Virtual reality Audience in United States

Virtual reality has an estimated audience of 20,469,503 people in United States. 40.9% are female, 59.1% are male, average age 33.4. Top regions: California, Texas, Florida. Top brand affinities: Godzilla, Food and drink, Televisions, Android (operating system), Humour.
The average Virtual reality fan in United States is 33.4 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Godzilla, Food and drink, Televisions, with strongest over-indexing on Godzilla (4.08× the country average). Demographically, the Virtual reality audience skews more male with an average age of 33.4, and over-indexes on personality traits such as Extroversion, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Technology & Electronics · Type: Topic
Demographics of Virtual reality fans
| Metric | Value |
|---|---|
| Female | 40.9% |
| Male | 59.1% |
| Average age | 33.4 |
| Estimated audience size | 20,469,503 |
Audience persona
The typical Virtual reality fan in United States is more male, around 33.4 years old, with strong Extroversion tendencies and a notable affinity for Godzilla.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 2,564,145 | 1.14× |
| Texas | 2,223,356 | 1.26× |
| Florida | 1,409,446 | 1.02× |
| New York | 1,243,354 | 1.09× |
| Ohio | 931,049 | 1.48× |
| Illinois | 927,370 | 1.36× |
| Georgia | 817,329 | 1.3× |
| Pennsylvania | 691,656 | 1× |
| New Jersey | 638,386 | 1.23× |
| Michigan | 566,621 | 1.06× |
| North Carolina | 561,869 | 0.91× |
| Virginia | 518,031 | 1.04× |
| Indiana | 473,147 | 1.27× |
| Maryland | 454,918 | 1.29× |
| Arizona | 451,238 | 1.08× |
| Missouri | 450,699 | 1.37× |
| Washington | 438,930 | 1.07× |
| Tennessee | 405,541 | 0.99× |
| Massachusetts | 349,210 | 0.87× |
| Alabama | 345,272 | 1.21× |
| Minnesota | 320,986 | 1.09× |
| Colorado | 315,802 | 0.98× |
| Oklahoma | 312,270 | 1.37× |
| Kentucky | 293,379 | 1.14× |
| Wisconsin | 291,306 | 0.95× |
| South Carolina | 286,155 | 0.93× |
| Louisiana | 276,682 | 1.05× |
| Connecticut | 210,575 | 1.03× |
| Nevada | 204,180 | 1.03× |
| Oregon | 200,687 | 0.86× |
| Utah | 176,149 | 0.96× |
| Mississippi | 170,540 | 1.01× |
| Arkansas | 169,614 | 1.01× |
| Kansas | 158,537 | 0.98× |
| Iowa | 148,047 | 0.88× |
| Nebraska | 99,564 | 0.97× |
| New Mexico | 89,140 | 0.87× |
| West Virginia | 83,015 | 0.87× |
| Idaho | 79,768 | 0.78× |
| Hawaii | 67,294 | 0.76× |
| Washington, District of Columbia | 65,505 | 1.06× |
| New Hampshire | 62,855 | 0.78× |
| Delaware | 58,750 | 1.04× |
| Maine | 53,521 | 0.73× |
| Rhode Island | 49,983 | 0.77× |
| Montana | 38,060 | 0.67× |
| Alaska | 36,384 | 0.83× |
| South Dakota | 33,714 | 0.71× |
| North Dakota | 27,199 | 0.65× |
| Vermont | 23,264 | 0.65× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Godzilla | 4.08× | Movies & TV |
| Food and drink | 1.7× | Food & Beverages |
| Televisions | 2.12× | Technology & Electronics |
| Android (operating system) | 2.34× | Technology & Electronics |
| Humour | 2.17× | Literature |
| Mobile phones | 1.98× | Technology & Electronics |
| Creative Commons | 3.82× | Technology & Electronics |
| Philosophy | 2.2× | Business & Career |
| United States | 1.78× | Travel & Leisure |
| Casey | 3.34× | Music & Radio |
| Google Drive | 2.61× | Technology & Electronics |
| Video games | 1.9× | Games |
| Friends | 2.08× | Movies & TV |
| Cuisine | 1.91× | Food & Beverages |
| Movies | 1.51× | Movies & TV |
| Computers | 1.67× | Technology & Electronics |
| Gaming | 5.49× | Games |
| Outdoor recreation | 1.52× | Sports |
| Business | 1.53× | Business & Career |
| Nature | 1.81× | Home & Garden |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Extroversion | THRILL | 1.53 |
| Early Adopter Mentality | POWER | 1.52 |
| LGBTQ+ Identity | OPEN | 1.44 |
| Individualism | JOY | 1.43 |
| Social Media Usage | JOY | 1.41 |
| Convenience Orientation | PREMIUM | 1.31 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 22.6% |
| Italy | 6.2% |
| Brazil | 5.7% |
See Virtual reality audiences in other countries
More Technology & Electronics audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Virtual reality have in United States?
Virtual reality has an estimated audience of 20,469,503 people in United States, concentrated in California and Texas.
What is the gender split and age of Virtual reality fans?
40.9% of Virtual reality fans are female, 59.1% are male, with an average age of 33.4 years.
Which brands do Virtual reality fans like most?
Virtual reality fans show strongest brand affinity for Godzilla (4.08×), Food and drink (1.7×), and Televisions (2.12×) over the country average.
Where do Virtual reality fans live in United States?
Virtual reality fans in United States are most concentrated in California (reach 2,564,145), Texas (reach 2,223,356), and Florida (reach 1,409,446). These three regions account for the largest share of the active audience.
What other brands do Virtual reality fans also like?
Beyond Virtual reality itself, the audience over-indexes on Food and drink (1.7×), Televisions (2.12×), Android (operating system) (2.34×), and Humour (2.17×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Virtual reality. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.