Rascasse Audience Intelligence

Game programmer Audience in Germany

A data profile of the people who buy, follow and care about Game programmer in Germany — modelled from more than twelve digital signal sources. Game programmer has an estimated audience of 423,531 people in Germany.

The average Game programmer fan in Germany is 34.4 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Oculus Rift, Google Trends, TikTok, with strongest over-indexing on Oculus Rift (90.72× the country average).

Demographically, the Game programmer audience skews more male with an average age of 34.4, and over-indexes on personality traits such as Individualism, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Game programmer fan in Germany is more male, around 34.4 years old, with strong Individualism tendencies and a notable affinity for Oculus Rift.

Category: Business & Career · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Game programmer profile in Germany.

Audience size
424K
in Germany
Gender
29.3%
70.7% male
Age
34.4
average years
Country rank
#13384
Topic in Germany
Fig. 01

Search interest · 12-month trend

-21%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Game programmer fans

29.3% are female, 70.7% are male, average age 34.4.

Fig. 02

Gender split

29.3%
Female
70.7%
Male
Demographic split for Game programmer audience in Germany
MetricValue
Female29.3%
Male70.7%
Average age34.4
Estimated audience size423,531
Fig. 03

Age distribution

Ø 34.4
average years
Age distribution of the Game programmer audience in Germany
Age bracketShare%
16-1931%
20-2923%
30-3919%
40-4916%
50+11%
Fig. 04

Worldwide distribution

9.3%

of the worldwide Game programmer audience comes from Germany.

Worldwide audience distribution share by country for Game programmer
CountryShare
United States25.8%
Japan17.7%
Germany9.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Game programmer audience in Germany is strongest.

Fig. 05

Top regions by affinity

Game programmer fans by region: top regions in Germany
#RegionReachAffinity×
01Bremen~5K1.35×
02Saarland~7K1.32×
03Mecklenburg-Vorpommern~9K1.10×
04Thüringen~10K1.06×
05Sachsen-Anhalt~10K1.05×
06Brandenburg~10K1.02×
07Schleswig-Holstein~10K0.96×
08Hamburg~9K0.96×
09Rheinland-Pfalz~20K0.91×
10Sachsen~20K0.90×
11Berlin~20K0.90×
12Hessen~30K0.84×
13Niedersachsen~30K0.81×
14Baden-Württemberg~50K0.79×
15Bayern~50K0.77×
16Nordrhein-Westfalen~70K0.74×
Fig. 06

Affinity by region

Affinity by region — Game programmer, Germany
0.74×1.00×1.35×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Game programmer audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Game programmer audience
#·InterestCategoryAffinity×
01Oculus RiftTechnology & Electronics90.72×
02HostGatorTechnology & Electronics52.69×
03Google TrendsInternet & Social Media14.49×
04BMW i8Cars & Mobility14.25×
05Software as a serviceTechnology & Electronics12.25×
06Toyota PriusCars & Mobility12.21×
07Data visualizationTechnology & Electronics12.19×
08ALF (TV series)Movies & TV10.01×
09Antivirus softwareTechnology & Electronics8.24×
10Web serverTechnology & Electronics7.03×
11The Legend of ZeldaGames6.34×
12DeviantArtInternet & Social Media6.13×
13GitHubInternet & Social Media5.75×
14Digital artArts & Culture3.95×
15PaybackShopping3.83×
16Tour de FranceSports3.51×
17SupermanMovies & TV3.46×
18BatmanMovies & TV2.78×
19TikTokInternet & Social Media2.22×
20Video gamesGames2.04×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Game programmer audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Game programmer audience · What stands out
TraitClusterDeviationScore
IndividualismJOY2.21×
Need for SecurityCONSERVATISM1.97×
Career OrientationPOWER1.88×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Game programmer audience · Rather not
TraitClusterDeviationScore
CreativityOPEN0.52×
Healthy LifestyleBALANCE0.56×
Price SensitivityPREMIUM0.69×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Game programmer have in Germany?

Game programmer has an estimated audience of 423,531 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Game programmer fans?

29.3% of Game programmer fans are female, 70.7% are male, with an average age of 34.4 years.

03

Which brands do Game programmer fans like most?

Game programmer fans show strongest brand affinity for Oculus Rift (90.72×), Google Trends (14.49×), and TikTok (2.22×) over the country average.

04

Where do Game programmer fans live in Germany?

Game programmer fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~70K), Bayern (reach ~50K), and Baden-Württemberg (reach ~50K). These three regions account for the largest share of the active audience.

05

What other brands do Game programmer fans also like?

Beyond Game programmer itself, the audience over-indexes on Google Trends (14.49×), TikTok (2.22×), Superman (3.46×), and GitHub (5.75×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Game programmer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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