Arcade game Audience in United States

Arcade game has an estimated audience of 16,465,472 people in United States. 41.3% are female, 58.7% are male, average age 35.6. Top regions: California, Texas, Florida. Top brand affinities: World of Warcraft, Superman, GameStop, The Last of Us, Mobile game.
The average Arcade game fan in United States is 35.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include World of Warcraft, Superman, GameStop, with strongest over-indexing on World of Warcraft (5.1× the country average). Demographically, the Arcade game audience skews more male with an average age of 35.6, and over-indexes on personality traits such as Extroversion, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Arcade game fans
| Metric | Value |
|---|---|
| Female | 41.3% |
| Male | 58.7% |
| Average age | 35.6 |
| Estimated audience size | 16,465,472 |
Audience persona
The typical Arcade game fan in United States is more male, around 35.6 years old, with strong Extroversion tendencies and a notable affinity for World of Warcraft.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 2,153,556 | 1.19× |
| Texas | 1,984,561 | 1.4× |
| Florida | 1,195,497 | 1.07× |
| New York | 922,343 | 1× |
| Illinois | 685,102 | 1.25× |
| Ohio | 580,077 | 1.14× |
| Georgia | 573,664 | 1.13× |
| Pennsylvania | 554,588 | 1× |
| North Carolina | 531,350 | 1.07× |
| New Jersey | 477,019 | 1.14× |
| Michigan | 445,760 | 1.04× |
| Virginia | 402,655 | 1× |
| Arizona | 366,826 | 1.09× |
| Tennessee | 340,800 | 1.03× |
| Washington | 339,247 | 1.03× |
| Indiana | 336,269 | 1.12× |
| Massachusetts | 310,102 | 0.96× |
| Missouri | 303,955 | 1.15× |
| Colorado | 255,026 | 0.98× |
| Maryland | 250,349 | 0.88× |
| Alabama | 250,172 | 1.09× |
| Wisconsin | 247,087 | 1× |
| South Carolina | 236,627 | 0.96× |
| Kentucky | 235,294 | 1.14× |
| Minnesota | 231,206 | 0.98× |
| Louisiana | 226,997 | 1.07× |
| Oklahoma | 213,798 | 1.17× |
| Nevada | 199,259 | 1.25× |
| Iowa | 180,434 | 1.33× |
| Oregon | 174,920 | 0.93× |
| Utah | 165,285 | 1.12× |
| Connecticut | 150,439 | 0.91× |
| Kansas | 134,691 | 1.04× |
| Arkansas | 134,651 | 0.99× |
| Mississippi | 119,584 | 0.88× |
| Nebraska | 87,522 | 1.06× |
| Idaho | 76,666 | 0.93× |
| New Mexico | 72,745 | 0.88× |
| West Virginia | 67,559 | 0.88× |
| New Hampshire | 64,486 | 0.99× |
| Hawaii | 58,758 | 0.83× |
| Maine | 46,721 | 0.79× |
| Washington, District of Columbia | 46,138 | 0.93× |
| Rhode Island | 40,503 | 0.77× |
| Montana | 38,905 | 0.85× |
| Delaware | 38,814 | 0.85× |
| South Dakota | 31,660 | 0.83× |
| North Dakota | 28,241 | 0.83× |
| Alaska | 22,789 | 0.65× |
| Vermont | 21,222 | 0.73× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| World of Warcraft | 5.1× | Games |
| Superman | 1.6× | Movies & TV |
| GameStop | 3.44× | Games |
| The Last of Us | 5.82× | Games |
| Mobile game | 2.54× | Games |
| Nintendo | 4.3× | Games |
| ICloud | 5.04× | Technology & Electronics |
| Twitch | 3.01× | Games |
| Pokémon | 3.05× | Games |
| Gambling | 2.27× | Games |
| Super Mario Bros. | 6.66× | Games |
| Friends | 1.69× | Movies & TV |
| Peacemaker | 1.87× | Movies & TV |
| Pokémon (video game series) | 3.64× | Games |
| Warcraft | 6.96× | Games |
| New Zealand English | 9.29× | Politics & Society |
| Massively multiplayer online games | 3.71× | Games |
| Call of Duty: Modern Warfare 3 | 7.84× | Games |
| Slot machine | 3.46× | Games |
| Online games | 2.1× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Extroversion | THRILL | 1.41 |
| Early Adopter Mentality | POWER | 1.34 |
| Social Media Usage | JOY | 1.31 |
| Family Orientation | CONSERVATISM | 1.18 |
| LGBTQ+ Identity | OPEN | 1.13 |
| Urban Lifestyle | OPEN | 1.11 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 28.3% |
| United Kingdom | 5.5% |
| Japan | 4.3% |
See Arcade game audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Arcade game have in United States?
Arcade game has an estimated audience of 16,465,472 people in United States, concentrated in California and Texas.
What is the gender split and age of Arcade game fans?
41.3% of Arcade game fans are female, 58.7% are male, with an average age of 35.6 years.
Which brands do Arcade game fans like most?
Arcade game fans show strongest brand affinity for World of Warcraft (5.1×), Superman (1.6×), and GameStop (3.44×) over the country average.
Where do Arcade game fans live in United States?
Arcade game fans in United States are most concentrated in California (reach 2,153,556), Texas (reach 1,984,561), and Florida (reach 1,195,497). These three regions account for the largest share of the active audience.
What other brands do Arcade game fans also like?
Beyond Arcade game itself, the audience over-indexes on Superman (1.6×), GameStop (3.44×), The Last of Us (5.82×), and Mobile game (2.54×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Arcade game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.