Rascasse Audience Intelligence

Arcade game Audience in Germany

A data profile of the people who buy, follow and care about Arcade game in Germany — modelled from more than twelve digital signal sources. Arcade game has an estimated audience of 1,364,174 people in Germany.

The average Arcade game fan in Germany is 30.2 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Super Mario Bros., TikTok, Music, with strongest over-indexing on Super Mario Bros. (9.93× the country average).

Demographically, the Arcade game audience skews more male with an average age of 30.2, and over-indexes on personality traits such as Patriotism, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Arcade game fan in Germany is more male, around 30.2 years old, with strong Patriotism tendencies and a notable affinity for Super Mario Bros..

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Arcade game profile in Germany.

Audience size
1.4M
in Germany
Gender
34.5%
65.5% male
Age
30.2
average years
Country rank
#4873
Topic in Germany
Fig. 01

Search interest · 12-month trend

-4%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Arcade game fans

34.5% are female, 65.5% are male, average age 30.2.

Fig. 02

Gender split

34.5%
Female
65.5%
Male
Demographic split for Arcade game audience in Germany
MetricValue
Female34.5%
Male65.5%
Average age30.2
Estimated audience size1,364,174
Fig. 03

Age distribution

Ø 30.2
average years
Age distribution of the Arcade game audience in Germany
Age bracketShare%
16-1947%
20-2920%
30-3915%
40-4911%
50+7%
Fig. 04

Worldwide distribution

2.3%

of the worldwide Arcade game audience comes from Germany.

Worldwide audience distribution share by country for Arcade game
CountryShare
United States28.3%
United Kingdom5.5%
Japan4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Arcade game audience in Germany is strongest.

Fig. 05

Top regions by affinity

Arcade game fans by region: top regions in Germany
#RegionReachAffinity×
01Berlin~90K1.49×
02Nordrhein-Westfalen~400K1.22×
03Hamburg~40K1.17×
04Hessen~100K1.10×
05Rheinland-Pfalz~70K1.07×
06Baden-Württemberg~200K1.04×
07Bayern~200K1.02×
08Bremen~10K1.02×
09Niedersachsen~100K1.01×
10Saarland~20K0.98×
11Thüringen~30K0.93×
12Brandenburg~40K0.92×
13Schleswig-Holstein~40K0.91×
14Sachsen-Anhalt~30K0.89×
15Sachsen~60K0.88×
16Mecklenburg-Vorpommern~20K0.86×
Fig. 06

Affinity by region

Affinity by region — Arcade game, Germany
0.86×1.00×1.49×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Arcade game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Arcade game audience
#·InterestCategoryAffinity×
01Video pokerGames14.86×
02Super Mario Bros.Games9.93×
03Super MarioGames8.73×
04Slot machineGames6.27×
05RetrogamingGames5.86×
06The Legend of ZeldaGames5.68×
07Instant GamingGames4.88×
08Pokémon (video game series)Games4.42×
09Epic GamesGames4.19×
10Ninja (gamer)Games3.88×
11PokémonGames3.57×
12PC gameGames3.43×
13One PieceMovies & TV3.28×
14TwitchGames3.23×
15Mobile gameGames3.13×
16Stranger ThingsMovies & TV3.02×
17SupermanMovies & TV2.49×
18TikTokInternet & Social Media2.03×
19MusicBusiness & Career1.69×
20Harry PotterMovies & TV1.67×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Arcade game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Arcade game audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.62×
Need for SecurityCONSERVATISM1.48×
Social Media UsageJOY1.46×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Arcade game audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.77×
IndulgenceJOY0.85×
SustainabilityBALANCE0.86×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Arcade game have in Germany?

Arcade game has an estimated audience of 1,364,174 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Arcade game fans?

34.5% of Arcade game fans are female, 65.5% are male, with an average age of 30.2 years.

03

Which brands do Arcade game fans like most?

Arcade game fans show strongest brand affinity for Super Mario Bros. (9.93×), TikTok (2.03×), and Music (1.69×) over the country average.

04

Where do Arcade game fans live in Germany?

Arcade game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~400K), Bayern (reach ~200K), and Baden-Württemberg (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Arcade game fans also like?

Beyond Arcade game itself, the audience over-indexes on TikTok (2.03×), Music (1.69×), Mobile game (3.13×), and Twitch (3.23×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Arcade game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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