A data profile of the people who buy, follow and care about Mixed reality in Germany — modelled from more than twelve digital signal sources. Mixed reality has an estimated audience of 442,475 people in Germany.
The average Mixed reality fan in Germany is 36.5 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Oculus Rift, ICloud, Google Maps, with strongest over-indexing on Oculus Rift (77.67× the country average).
Demographically, the Mixed reality audience skews more male with an average age of 36.5, and over-indexes on personality traits such as Risk Appetite, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Mixed reality fan in Germany is more male, around 36.5 years old, with strong Risk Appetite tendencies and a notable affinity for Oculus Rift.
The key figures that characterise the Mixed reality profile in Germany.
40.0% are female, 60.0% are male, average age 36.5.
| Metric | Value |
|---|---|
| Female | 40.0% |
| Male | 60.0% |
| Average age | 36.5 |
| Estimated audience size | 442,475 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 20% | |
| 20-29 | 25% | |
| 30-39 | 28% | |
| 40-49 | 15% | |
| 50+ | 12% |
of the worldwide Mixed reality audience comes from Germany.
| Country | Share |
|---|---|
| United States | 29.2% |
| Italy | 8.6% |
| United Kingdom | 5.6% |
Where the Mixed reality audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Berlin | ~20K | 1.14× | |
| 02 | Baden-Württemberg | ~70K | 1.10× | |
| 03 | Bremen | ~4K | 1.09× | |
| 04 | Bayern | ~80K | 1.08× | |
| 05 | Hessen | ~40K | 1.07× | |
| 06 | Hamburg | ~10K | 1.05× | |
| 07 | Nordrhein-Westfalen | ~100K | 1.02× | |
| 08 | Niedersachsen | ~40K | 1.01× | |
| 09 | Sachsen | ~20K | 0.99× | |
| 10 | Saarland | ~5K | 0.99× | |
| 11 | Schleswig-Holstein | ~20K | 0.98× | |
| 12 | Sachsen-Anhalt | ~10K | 0.96× | |
| 13 | Rheinland-Pfalz | ~20K | 0.95× | |
| 14 | Thüringen | ~10K | 0.95× | |
| 15 | Mecklenburg-Vorpommern | ~8K | 0.92× | |
| 16 | Brandenburg | ~10K | 0.86× |
The strongest cross-interests of the Mixed reality audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Oculus Rift | Technology & Electronics | 77.67× | ||
| 02 | Build-A-Bear Workshop | Kids & Family | 34.77× | ||
| 03 | Luvs | Kids & Family | 28.06× | ||
| 04 | Augmented reality | Technology & Electronics | 21.59× | ||
| 05 | ICloud | Technology & Electronics | 14.12× | ||
| 06 | Google Trends | Internet & Social Media | 11.12× | ||
| 07 | Virtual reality | Technology & Electronics | 10.57× | ||
| 08 | Minecraft | Games | 7.37× | ||
| 09 | Google Maps | Internet & Social Media | 6.27× | ||
| 10 | Legoland | Travel & Leisure | 5.32× | ||
| 11 | Solar cell | Home & Garden | 5.14× | ||
| 12 | Voting | Politics & Society | 5.07× | ||
| 13 | Hugendubel | Shopping | 4.28× | ||
| 14 | Photovoltaic system | Home & Garden | 4.14× | ||
| 15 | Solar power | Home & Garden | 2.83× | ||
| 16 | Photovoltaics | Home & Garden | 2.69× | ||
| 17 | Google Drive | Technology & Electronics | 2.67× | ||
| 18 | Superman | Movies & TV | 2.31× | ||
| 19 | Ryanair | Travel & Leisure | 2.20× | ||
| 20 | Online newspaper | News | 2.04× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Risk Appetite | THRILL | 2.09× | |
| Early Adopter Mentality | POWER | 2.02× | |
| Career Orientation | POWER | 1.80× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 0.39× | |
| DIY Mentality | THRILL | 0.58× | |
| Healthy Lifestyle | BALANCE | 0.62× |
Mixed reality has an estimated audience of 442,475 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
40.0% of Mixed reality fans are female, 60.0% are male, with an average age of 36.5 years.
Mixed reality fans show strongest brand affinity for Oculus Rift (77.67×), ICloud (14.12×), and Google Maps (6.27×) over the country average.
Mixed reality fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~80K), and Baden-Württemberg (reach ~70K). These three regions account for the largest share of the active audience.
Beyond Mixed reality itself, the audience over-indexes on ICloud (14.12×), Google Maps (6.27×), Augmented reality (21.59×), and Virtual reality (10.57×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Mixed reality. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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