Rascasse Audience Intelligence

Virtual reality Audience in France

A data profile of the people who buy, follow and care about Virtual reality in France — modelled from more than twelve digital signal sources. Virtual reality has an estimated audience of 3,071,196 people in France.

The average Virtual reality fan in France is 35.3 years old, more male, and lives primarily in Provence-Alpes-Côte d'Azur.

The audience is concentrated in Provence-Alpes-Côte d'Azur, Île-de-France, Auvergne-Rhône-Alpes.

Top brand affinities include Canada, Wikipedia, Oscaro, with strongest over-indexing on Canada (1.59× the country average).

Demographically, the Virtual reality audience skews more male with an average age of 35.3, and over-indexes on personality traits such as Patriotism, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Virtual reality fan in France is more male, around 35.3 years old, with strong Patriotism tendencies and a notable affinity for Canada.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Virtual reality profile in France.

Audience size
3.1M
in France
Gender
37.0%
63.0% male
Age
35.3
average years
Country rank
#1398
Topic in France
Fig. 01

Search interest · 12-month trend

-38%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Virtual reality fans

37.0% are female, 63.0% are male, average age 35.3.

Fig. 02

Gender split

37.0%
Female
63.0%
Male
Demographic split for Virtual reality audience in France
MetricValue
Female37.0%
Male63.0%
Average age35.3
Estimated audience size3,071,196
Fig. 03

Age distribution

Ø 35.3
average years
Age distribution of the Virtual reality audience in France
Age bracketShare%
16-1930%
20-2924%
30-3916%
40-4915%
50+16%
Fig. 04

Worldwide distribution

3.4%

of the worldwide Virtual reality audience comes from France.

Worldwide audience distribution share by country for Virtual reality
CountryShare
United States22.6%
Italy6.2%
Brazil5.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the France average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Virtual reality audience in France is strongest.

Fig. 05

Top regions by affinity

Virtual reality fans by region: top regions in France
#RegionReachAffinity×
01Provence-Alpes-Côte d'Azur~900K4.08×
02Île-de-France~600K1.08×
03Corsica~20K1.04×
04Grand Est~200K0.93×
05Bourgogne-Franche-Comté~100K0.91×
06Centre-Val de Loire~100K0.91×
07Normandy~100K0.89×
08Pays de la Loire~100K0.87×
09Brittany~100K0.87×
10Occitanie~200K0.85×
11Auvergne-Rhône-Alpes~300K0.84×
12Nouvelle-Aquitaine~200K0.84×
13Hauts-de-France~200K0.84×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Virtual reality audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Virtual reality audience
#·InterestCategoryAffinity×
01Auto mechanicCars & Mobility2.50×
02HumorismLiterature2.14×
03InventionBusiness & Career1.97×
04WikipediaInternet & Social Media1.91×
05FC NantesSports1.84×
06OscaroCars & Mobility1.74×
07Hardware storeHome & Garden1.74×
08RC LensSports1.74×
09VoiciNews1.70×
10Carrefour ExpressShopping1.68×
11Paris MatchNews1.64×
12Star AcademyMovies & TV1.62×
13Google MapsInternet & Social Media1.60×
14EurosportSports1.60×
15CanadaTravel & Leisure1.59×
16DivertissementPolitics & Society1.59×
17Foot MercatoSports1.58×
18Charlotte CardinMusic & Radio1.57×
19France 2Movies & TV1.54×
20AlloCinéMovies & TV1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Virtual reality audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Virtual reality audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.43×
Need for SecurityCONSERVATISM1.32×
Convenience OrientationPREMIUM1.24×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Virtual reality audience · Rather not
TraitClusterDeviationScore
SustainabilityBALANCE0.61×
Design AffinityPREMIUM0.64×
TravellingTHRILL0.69×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Virtual reality have in France?

Virtual reality has an estimated audience of 3,071,196 people in France, concentrated in Provence-Alpes-Côte d'Azur and Île-de-France.

02

What is the gender split and age of Virtual reality fans?

37.0% of Virtual reality fans are female, 63.0% are male, with an average age of 35.3 years.

03

Which brands do Virtual reality fans like most?

Virtual reality fans show strongest brand affinity for Canada (1.59×), Wikipedia (1.91×), and Oscaro (1.74×) over the country average.

04

Where do Virtual reality fans live in France?

Virtual reality fans in France are most concentrated in Provence-Alpes-Côte d'Azur (reach ~900K), Île-de-France (reach ~600K), and Auvergne-Rhône-Alpes (reach ~300K). These three regions account for the largest share of the active audience.

05

What other brands do Virtual reality fans also like?

Beyond Virtual reality itself, the audience over-indexes on Wikipedia (1.91×), Oscaro (1.74×), Google Maps (1.6×), and Star Academy (1.62×) compared to the France average.

Appendix

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How to read this data

Audience size is the estimated number of people in France who actively search for Virtual reality. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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