Rascasse Audience Intelligence

Virtual reality Audience in Spain

A data profile of the people who buy, follow and care about Virtual reality in Spain — modelled from more than twelve digital signal sources. Virtual reality has an estimated audience of 2,628,791 people in Spain.

The average Virtual reality fan in Spain is 38.9 years old, more male, and lives primarily in Catalonia.

The audience is concentrated in Catalonia, Community of Madrid, Andalusia.

Top brand affinities include BBVA, Wikipedia, Mixed reality, with strongest over-indexing on BBVA (2.16× the country average).

Demographically, the Virtual reality audience skews more male with an average age of 38.9, and over-indexes on personality traits such as Community Orientation, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 17 regions tracked by Rascasse.

The typical Virtual reality fan in Spain is more male, around 38.9 years old, with strong Community Orientation tendencies and a notable affinity for BBVA.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Virtual reality profile in Spain.

Audience size
2.6M
in Spain
Gender
41.1%
58.9% male
Age
38.9
average years
Country rank
#1472
Topic in Spain
Fig. 01

Search interest · 12-month trend

-36%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Virtual reality fans

41.1% are female, 58.9% are male, average age 38.9.

Fig. 02

Gender split

41.1%
Female
58.9%
Male
Demographic split for Virtual reality audience in Spain
MetricValue
Female41.1%
Male58.9%
Average age38.9
Estimated audience size2,628,791
Fig. 03

Age distribution

Ø 38.9
average years
Age distribution of the Virtual reality audience in Spain
Age bracketShare%
16-1921%
20-2921%
30-3918%
40-4920%
50+20%
Fig. 04

Worldwide distribution

2.9%

of the worldwide Virtual reality audience comes from Spain.

Worldwide audience distribution share by country for Virtual reality
CountryShare
United States22.6%
Italy6.2%
Brazil5.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Spain average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Virtual reality audience in Spain is strongest.

Fig. 05

Top regions by affinity

Virtual reality fans by region: top regions in Spain
#RegionReachAffinity×
01Catalonia~700K1.43×
02Community of Madrid~500K1.20×
03La Rioja~20K1.15×
04Comunidad Valenciana~300K1.06×
05Balearic Islands~80K1.06×
06Cantabria~30K1.02×
07Navarre~30K1.01×
08Extremadura~60K0.99×
09Canary Islands~100K0.97×
10Principality of Asturias~60K0.97×
11Region of Murcia~90K0.96×
12Aragon~70K0.96×
13Castile and León~100K0.94×
14Castilla-La Mancha~100K0.94×
15Basque Autonomous Country~90K0.93×
16Galicia~100K0.90×
17Andalusia~500K0.89×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Virtual reality audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Virtual reality audience
#·InterestCategoryAffinity×
01Mixed realityTechnology & Electronics16.19×
02Erlang (programming language)Technology & Electronics8.28×
03Creative CommonsTechnology & Electronics5.09×
04CapraboFood & Beverages4.92×
05WikipediaInternet & Social Media4.63×
06Emerging technologiesTechnology & Electronics4.07×
07Computer networkTechnology & Electronics3.74×
08Loterías y Apuestas del EstadoGames3.01×
09Mobile phonesTechnology & Electronics2.59×
10IBEX 35Business & Career2.50×
11BasketballSports2.25×
12BBVABusiness & Career2.16×
13TelevisionsTechnology & Electronics2.15×
14WomanKids & Family2.12×
15ShoesFashion & Accessoires2.04×
16EuropeTravel & Leisure1.98×
17ComputersTechnology & Electronics1.91×
18PetsPets & Animals1.90×
19BusinessBusiness & Career1.87×
20GamesGames1.81×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Virtual reality audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Virtual reality audience · What stands out
TraitClusterDeviationScore
Community OrientationOPEN2.59×
PatriotismCONSERVATISM2.48×
Need for SecurityCONSERVATISM2.24×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Virtual reality audience · Rather not
TraitClusterDeviationScore
CreativityOPEN1.13×
Design AffinityPREMIUM1.17×
Risk AppetiteTHRILL1.18×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Virtual reality have in Spain?

Virtual reality has an estimated audience of 2,628,791 people in Spain, concentrated in Catalonia and Community of Madrid.

02

What is the gender split and age of Virtual reality fans?

41.1% of Virtual reality fans are female, 58.9% are male, with an average age of 38.9 years.

03

Which brands do Virtual reality fans like most?

Virtual reality fans show strongest brand affinity for BBVA (2.16×), Wikipedia (4.63×), and Mixed reality (16.19×) over the country average.

04

Where do Virtual reality fans live in Spain?

Virtual reality fans in Spain are most concentrated in Catalonia (reach ~700K), Community of Madrid (reach ~500K), and Andalusia (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Virtual reality fans also like?

Beyond Virtual reality itself, the audience over-indexes on Wikipedia (4.63×), Mixed reality (16.19×), Mobile phones (2.59×), and Creative Commons (5.09×) compared to the Spain average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Spain who actively search for Virtual reality. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Spain. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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