A data profile of the people who buy, follow and care about Super Mario Bros. in Germany — modelled from more than twelve digital signal sources. Super Mario Bros. has an estimated audience of 1,059,580 people in Germany.
The average Super Mario Bros. fan in Germany is 27.5 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Harry Potter, Pokémon (video game series), Twitch, with strongest over-indexing on Harry Potter (3.13× the country average).
Demographically, the Super Mario Bros. audience skews more male with an average age of 27.5, and over-indexes on personality traits such as Early Adopter Mentality, Urban Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Super Mario Bros. fan in Germany is more male, around 27.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Harry Potter.
The key figures that characterise the Super Mario Bros. profile in Germany.
42.1% are female, 57.9% are male, average age 27.5.
| Metric | Value |
|---|---|
| Female | 42.1% |
| Male | 57.9% |
| Average age | 27.5 |
| Estimated audience size | 1,059,580 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 55% | |
| 20-29 | 21% | |
| 30-39 | 13% | |
| 40-49 | 7% | |
| 50+ | 4% |
of the worldwide Super Mario Bros. audience comes from Germany.
| Country | Share |
|---|---|
| United States | 28.9% |
| France | 6.6% |
| Italy | 6.5% |
Where the Super Mario Bros. audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Rheinland-Pfalz | ~60K | 1.11× | |
| 02 | Nordrhein-Westfalen | ~300K | 1.09× | |
| 03 | Bremen | ~10K | 1.06× | |
| 04 | Hessen | ~80K | 1.05× | |
| 05 | Saarland | ~10K | 1.05× | |
| 06 | Bayern | ~200K | 1.04× | |
| 07 | Niedersachsen | ~100K | 1.04× | |
| 08 | Baden-Württemberg | ~100K | 1.02× | |
| 09 | Schleswig-Holstein | ~40K | 0.99× | |
| 10 | Sachsen | ~50K | 0.98× | |
| 11 | Thüringen | ~30K | 0.97× | |
| 12 | Sachsen-Anhalt | ~30K | 0.96× | |
| 13 | Brandenburg | ~30K | 0.94× | |
| 14 | Hamburg | ~20K | 0.93× | |
| 15 | Mecklenburg-Vorpommern | ~20K | 0.90× | |
| 16 | Berlin | ~40K | 0.89× |
The strongest cross-interests of the Super Mario Bros. audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Hunter × Hunter | Literature | 5.83× | ||
| 02 | Pokémon (video game series) | Games | 5.52× | ||
| 03 | Action figure | Kids & Family | 5.10× | ||
| 04 | Crunchyroll | Games | 4.71× | ||
| 05 | Animated cartoon | Movies & TV | 3.90× | ||
| 06 | Pokémon | Games | 3.83× | ||
| 07 | Collectable | Kids & Family | 3.73× | ||
| 08 | World of Warcraft | Games | 3.41× | ||
| 09 | Twitch | Games | 3.24× | ||
| 10 | One Piece | Movies & TV | 3.24× | ||
| 11 | Anime convention | Literature | 3.23× | ||
| 12 | League of Legends | Games | 3.17× | ||
| 13 | Harry Potter | Movies & TV | 3.13× | ||
| 14 | Anime and manga fandom | Literature | 3.08× | ||
| 15 | Adventure game | Games | 2.54× | ||
| 16 | Spotify | Internet & Social Media | 1.64× | ||
| 17 | FC Bayern Munich | Sports | 1.61× | ||
| 18 | UEFA Champions League | Sports | 1.59× | ||
| 19 | FIFA World Cup | Sports | 1.51× | ||
| 20 | TikTok | Internet & Social Media | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.08× | |
| Urban Lifestyle | OPEN | 1.05× | |
| Convenience Orientation | PREMIUM | 1.05× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.40× | |
| Quality Awareness | PREMIUM | 0.41× | |
| Community Orientation | OPEN | 0.45× |
Super Mario Bros. has an estimated audience of 1,059,580 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
42.1% of Super Mario Bros. fans are female, 57.9% are male, with an average age of 27.5 years.
Super Mario Bros. fans show strongest brand affinity for Harry Potter (3.13×), Pokémon (video game series) (5.52×), and Twitch (3.24×) over the country average.
Super Mario Bros. fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~300K), Bayern (reach ~200K), and Baden-Württemberg (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Super Mario Bros. itself, the audience over-indexes on Pokémon (video game series) (5.52×), Twitch (3.24×), FC Bayern Munich (1.61×), and Pokémon (3.83×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Super Mario Bros.. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.