A data profile of the people who buy, follow and care about Oculus Rift in Germany — modelled from more than twelve digital signal sources. Oculus Rift has an estimated audience of 303,881 people in Germany.
The average Oculus Rift fan in Germany is 32.9 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Game programmer, Mixed reality, Star Citizen, with strongest over-indexing on Game programmer (90.72× the country average).
Demographically, the Oculus Rift audience skews more male with an average age of 32.9, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Oculus Rift fan in Germany is more male, around 32.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Game programmer.
The key figures that characterise the Oculus Rift profile in Germany.
27.2% are female, 72.8% are male, average age 32.9.
| Metric | Value |
|---|---|
| Female | 27.2% |
| Male | 72.8% |
| Average age | 32.9 |
| Estimated audience size | 303,881 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 35% | |
| 20-29 | 23% | |
| 30-39 | 20% | |
| 40-49 | 13% | |
| 50+ | 9% |
Where the Oculus Rift audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Nordrhein-Westfalen | ~80K | 1.14× | |
| 02 | Berlin | ~20K | 1.14× | |
| 03 | Niedersachsen | ~30K | 1.12× | |
| 04 | Bremen | ~3K | 1.12× | |
| 05 | Hessen | ~20K | 1.06× | |
| 06 | Rheinland-Pfalz | ~20K | 1.04× | |
| 07 | Schleswig-Holstein | ~10K | 1.02× | |
| 08 | Hamburg | ~7K | 1.00× | |
| 09 | Baden-Württemberg | ~40K | 0.99× | |
| 10 | Bayern | ~50K | 0.98× | |
| 11 | Sachsen | ~10K | 0.96× | |
| 12 | Saarland | ~4K | 0.96× | |
| 13 | Brandenburg | ~9K | 0.91× | |
| 14 | Sachsen-Anhalt | ~7K | 0.91× | |
| 15 | Thüringen | ~7K | 0.87× | |
| 16 | Mecklenburg-Vorpommern | ~5K | 0.84× |
The strongest cross-interests of the Oculus Rift audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Game programmer | Business & Career | 90.72× | ||
| 02 | Mixed reality | Technology & Electronics | 77.67× | ||
| 03 | Programmable thermostat | Technology & Electronics | 53.95× | ||
| 04 | Oculus | Technology & Electronics | 42.84× | ||
| 05 | Coors Light | Food & Beverages | 42.80× | ||
| 06 | Dragon Age | Games | 41.87× | ||
| 07 | Warframe | Games | 28.36× | ||
| 08 | Star Citizen | News | 26.17× | ||
| 09 | The Forest (video game) | Games | 20.00× | ||
| 10 | Draught beer | Food & Beverages | 15.01× | ||
| 11 | The Elder Scrolls Online | Games | 12.77× | ||
| 12 | The Elder Scrolls | Games | 12.34× | ||
| 13 | The Witcher 3: Wild Hunt | Games | 11.11× | ||
| 14 | Xbox Game Pass | Games | 10.11× | ||
| 15 | McCafé | Food & Beverages | 10.02× | ||
| 16 | Action role-playing game | Games | 7.06× | ||
| 17 | Instant Gaming | Games | 6.91× | ||
| 18 | Twitch | Games | 3.81× | ||
| 19 | Mobile game | Games | 3.59× | ||
| 20 | TikTok | Internet & Social Media | 2.11× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.13× | |
| Patriotism | CONSERVATISM | 2.03× | |
| Convenience Orientation | PREMIUM | 1.98× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.58× | |
| Community Orientation | OPEN | 0.68× | |
| Creativity | OPEN | 0.69× |
Oculus Rift's target market in Germany covers an estimated 303,881 people, concentrated in Nordrhein-Westfalen and Bayern.
27.2% of the Oculus Rift audience are female, 72.8% are male, with an average age of 32.9 years.
Oculus Rift fans show strongest brand affinity for Game programmer (90.72×), Mixed reality (77.67×), and Star Citizen (26.17×) over the country average.
Oculus Rift fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~80K), Bayern (reach ~50K), and Baden-Württemberg (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Oculus Rift itself, the audience over-indexes on Mixed reality (77.67×), Star Citizen (26.17×), Dragon Age (41.87×), and Draught beer (15.01×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Oculus Rift. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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