A data profile of the people who buy, follow and care about Age of Empires III in United States — modelled from more than twelve digital signal sources. Age of Empires III has an estimated audience of 257,763 people in United States.
The average Age of Empires III fan in United States is 34.9 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Clash Royale, Mobile game, Massively multiplayer online games, with strongest over-indexing on Clash Royale (112.01× the country average).
Demographically, the Age of Empires III audience skews balanced with an average age of 34.9, and over-indexes on personality traits such as Patriotism, Spirituality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Age of Empires III fan in United States is balanced, around 34.9 years old, with strong Patriotism tendencies and a notable affinity for Clash Royale.
The key figures that characterise the Age of Empires III profile in United States.
51.6% are female, 48.4% are male, average age 34.9.
| Metric | Value |
|---|---|
| Female | 51.6% |
| Male | 48.4% |
| Average age | 34.9 |
| Estimated audience size | 257,763 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 27% | |
| 20-29 | 25% | |
| 30-39 | 20% | |
| 40-49 | 18% | |
| 50+ | 10% |
Where the Age of Empires III audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~8K | 1.57× | |
| 02 | Utah | ~3K | 1.46× | |
| 03 | Oregon | ~4K | 1.24× | |
| 04 | Washington, District of Columbia | <1K | 1.16× | |
| 05 | Idaho | ~1K | 1.15× | |
| 06 | Virginia | ~7K | 1.12× | |
| 07 | Colorado | ~4K | 1.10× | |
| 08 | Minnesota | ~4K | 1.10× | |
| 09 | Nevada | ~3K | 1.07× | |
| 10 | Oklahoma | ~3K | 1.06× | |
| 11 | Alaska | <1K | 1.06× | |
| 12 | Massachusetts | ~5K | 1.05× | |
| 13 | New Hampshire | ~1K | 1.05× | |
| 14 | Missouri | ~4K | 1.04× | |
| 15 | Maine | <1K | 1.04× | |
| 16 | Montana | <1K | 1.04× | |
| 17 | Indiana | ~5K | 1.03× | |
| 18 | North Dakota | <1K | 1.03× | |
| 19 | Vermont | <1K | 1.03× | |
| 20 | Kansas | ~2K | 1.02× | |
| 21 | Kentucky | ~3K | 1.01× | |
| 22 | Iowa | ~2K | 1.01× | |
| 23 | Michigan | ~7K | 1.00× | |
| 24 | Wisconsin | ~4K | 1.00× | |
| 25 | California | ~30K | 0.99× | |
| 26 | Illinois | ~8K | 0.99× | |
| 27 | Ohio | ~8K | 0.99× | |
| 28 | West Virginia | ~1K | 0.99× | |
| 29 | South Dakota | <1K | 0.99× | |
| 30 | Nebraska | ~1K | 0.98× | |
| 31 | New York | ~10K | 0.97× | |
| 32 | Rhode Island | <1K | 0.97× | |
| 33 | Connecticut | ~2K | 0.95× | |
| 34 | Hawaii | ~1K | 0.95× | |
| 35 | Arkansas | ~2K | 0.94× | |
| 36 | Pennsylvania | ~8K | 0.93× | |
| 37 | Tennessee | ~5K | 0.93× | |
| 38 | Maryland | ~4K | 0.92× | |
| 39 | New Mexico | ~1K | 0.92× | |
| 40 | Delaware | <1K | 0.92× | |
| 41 | Texas | ~20K | 0.90× | |
| 42 | Florida | ~20K | 0.90× | |
| 43 | North Carolina | ~7K | 0.89× | |
| 44 | Mississippi | ~2K | 0.89× | |
| 45 | Arizona | ~5K | 0.88× | |
| 46 | Louisiana | ~3K | 0.87× | |
| 47 | Georgia | ~7K | 0.85× | |
| 48 | New Jersey | ~6K | 0.85× | |
| 49 | Alabama | ~3K | 0.85× | |
| 50 | South Carolina | ~3K | 0.83× |
The strongest cross-interests of the Age of Empires III audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Clash Royale | Games | 112.01× | ||
| 02 | Hearthstone | Games | 101.45× | ||
| 03 | ARMA 3 | Games | 96.48× | ||
| 04 | Brawl Stars | Games | 72.62× | ||
| 05 | Age of Empires | Games | 60.01× | ||
| 06 | Halifax (United Kingdom bank) | Business & Career | 52.90× | ||
| 07 | Diablo (series) | Games | 33.92× | ||
| 08 | Counter-Strike: Global Offensive | Games | 22.42× | ||
| 09 | Massively multiplayer online games | Games | 21.47× | ||
| 10 | Action role-playing game | Games | 18.76× | ||
| 11 | Steam | Games | 18.46× | ||
| 12 | Arcade game | Games | 16.88× | ||
| 13 | Mobile game | Games | 13.79× | ||
| 14 | World of Warcraft | Games | 13.73× | ||
| 15 | Final Fantasy | Games | 13.31× | ||
| 16 | Real-time strategy | Games | 12.73× | ||
| 17 | Gaming computer | Technology & Electronics | 11.16× | ||
| 18 | Action-adventure game | Games | 11.03× | ||
| 19 | Virtual reality | Technology & Electronics | 9.63× | ||
| 20 | Anime and manga fandom | Literature | 7.27× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.93× | |
| Spirituality | BALANCE | 2.63× | |
| Convenience Orientation | PREMIUM | 2.15× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 0.47× | |
| Creativity | OPEN | 0.69× | |
| Individualism | JOY | 0.70× |
Age of Empires III has an estimated audience of 257,763 people in United States, concentrated in California and Texas.
51.6% of Age of Empires III fans are female, 48.4% are male, with an average age of 34.9 years.
Age of Empires III fans show strongest brand affinity for Clash Royale (112.01×), Mobile game (13.79×), and Massively multiplayer online games (21.47×) over the country average.
Age of Empires III fans in United States are most concentrated in California (reach ~30K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Age of Empires III itself, the audience over-indexes on Mobile game (13.79×), Massively multiplayer online games (21.47×), Hearthstone (101.45×), and Steam (18.46×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Age of Empires III. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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