 | 0.77× |
| Hawaii | 6,091 | 1.16× |
| Montana | 6,007 | 1.78× |
| Maine | 5,821 | 1.33× |
| Nebraska | 5,504 | 0.9× |
| West Virginia | 4,991 | 0.88× |
| New Mexico | 4,607 | 0.75× |
| New Hampshire | 3,564 | 0.74× |
| Rhode Island | 2,581 | 0.67× |
| South Dakota | 2,500 | 0.89× |
| Washington, District of Columbia | 2,397 | 0.65× |
| Delaware | 2,312 | 0.69× |
| Alaska | 2,241 | 0.86× |
| North Dakota | 2,017 | 0.81× |
| Vermont | 1,888 | 0.88× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Collectible card game | 27.38× | Games |
| Plants vs. Zombies | 93.27× | Games |
| Supercell (video game company) | 62.96× | Games |
| Hovercraft | 17.78× | Cars & Mobility |
| Massively multiplayer online real-time strategy game | 24.63× | Games |
| Clash Royale | 35.56× | Games |
| Kingdom Rush | 116.62× | Games |
| Turn-based strategy | 23.98× | Games |
| Grand Chase | 64.76× | Sports |
| Multiplayer online battle arena | 18.89× | Games |
| Incremental game | 45.33× | Games |
| Heroes of Might and Magic | 91.3× | Games |
| IS (Infinite Stratos) | 16.61× | Literature |
| Strategy video game | 10.73× | Games |
| Brawl Stars | 44.65× | Games |
| Strategy games | 8.36× | Games |
| Mobile game | 4.6× | Games |
| Roguelike | 40.14× | Games |
| Ragnarok Online | 34.15× | Games |
| Gurren Lagann | 27.55× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.45 |
| Quality Awareness | PREMIUM | 1.38 |
| LGBTQ+ Identity | OPEN | 1.04 |
| Social Media Usage | JOY | 0.99 |
| Pet Ownership | JOY | 0.96 |
| Extroversion | THRILL | 0.94 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 18.6% |
| Japan | 12.2% |
| Taiwan | 5.8% |
See Tower defense audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Tower defense have in United States?
Tower defense has an estimated audience of 1,217,790 people in United States, concentrated in California and Texas.
What is the gender split and age of Tower defense fans?
22.5% of Tower defense fans are female, 77.5% are male, with an average age of 29.2 years.
Which brands do Tower defense fans like most?
Tower defense fans show strongest brand affinity for Collectible card game (27.38×), Plants vs. Zombies (93.27×), and Supercell (video game company) (62.96×) over the country average.
Where do Tower defense fans live in United States?
Tower defense fans in United States are most concentrated in California (reach 146,683), Texas (reach 103,551), and Florida (reach 78,444). These three regions account for the largest share of the active audience.
What other brands do Tower defense fans also like?
Beyond Tower defense itself, the audience over-indexes on Plants vs. Zombies (93.27×), Supercell (video game company) (62.96×), Hovercraft (17.78×), and Massively multiplayer online real-time strategy game (24.63×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Tower defense. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.