Brawl Stars Audience in United States

Brawl Stars has an estimated audience of 576,474 people in United States. 29.3% are female, 70.7% are male, average age 26.8. Top regions: California, Texas, Florida. Top brand affinities: Clash of Clans, Supercell (video game company), Clash Royale, X-COM, Boom Beach.
The average Brawl Stars fan in United States is 26.8 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Clash of Clans, Supercell (video game company), Clash Royale, with strongest over-indexing on Clash of Clans (157.88× the country average). Demographically, the Brawl Stars audience skews more male with an average age of 26.8, and over-indexes on personality traits such as Patriotism, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Brawl Stars fans
| Metric | Value |
|---|---|
| Female | 29.3% |
| Male | 70.7% |
| Average age | 26.8 |
| Estimated audience size | 576,474 |
Audience persona
The typical Brawl Stars fan in United States is more male, around 26.8 years old, with strong Patriotism tendencies and a notable affinity for Clash of Clans.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 124,848 | 1.97× |
| Texas | 83,850 | 1.69× |
| Florida | 58,392 | 1.5× |
| New York | 41,992 | 1.3× |
| New Jersey | 23,844 | 1.63× |
| Illinois | 23,726 | 1.24× |
| Virginia | 21,825 | 1.55× |
| Pennsylvania | 19,451 | 1× |
| North Carolina | 19,377 | 1.12× |
| Georgia | 17,988 | 1.01× |
| Washington | 16,899 | 1.46× |
| Ohio | 14,560 | 0.82× |
| Michigan | 12,792 | 0.85× |
| Maryland | 12,764 | 1.29× |
| Massachusetts | 12,706 | 1.12× |
| Arizona | 12,548 | 1.07× |
| Indiana | 9,567 | 0.91× |
| Tennessee | 9,471 | 0.82× |
| Minnesota | 9,019 | 1.09× |
| Wisconsin | 7,886 | 0.91× |
| Missouri | 7,562 | 0.81× |
| Colorado | 7,454 | 0.82× |
| Connecticut | 7,452 | 1.29× |
| Oregon | 7,246 | 1.1× |
| Utah | 6,949 | 1.35× |
| Nevada | 6,837 | 1.23× |
| South Carolina | 6,516 | 0.75× |
| Oklahoma | 6,450 | 1.01× |
| Alabama | 5,759 | 0.72× |
| Louisiana | 5,207 | 0.7× |
| Hawaii | 5,155 | 2.08× |
| Iowa | 5,091 | 1.07× |
| Kentucky | 4,909 | 0.68× |
| Kansas | 3,639 | 0.8× |
| Arkansas | 3,318 | 0.7× |
| Nebraska | 2,838 | 0.98× |
| Idaho | 2,510 | 0.87× |
| New Mexico | 2,340 | 0.81× |
| Mississippi | 2,333 | 0.49× |
| New Hampshire | 1,728 | 0.76× |
| Rhode Island | 1,451 | 0.79× |
| West Virginia | 1,443 | 0.54× |
| Washington, District of Columbia | 1,434 | 0.83× |
| Delaware | 1,264 | 0.79× |
| Maine | 1,143 | 0.55× |
| North Dakota | 1,128 | 0.95× |
| South Dakota | 1,051 | 0.79× |
| Montana | 894 | 0.56× |
| Alaska | 764 | 0.62× |
| Vermont | 706 | 0.7× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Clash of Clans | 157.88× | Games |
| Supercell (video game company) | 267.57× | Games |
| Clash Royale | 165.19× | Games |
| X-COM | 130.84× | Games |
| Boom Beach | 93.96× | Games |
| Warcraft | 38.37× | Games |
| Prenuptial agreement | 124.7× | Politics & Society |
| World of Warcraft | 17.38× | Games |
| Jewel (singer) | 34.29× | Music & Radio |
| Age of Empires | 45.66× | Games |
| New Super Mario Bros. | 51.68× | Games |
| la reina del sur | 54.97× | Movies & TV |
| Massively multiplayer online real-time strategy game | 18.58× | Games |
| Mass Effect | 45.23× | Games |
| SimCity | 30.11× | Games |
| Age of Empires III | 72.62× | Games |
| City-building game | 27.02× | Games |
| The Legend of Korra | 41.06× | Movies & TV |
| League of Legends | 9.08× | Games |
| Fortnite | 7× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Patriotism | CONSERVATISM | 1.72 |
| LGBTQ+ Identity | OPEN | 1.31 |
| Early Adopter Mentality | POWER | 1.13 |
| Social Media Usage | JOY | 1 |
| Family Orientation | CONSERVATISM | 0.81 |
| Sustainability | BALANCE | 0.79 |
Worldwide distribution
| Country | Share |
|---|---|
| France | 6.1% |
| China | 3.8% |
| United States | 3.7% |
See Brawl Stars audiences in other countries
More Video game audiences in United States
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- Rings of Saturn (41,917,477)
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- Crossword (17,651,059)
Frequently asked questions
How many fans does Brawl Stars have in United States?
Brawl Stars has an estimated audience of 576,474 people in United States, concentrated in California and Texas.
What is the gender split and age of Brawl Stars fans?
29.3% of Brawl Stars fans are female, 70.7% are male, with an average age of 26.8 years.
Which brands do Brawl Stars fans like most?
Brawl Stars fans show strongest brand affinity for Clash of Clans (157.88×), Supercell (video game company) (267.57×), and Clash Royale (165.19×) over the country average.
Where do Brawl Stars fans live in United States?
Brawl Stars fans in United States are most concentrated in California (reach 124,848), Texas (reach 83,850), and Florida (reach 58,392). These three regions account for the largest share of the active audience.
What other brands do Brawl Stars fans also like?
Beyond Brawl Stars itself, the audience over-indexes on Supercell (video game company) (267.57×), Clash Royale (165.19×), X-COM (130.84×), and Boom Beach (93.96×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Brawl Stars. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.