A data profile of the people who buy, follow and care about Electronic Arts in United States — modelled from more than twelve digital signal sources. Electronic Arts has an estimated audience of 1,911,395 people in United States.
The average Electronic Arts fan in United States is 30.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Resident Evil 4, Resident Evil 5, FIFA World Cup 2026, with strongest over-indexing on Resident Evil 4 (50.8× the country average).
Demographically, the Electronic Arts audience skews more male with an average age of 30.2, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Electronic Arts fan in United States is more male, around 30.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Resident Evil 4.
The key figures that characterise the Electronic Arts profile in United States.
25.4% are female, 74.6% are male, average age 30.2.
| Metric | Value |
|---|---|
| Female | 25.4% |
| Male | 74.6% |
| Average age | 30.2 |
| Estimated audience size | 1,911,395 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 42% | |
| 20-29 | 26% | |
| 30-39 | 15% | |
| 40-49 | 9% | |
| 50+ | 7% |
of the worldwide Electronic Arts audience comes from United States.
| Country | Share |
|---|---|
| United States | 23.1% |
| Brazil | 6.7% |
| United Kingdom | 5.5% |
Where the Electronic Arts audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~50K | 1.35× | |
| 02 | California | ~300K | 1.30× | |
| 03 | Idaho | ~10K | 1.18× | |
| 04 | Oregon | ~30K | 1.17× | |
| 05 | West Virginia | ~10K | 1.15× | |
| 06 | Alaska | ~5K | 1.14× | |
| 07 | Kentucky | ~30K | 1.13× | |
| 08 | Oklahoma | ~20K | 1.12× | |
| 09 | Utah | ~20K | 1.12× | |
| 10 | New Hampshire | ~8K | 1.07× | |
| 11 | Texas | ~200K | 1.06× | |
| 12 | Missouri | ~30K | 1.05× | |
| 13 | Florida | ~100K | 1.04× | |
| 14 | Michigan | ~50K | 1.04× | |
| 15 | Arkansas | ~20K | 1.04× | |
| 16 | Pennsylvania | ~70K | 1.03× | |
| 17 | Nevada | ~20K | 1.03× | |
| 18 | Ohio | ~60K | 1.02× | |
| 19 | Indiana | ~40K | 1.02× | |
| 20 | Kansas | ~20K | 1.02× | |
| 21 | Maine | ~7K | 1.02× | |
| 22 | Virginia | ~50K | 1.01× | |
| 23 | Iowa | ~20K | 1.01× | |
| 24 | New York | ~100K | 0.99× | |
| 25 | Georgia | ~60K | 0.98× | |
| 26 | North Carolina | ~60K | 0.97× | |
| 27 | Arizona | ~40K | 0.97× | |
| 28 | Tennessee | ~40K | 0.97× | |
| 29 | North Dakota | ~4K | 0.97× | |
| 30 | Wisconsin | ~30K | 0.96× | |
| 31 | Maryland | ~30K | 0.95× | |
| 32 | Colorado | ~30K | 0.95× | |
| 33 | Louisiana | ~20K | 0.94× | |
| 34 | Rhode Island | ~6K | 0.94× | |
| 35 | Montana | ~5K | 0.94× | |
| 36 | Delaware | ~5K | 0.94× | |
| 37 | South Dakota | ~4K | 0.94× | |
| 38 | Mississippi | ~10K | 0.93× | |
| 39 | Illinois | ~60K | 0.92× | |
| 40 | Massachusetts | ~30K | 0.92× | |
| 41 | Alabama | ~20K | 0.91× | |
| 42 | Connecticut | ~20K | 0.91× | |
| 43 | Nebraska | ~9K | 0.91× | |
| 44 | South Carolina | ~30K | 0.90× | |
| 45 | Minnesota | ~20K | 0.90× | |
| 46 | Vermont | ~3K | 0.90× | |
| 47 | Washington, District of Columbia | ~5K | 0.89× | |
| 48 | New Mexico | ~9K | 0.88× | |
| 49 | New Jersey | ~40K | 0.87× | |
| 50 | Hawaii | ~7K | 0.85× |
The strongest cross-interests of the Electronic Arts audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Dead Rising | Games | 56.45× | ||
| 02 | Resident Evil 5 | Games | 54.43× | ||
| 03 | Guild Wars | Games | 54.43× | ||
| 04 | Resident Evil 4 | Games | 50.80× | ||
| 05 | Uncharted 4: A Thief's End | Games | 46.55× | ||
| 06 | X-COM | Games | 42.40× | ||
| 07 | Battlefield 4 | Games | 37.30× | ||
| 08 | Call of Duty 3 | Games | 31.33× | ||
| 09 | Call of Duty 2 | Games | 30.56× | ||
| 10 | Call of Duty: Advanced Warfare | Games | 30.20× | ||
| 11 | Call of Duty: World at War | Games | 27.17× | ||
| 12 | EA Sports | Games | 23.45× | ||
| 13 | Call of Duty: Modern Warfare 3 | Games | 22.49× | ||
| 14 | Warcraft | Games | 16.61× | ||
| 15 | The Last of Us | Games | 15.63× | ||
| 16 | Crunch Fitness | Sports | 10.99× | ||
| 17 | World of Warcraft | Games | 9.53× | ||
| 18 | Google News | News | 8.78× | ||
| 19 | Fishing reel | Sports | 8.58× | ||
| 20 | FIFA World Cup 2026 | Sports | 4.22× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.13× | |
| Risk Appetite | THRILL | 1.51× | |
| Patriotism | CONSERVATISM | 1.46× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 0.73× | |
| Creativity | OPEN | 0.74× | |
| Spirituality | BALANCE | 0.78× |
Electronic Arts's target market in United States covers an estimated 1,911,395 people, concentrated in California and Texas.
25.4% of the Electronic Arts audience are female, 74.6% are male, with an average age of 30.2 years.
Electronic Arts fans show strongest brand affinity for Resident Evil 4 (50.8×), Resident Evil 5 (54.43×), and FIFA World Cup 2026 (4.22×) over the country average.
Electronic Arts fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Electronic Arts itself, the audience over-indexes on Resident Evil 5 (54.43×), FIFA World Cup 2026 (4.22×), Call of Duty: World at War (27.17×), and Google News (8.78×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Electronic Arts. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.