Oculus Rift Audience in Germany

Oculus Rift logo

Oculus Rift has an estimated audience of 305,662 people in Germany. 27.2% are female, 72.8% are male, average age 32.9. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Game programmer, Mixed reality, Star Citizen, Dragon Age, Draught beer.

The average Oculus Rift fan in Germany is 32.9 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Game programmer, Mixed reality, Star Citizen, with strongest over-indexing on Game programmer (90.72× the country average). Demographically, the Oculus Rift audience skews more male with an average age of 32.9, and over-indexes on personality traits such as Early Adopter Mentality, Need for Security. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Technology & Electronics · Type: Brand · Subtype: Smart devices

Demographics of Oculus Rift fans

Demographic split for Oculus Rift audience in Germany
MetricValue
Female27.2%
Male72.8%
Average age32.9
Estimated audience size305,662

Audience persona

The typical Oculus Rift fan in Germany is more male, around 32.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Game programmer.

Top regions in Germany

Top regions ranked by reach for Oculus Rift in Germany
RegionReachAffinity
Nordrhein-Westfalen79,5381.19×
Bayern48,4750.99×
Baden-Württemberg42,3461.02×
Niedersachsen33,3641.12×
Hessen25,0951.08×
Berlin16,3571.2×
Rheinland-Pfalz16,2161.06×
Sachsen14,4150.96×
Schleswig-Holstein11,1601.02×
Brandenburg8,5030.9×
Sachsen-Anhalt7,0260.89×
Hamburg7,0111.02×
Thüringen6,2230.8×
Mecklenburg-Vorpommern4,4960.77×
Saarland3,3630.9×
Bremen2,9001.11×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Oculus Rift audience
BrandAffinityCategory
Game programmer90.72×Business & Career
Mixed reality77.67×Technology & Electronics
Star Citizen26.17×News
Dragon Age41.87×Games
Draught beer15.01×Food & Beverages
The Witcher 3: Wild Hunt11.11×Games
Oculus42.84×Technology & Electronics
Warframe28.36×Games
Coors Light42.8×Food & Beverages
The Elder Scrolls12.34×Games
Action role-playing game7.06×Games
Instant Gaming6.91×Games
The Elder Scrolls Online12.77×Games
Programmable thermostat53.95×Technology & Electronics
Twitch3.81×Games
McCafé10.02×Food & Beverages
Xbox Game Pass10.11×Games
The Forest (video game)20×Games
PlayStation VR22.11×Games
Mobile game3.59×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Oculus Rift audience
TraitClusterScore
Early Adopter MentalityPOWER1.95
Need for SecurityCONSERVATISM1.43
Social Media UsageJOY1.34
Urban LifestyleOPEN1.3
Career OrientationPOWER1.21
PatriotismCONSERVATISM1.18

Worldwide distribution

Worldwide audience distribution share by country for Oculus Rift
CountryShare
Japan22.7%
Germany19.1%
Brazil6.9%

See Oculus Rift audiences in other countries

More Smart devices audiences in Germany

Frequently asked questions

How many fans does Oculus Rift have in Germany?

Oculus Rift has an estimated audience of 305,662 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Oculus Rift fans?

27.2% of Oculus Rift fans are female, 72.8% are male, with an average age of 32.9 years.

Which brands do Oculus Rift fans like most?

Oculus Rift fans show strongest brand affinity for Game programmer (90.72×), Mixed reality (77.67×), and Star Citizen (26.17×) over the country average.

Where do Oculus Rift fans live in Germany?

Oculus Rift fans in Germany are most concentrated in Nordrhein-Westfalen (reach 79,538), Bayern (reach 48,475), and Baden-Württemberg (reach 42,346). These three regions account for the largest share of the active audience.

What other brands do Oculus Rift fans also like?

Beyond Oculus Rift itself, the audience over-indexes on Mixed reality (77.67×), Star Citizen (26.17×), Dragon Age (41.87×), and Draught beer (15.01×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Oculus Rift. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.