A data profile of the people who buy, follow and care about Virtual reality in Germany — modelled from more than twelve digital signal sources. Virtual reality has an estimated audience of 3,695,279 people in Germany.
The average Virtual reality fan in Germany is 37.8 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Slobodna Dalmacija, Dnevni avaz, Večernji list, with strongest over-indexing on Slobodna Dalmacija (8.35× the country average).
Demographically, the Virtual reality audience skews more male with an average age of 37.8, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Virtual reality fan in Germany is more male, around 37.8 years old, with strong Patriotism tendencies and a notable affinity for Slobodna Dalmacija.
The key figures that characterise the Virtual reality profile in Germany.
43.3% are female, 56.7% are male, average age 37.8.
| Metric | Value |
|---|---|
| Female | 43.3% |
| Male | 56.7% |
| Average age | 37.8 |
| Estimated audience size | 3,695,279 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 23% | |
| 20-29 | 20% | |
| 30-39 | 21% | |
| 40-49 | 20% | |
| 50+ | 16% |
of the worldwide Virtual reality audience comes from Germany.
| Country | Share |
|---|---|
| United States | 22.6% |
| Italy | 6.2% |
| Brazil | 5.7% |
Where the Virtual reality audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Berlin | ~200K | 1.25× | |
| 02 | Nordrhein-Westfalen | ~1M | 1.23× | |
| 03 | Hamburg | ~100K | 1.22× | |
| 04 | Bayern | ~700K | 1.21× | |
| 05 | Baden-Württemberg | ~600K | 1.21× | |
| 06 | Hessen | ~300K | 1.18× | |
| 07 | Rheinland-Pfalz | ~200K | 1.14× | |
| 08 | Niedersachsen | ~300K | 0.93× | |
| 09 | Saarland | ~40K | 0.93× | |
| 10 | Bremen | ~30K | 0.93× | |
| 11 | Brandenburg | ~100K | 0.90× | |
| 12 | Sachsen | ~200K | 0.89× | |
| 13 | Schleswig-Holstein | ~100K | 0.89× | |
| 14 | Thüringen | ~80K | 0.88× | |
| 15 | Sachsen-Anhalt | ~80K | 0.81× | |
| 16 | Mecklenburg-Vorpommern | ~50K | 0.77× |
The strongest cross-interests of the Virtual reality audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Mixed reality | Technology & Electronics | 10.57× | ||
| 02 | Slobodna Dalmacija | Politics & Society | 8.35× | ||
| 03 | Večernji list | News | 8.17× | ||
| 04 | Slobodna Bosna | Politics & Society | 8.00× | ||
| 05 | Dnevni avaz | News | 7.46× | ||
| 06 | Semiconductor | Technology & Electronics | 5.42× | ||
| 07 | Jutarnji list | News | 5.22× | ||
| 08 | Web application | Technology & Electronics | 3.43× | ||
| 09 | Computer network | Technology & Electronics | 3.05× | ||
| 10 | Local news | News | 2.94× | ||
| 11 | Godzilla | Movies & TV | 2.73× | ||
| 12 | Information technology | Business & Career | 2.65× | ||
| 13 | Wikipedia | Internet & Social Media | 2.39× | ||
| 14 | Mobile game | Games | 2.35× | ||
| 15 | Twitch | Games | 2.24× | ||
| 16 | Internet & Social Media | 2.13× | |||
| 17 | Claude | Technology & Electronics | 2.07× | ||
| 18 | AutoScout24 | Cars & Mobility | 1.74× | ||
| 19 | Tagesschau | Movies & TV | 1.62× | ||
| 20 | TikTok | Internet & Social Media | 1.54× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.74× | |
| Early Adopter Mentality | POWER | 1.62× | |
| Need for Security | CONSERVATISM | 1.53× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.86× | |
| Price Sensitivity | PREMIUM | 0.93× | |
| Sustainability | BALANCE | 0.96× |
Virtual reality has an estimated audience of 3,695,279 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
43.3% of Virtual reality fans are female, 56.7% are male, with an average age of 37.8 years.
Virtual reality fans show strongest brand affinity for Slobodna Dalmacija (8.35×), Dnevni avaz (7.46×), and Večernji list (8.17×) over the country average.
Virtual reality fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~1M), Bayern (reach ~700K), and Baden-Württemberg (reach ~600K). These three regions account for the largest share of the active audience.
Beyond Virtual reality itself, the audience over-indexes on Dnevni avaz (7.46×), Večernji list (8.17×), Wikipedia (2.39×), and Slobodna Bosna (8×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Virtual reality. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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