Rascasse Audience Intelligence

X-COM Audience in United States

A data profile of the people who buy, follow and care about X-COM in United States — modelled from more than twelve digital signal sources. X-COM has an estimated audience of 1,113,102 people in United States.

The average X-COM fan in United States is 33.9 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Clash Royale, Battlefield 4, Brawl Stars, with strongest over-indexing on Clash Royale (98.22× the country average).

Demographically, the X-COM audience skews more male with an average age of 33.9, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical X-COM fan in United States is more male, around 33.9 years old, with strong Patriotism tendencies and a notable affinity for Clash Royale.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the X-COM profile in United States.

Audience size
1.1M
in United States
Gender
14.5%
85.5% male
Age
33.9
average years
Country rank
#22010
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+54%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of X-COM fans

14.5% are female, 85.5% are male, average age 33.9.

Fig. 02

Gender split

14.5%
Female
85.5%
Male
Demographic split for X-COM audience in United States
MetricValue
Female14.5%
Male85.5%
Average age33.9
Estimated audience size1,113,102
Fig. 03

Age distribution

Ø 33.9
average years
Age distribution of the X-COM audience in United States
Age bracketShare%
16-1928%
20-2927%
30-3922%
40-4913%
50+10%
Fig. 04

Worldwide distribution

12.1%

of the worldwide X-COM audience comes from United States.

Worldwide audience distribution share by country for X-COM
CountryShare
China30.3%
United States12.1%
Japan3.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the X-COM audience in United States is strongest.

Fig. 05

Top regions by affinity

X-COM fans by region: top regions in United States
#RegionReachAffinity×
01Alabama~20K1.48×
02Utah~10K1.38×
03Georgia~40K1.35×
04Arizona~30K1.29×
05Oklahoma~10K1.27×
06Arkansas~10K1.27×
07Tennessee~30K1.25×
08Mississippi~10K1.23×
09Texas~100K1.22×
10Louisiana~20K1.22×
11Nevada~10K1.21×
12Florida~90K1.19×
13North Carolina~40K1.17×
14Kentucky~20K1.17×
15Virginia~30K1.15×
16Indiana~20K1.12×
17Kansas~9K1.10×
18Washington~20K1.07×
19California~100K1.06×
20South Carolina~20K1.06×
21Michigan~30K1.04×
22New Mexico~6K1.04×
23Wyoming~2K1.04×
24Missouri~20K1.01×
25Maryland~20K1.00×
26Ohio~30K0.99×
27Washington, District of Columbia~3K0.96×
28New York~60K0.95×
29Illinois~30K0.95×
30Colorado~20K0.93×
31New Jersey~20K0.90×
32Oregon~10K0.90×
33Pennsylvania~30K0.89×
34Iowa~8K0.88×
35Minnesota~10K0.85×
36Rhode Island~3K0.85×
37Idaho~4K0.84×
38Nebraska~4K0.84×
39North Dakota~2K0.84×
40South Dakota~2K0.83×
41West Virginia~4K0.82×
42Wisconsin~10K0.81×
43Alaska~2K0.81×
44Massachusetts~20K0.77×
45Connecticut~8K0.77×
46Delaware~2K0.77×
47Montana~2K0.74×
48Hawaii~3K0.73×
49New Hampshire~3K0.69×
50Maine~3K0.68×
Fig. 06

Affinity by region

Affinity by region — X-COM, United States
0.68×1.00×1.48×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the X-COM audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for X-COM audience
#·InterestCategoryAffinity×
01Brawl StarsGames130.84×
02Battlefield 4Games122.11×
03HearthstoneGames121.41×
04Clash RoyaleGames98.22×
05Alice: Madness ReturnsGames77.15×
06DesperadosFood & Beverages48.08×
07Electronic ArtsGames42.40×
08HusqvarnaHome & Garden35.47×
09WarframeGames33.11×
10The Legend of KorraMovies & TV32.68×
11Studio Movie GrillFood & Beverages26.39×
12Mario KartGames26.10×
13City-building gameGames25.84×
14Need for SpeedGames22.61×
15SimCityGames22.24×
16Final FantasyGames14.20×
17Strategy gamesGames11.22×
18Magic: The GatheringGames10.42×
19Gaming computerTechnology & Electronics8.49×
20World of WarcraftGames7.92×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the X-COM audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by X-COM audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM2.89×
Early Adopter MentalityPOWER2.22×
IndividualismJOY1.99×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by X-COM audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.43×
Design AffinityPREMIUM0.45×
CreativityOPEN0.52×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does X-COM have in United States?

X-COM has an estimated audience of 1,113,102 people in United States, concentrated in California and Texas.

02

What is the gender split and age of X-COM fans?

14.5% of X-COM fans are female, 85.5% are male, with an average age of 33.9 years.

03

Which brands do X-COM fans like most?

X-COM fans show strongest brand affinity for Clash Royale (98.22×), Battlefield 4 (122.11×), and Brawl Stars (130.84×) over the country average.

04

Where do X-COM fans live in United States?

X-COM fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~90K). These three regions account for the largest share of the active audience.

05

What other brands do X-COM fans also like?

Beyond X-COM itself, the audience over-indexes on Battlefield 4 (122.11×), Brawl Stars (130.84×), Hearthstone (121.41×), and Electronic Arts (42.4×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for X-COM. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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