A data profile of the people who buy, follow and care about X-COM in United States — modelled from more than twelve digital signal sources. X-COM has an estimated audience of 1,113,102 people in United States.
The average X-COM fan in United States is 33.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Clash Royale, Battlefield 4, Brawl Stars, with strongest over-indexing on Clash Royale (98.22× the country average).
Demographically, the X-COM audience skews more male with an average age of 33.9, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical X-COM fan in United States is more male, around 33.9 years old, with strong Patriotism tendencies and a notable affinity for Clash Royale.
The key figures that characterise the X-COM profile in United States.
14.5% are female, 85.5% are male, average age 33.9.
| Metric | Value |
|---|---|
| Female | 14.5% |
| Male | 85.5% |
| Average age | 33.9 |
| Estimated audience size | 1,113,102 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 28% | |
| 20-29 | 27% | |
| 30-39 | 22% | |
| 40-49 | 13% | |
| 50+ | 10% |
of the worldwide X-COM audience comes from United States.
| Country | Share |
|---|---|
| China | 30.3% |
| United States | 12.1% |
| Japan | 3.7% |
Where the X-COM audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alabama | ~20K | 1.48× | |
| 02 | Utah | ~10K | 1.38× | |
| 03 | Georgia | ~40K | 1.35× | |
| 04 | Arizona | ~30K | 1.29× | |
| 05 | Oklahoma | ~10K | 1.27× | |
| 06 | Arkansas | ~10K | 1.27× | |
| 07 | Tennessee | ~30K | 1.25× | |
| 08 | Mississippi | ~10K | 1.23× | |
| 09 | Texas | ~100K | 1.22× | |
| 10 | Louisiana | ~20K | 1.22× | |
| 11 | Nevada | ~10K | 1.21× | |
| 12 | Florida | ~90K | 1.19× | |
| 13 | North Carolina | ~40K | 1.17× | |
| 14 | Kentucky | ~20K | 1.17× | |
| 15 | Virginia | ~30K | 1.15× | |
| 16 | Indiana | ~20K | 1.12× | |
| 17 | Kansas | ~9K | 1.10× | |
| 18 | Washington | ~20K | 1.07× | |
| 19 | California | ~100K | 1.06× | |
| 20 | South Carolina | ~20K | 1.06× | |
| 21 | Michigan | ~30K | 1.04× | |
| 22 | New Mexico | ~6K | 1.04× | |
| 23 | Wyoming | ~2K | 1.04× | |
| 24 | Missouri | ~20K | 1.01× | |
| 25 | Maryland | ~20K | 1.00× | |
| 26 | Ohio | ~30K | 0.99× | |
| 27 | Washington, District of Columbia | ~3K | 0.96× | |
| 28 | New York | ~60K | 0.95× | |
| 29 | Illinois | ~30K | 0.95× | |
| 30 | Colorado | ~20K | 0.93× | |
| 31 | New Jersey | ~20K | 0.90× | |
| 32 | Oregon | ~10K | 0.90× | |
| 33 | Pennsylvania | ~30K | 0.89× | |
| 34 | Iowa | ~8K | 0.88× | |
| 35 | Minnesota | ~10K | 0.85× | |
| 36 | Rhode Island | ~3K | 0.85× | |
| 37 | Idaho | ~4K | 0.84× | |
| 38 | Nebraska | ~4K | 0.84× | |
| 39 | North Dakota | ~2K | 0.84× | |
| 40 | South Dakota | ~2K | 0.83× | |
| 41 | West Virginia | ~4K | 0.82× | |
| 42 | Wisconsin | ~10K | 0.81× | |
| 43 | Alaska | ~2K | 0.81× | |
| 44 | Massachusetts | ~20K | 0.77× | |
| 45 | Connecticut | ~8K | 0.77× | |
| 46 | Delaware | ~2K | 0.77× | |
| 47 | Montana | ~2K | 0.74× | |
| 48 | Hawaii | ~3K | 0.73× | |
| 49 | New Hampshire | ~3K | 0.69× | |
| 50 | Maine | ~3K | 0.68× |
The strongest cross-interests of the X-COM audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Brawl Stars | Games | 130.84× | ||
| 02 | Battlefield 4 | Games | 122.11× | ||
| 03 | Hearthstone | Games | 121.41× | ||
| 04 | Clash Royale | Games | 98.22× | ||
| 05 | Alice: Madness Returns | Games | 77.15× | ||
| 06 | Desperados | Food & Beverages | 48.08× | ||
| 07 | Electronic Arts | Games | 42.40× | ||
| 08 | Husqvarna | Home & Garden | 35.47× | ||
| 09 | Warframe | Games | 33.11× | ||
| 10 | The Legend of Korra | Movies & TV | 32.68× | ||
| 11 | Studio Movie Grill | Food & Beverages | 26.39× | ||
| 12 | Mario Kart | Games | 26.10× | ||
| 13 | City-building game | Games | 25.84× | ||
| 14 | Need for Speed | Games | 22.61× | ||
| 15 | SimCity | Games | 22.24× | ||
| 16 | Final Fantasy | Games | 14.20× | ||
| 17 | Strategy games | Games | 11.22× | ||
| 18 | Magic: The Gathering | Games | 10.42× | ||
| 19 | Gaming computer | Technology & Electronics | 8.49× | ||
| 20 | World of Warcraft | Games | 7.92× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.89× | |
| Early Adopter Mentality | POWER | 2.22× | |
| Individualism | JOY | 1.99× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.43× | |
| Design Affinity | PREMIUM | 0.45× | |
| Creativity | OPEN | 0.52× |
X-COM has an estimated audience of 1,113,102 people in United States, concentrated in California and Texas.
14.5% of X-COM fans are female, 85.5% are male, with an average age of 33.9 years.
X-COM fans show strongest brand affinity for Clash Royale (98.22×), Battlefield 4 (122.11×), and Brawl Stars (130.84×) over the country average.
X-COM fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~90K). These three regions account for the largest share of the active audience.
Beyond X-COM itself, the audience over-indexes on Battlefield 4 (122.11×), Brawl Stars (130.84×), Hearthstone (121.41×), and Electronic Arts (42.4×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for X-COM. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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