Rascasse Audience Intelligence

Virtual reality Audience in United Kingdom

A data profile of the people who buy, follow and care about Virtual reality in United Kingdom — modelled from more than twelve digital signal sources. Virtual reality has an estimated audience of 3,381,291 people in United Kingdom.

The average Virtual reality fan in United Kingdom is 37.7 years old, more male, and lives primarily in England.

The audience is concentrated in England, Greater London, South East.

Top brand affinities include Computer network, Halford, Daily Express, with strongest over-indexing on Computer network (3.03× the country average).

Demographically, the Virtual reality audience skews more male with an average age of 37.7, and over-indexes on personality traits such as Patriotism, Family Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Virtual reality fan in United Kingdom is more male, around 37.7 years old, with strong Patriotism tendencies and a notable affinity for Computer network.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Virtual reality profile in United Kingdom.

Audience size
3.4M
in United Kingdom
Gender
37.3%
62.7% male
Age
37.7
average years
Country rank
#2160
Topic in United Kingdom
Fig. 01

Search interest · 12-month trend

-32%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Virtual reality fans

37.3% are female, 62.7% are male, average age 37.7.

Fig. 02

Gender split

37.3%
Female
62.7%
Male
Demographic split for Virtual reality audience in United Kingdom
MetricValue
Female37.3%
Male62.7%
Average age37.7
Estimated audience size3,381,291
Fig. 03

Age distribution

Ø 37.7
average years
Age distribution of the Virtual reality audience in United Kingdom
Age bracketShare%
16-1923%
20-2922%
30-3918%
40-4918%
50+19%
Fig. 04

Worldwide distribution

3.7%

of the worldwide Virtual reality audience comes from United Kingdom.

Worldwide audience distribution share by country for Virtual reality
CountryShare
United States22.6%
Italy6.2%
Brazil5.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United Kingdom average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Virtual reality audience in United Kingdom is strongest.

Fig. 05

Top regions by affinity

Virtual reality fans by region: top regions in United Kingdom
#RegionReachAffinity×
01Greater London~500K1.22×
02North West~400K1.20×
03England~2.5M1.13×
04Wales~200K1.13×
05East Midlands~300K1.07×
06South East~500K1.04×
07East of England~300K1.04×
08South West~300K1.02×
09Scotland~300K0.92×
10Northern Ireland~90K0.88×
11West Midlands~100K0.87×
12North East~100K0.85×
13Yorkshire and the Humber~200K0.75×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Virtual reality audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Virtual reality audience
#·InterestCategoryAffinity×
01Coleen NolanMovies & TV5.97×
02Computer networkTechnology & Electronics3.03×
03DuneMovies & TV2.14×
04Mobile gameGames2.11×
05CeX (company)Technology & Electronics2.08×
06Information technologyBusiness & Career2.01×
07RedditInternet & Social Media1.89×
08GeneticsKids & Family1.88×
09Google DriveTechnology & Electronics1.84×
10GreggsFood & Beverages1.70×
11Google DocsInternet & Social Media1.70×
12AutotraderCars & Mobility1.67×
13Social networking serviceTechnology & Electronics1.66×
14Daily ExpressNews1.62×
15BBC iPlayerMovies & TV1.62×
16HumourLiterature1.56×
17EducationBusiness & Career1.55×
18Virgin MediaTechnology & Electronics1.55×
19HalfordMusic & Radio1.52×
20PhilosophyBusiness & Career1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Virtual reality audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Virtual reality audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.96×
Family OrientationCONSERVATISM1.62×
Need for SecurityCONSERVATISM1.41×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Virtual reality audience · Rather not
TraitClusterDeviationScore
Pet OwnershipJOY0.85×
Luxury OrientationPREMIUM0.85×
Design AffinityPREMIUM0.86×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Virtual reality have in United Kingdom?

Virtual reality has an estimated audience of 3,381,291 people in United Kingdom, concentrated in England and Greater London.

02

What is the gender split and age of Virtual reality fans?

37.3% of Virtual reality fans are female, 62.7% are male, with an average age of 37.7 years.

03

Which brands do Virtual reality fans like most?

Virtual reality fans show strongest brand affinity for Computer network (3.03×), Halford (1.52×), and Daily Express (1.62×) over the country average.

04

Where do Virtual reality fans live in United Kingdom?

Virtual reality fans in United Kingdom are most concentrated in England (reach ~2.5M), Greater London (reach ~500K), and South East (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Virtual reality fans also like?

Beyond Virtual reality itself, the audience over-indexes on Halford (1.52×), Daily Express (1.62×), Education (1.55×), and Mobile game (2.11×) compared to the United Kingdom average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United Kingdom who actively search for Virtual reality. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United Kingdom. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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