X-COM Audience in United States

X-COM has an estimated audience of 1,056,048 people in United States. 14.5% are female, 85.5% are male, average age 33.9. Top brand affinities: Hearthstone, Clash of Clans, Battlefield 4, Clash Royale, Brawl Stars.

Top brand affinities include Hearthstone, Clash of Clans, Battlefield 4, with strongest over-indexing on Hearthstone (155.7× the country average). Demographically, the X-COM audience skews more male with an average age of 33.9, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality.

Category: Games · Type: Video / Board Game · Subtype: Video game

Demographics of X-COM fans

Demographic split for X-COM audience in United States
MetricValue
Female14.5%
Male85.5%
Average age33.9
Estimated audience size1,056,048

Audience persona

The typical X-COM fan in United States is more male, around 33.9 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Hearthstone.

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for X-COM audience
BrandAffinityCategory
Hearthstone155.7×Games
Clash of Clans64.72×Games
Battlefield 4109.52×Games
Clash Royale68.95×Games
Brawl Stars103.78×Games
Mario Kart41.54×Games
SimCity39.2×Games
Husqvarna34.06×Home & Garden
Need for Speed26.2×Games
Strategy games9.77×Games
Call of Duty9.58×Games
Kate Upton23.42×Fashion & Accessoires
Electronic Arts27.36×Games
Magic: The Gathering12.93×Games
Halo (series)17.42×Games
Indeed.com4.39×Business & Career
Action role-playing game8.61×Games
World of Warcraft8.4×Games
Beetlejuice4.79×Movies & TV
Warframe29.8×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by X-COM audience
TraitClusterScore
LGBTQ+ IdentityOPEN2.64
Early Adopter MentalityPOWER1.96
Risk AppetiteTHRILL1.38
Luxury OrientationPREMIUM1.27
Social Media UsageJOY1.21
IndividualismJOY1.19

Worldwide distribution

Worldwide audience distribution share by country for X-COM
CountryShare
China31.1%
United States11.8%
Japan3.8%

See X-COM audiences in other countries

More Video game audiences in United States

How to read this data

Audience size is the estimated number of people in United States who actively search for X-COM. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.