Electronic Arts Audience in United States

Electronic Arts has an estimated audience of 1,926,827 people in United States. 25.4% are female, 74.6% are male, average age 30.2. Top regions: California, Texas, Florida. Top brand affinities: Resident Evil 4, Resident Evil 5, Call of Duty: World at War, The Last of Us, Google News.
The average Electronic Arts fan in United States is 30.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Resident Evil 4, Resident Evil 5, Call of Duty: World at War, with strongest over-indexing on Resident Evil 4 (50.8× the country average). Demographically, the Electronic Arts audience skews more male with an average age of 30.2, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Brand · Subtype: Video game developer
Demographics of Electronic Arts fans
| Metric | Value |
|---|---|
| Female | 25.4% |
| Male | 74.6% |
| Average age | 30.2 |
| Estimated audience size | 1,926,827 |
Audience persona
The typical Electronic Arts fan in United States is more male, around 30.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Resident Evil 4.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 282,083 | 1.33× |
| Texas | 174,748 | 1.05× |
| Florida | 143,569 | 1.1× |
| New York | 112,092 | 1.04× |
| Pennsylvania | 67,792 | 1.04× |
| Georgia | 63,336 | 1.07× |
| Illinois | 62,591 | 0.98× |
| Ohio | 59,802 | 1.01× |
| North Carolina | 59,373 | 1.02× |
| Washington | 56,837 | 1.47× |
| Michigan | 54,201 | 1.08× |
| Virginia | 49,230 | 1.05× |
| New Jersey | 42,806 | 0.87× |
| Arizona | 37,024 | 0.94× |
| Indiana | 36,143 | 1.03× |
| Tennessee | 35,868 | 0.93× |
| Massachusetts | 35,756 | 0.94× |
| Missouri | 33,603 | 1.08× |
| Maryland | 33,397 | 1.01× |
| Colorado | 29,100 | 0.96× |
| Kentucky | 27,822 | 1.15× |
| Wisconsin | 27,442 | 0.95× |
| Oregon | 26,324 | 1.19× |
| South Carolina | 25,868 | 0.89× |
| Oklahoma | 25,086 | 1.17× |
| Minnesota | 24,282 | 0.88× |
| Louisiana | 23,594 | 0.95× |
| Alabama | 23,243 | 0.86× |
| Nevada | 20,343 | 1.09× |
| Utah | 20,229 | 1.17× |
| Connecticut | 17,648 | 0.91× |
| Arkansas | 16,081 | 1.01× |
| Iowa | 15,528 | 0.98× |
| Kansas | 14,863 | 0.98× |
| Mississippi | 14,753 | 0.93× |
| Idaho | 11,512 | 1.19× |
| West Virginia | 9,676 | 1.08× |
| Nebraska | 8,606 | 0.89× |
| New Mexico | 8,289 | 0.86× |
| New Hampshire | 7,908 | 1.04× |
| Hawaii | 7,109 | 0.86× |
| Maine | 7,030 | 1.02× |
| Rhode Island | 5,727 | 0.93× |
| Washington, District of Columbia | 5,394 | 0.93× |
| Montana | 4,832 | 0.9× |
| Delaware | 4,683 | 0.88× |
| Alaska | 4,138 | 1× |
| South Dakota | 3,740 | 0.84× |
| North Dakota | 3,140 | 0.79× |
| Vermont | 2,714 | 0.8× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Resident Evil 4 | 50.8× | Games |
| Resident Evil 5 | 54.43× | Games |
| Call of Duty: World at War | 27.17× | Games |
| The Last of Us | 15.63× | Games |
| Google News | 8.78× | News |
| Call of Duty: Advanced Warfare | 30.2× | Games |
| Fishing reel | 8.58× | Sports |
| X-COM | 42.4× | Games |
| Uncharted 4: A Thief's End | 46.55× | Games |
| Call of Duty: Modern Warfare 3 | 22.49× | Games |
| Call of Duty 3 | 31.33× | Games |
| Dead Rising | 56.45× | Games |
| Call of Duty 2 | 30.56× | Games |
| Crunch Fitness | 10.99× | Sports |
| Warcraft | 16.61× | Games |
| Guild Wars | 54.43× | Games |
| Battlefield 4 | 37.3× | Games |
| EA Sports | 23.45× | Games |
| World of Warcraft | 9.53× | Games |
| Call of Duty: Ghosts | 25.79× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.23 |
| Early Adopter Mentality | POWER | 1.64 |
| Convenience Orientation | PREMIUM | 1.45 |
| Extroversion | THRILL | 1.35 |
| Social Media Usage | JOY | 1.19 |
| Family Orientation | CONSERVATISM | 1.19 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 23.4% |
| Brazil | 6.7% |
| United Kingdom | 5.5% |
See Electronic Arts audiences in other countries
More Video game developer audiences in United States
- GameStop (28,989,335)
- Nintendo (16,314,367)
- Ubisoft (2,940,152)
- Rockstar Games (2,889,235)
- Square Enix (1,797,582)
Frequently asked questions
How many fans does Electronic Arts have in United States?
Electronic Arts has an estimated audience of 1,926,827 people in United States, concentrated in California and Texas.
What is the gender split and age of Electronic Arts fans?
25.4% of Electronic Arts fans are female, 74.6% are male, with an average age of 30.2 years.
Which brands do Electronic Arts fans like most?
Electronic Arts fans show strongest brand affinity for Resident Evil 4 (50.8×), Resident Evil 5 (54.43×), and Call of Duty: World at War (27.17×) over the country average.
Where do Electronic Arts fans live in United States?
Electronic Arts fans in United States are most concentrated in California (reach 282,083), Texas (reach 174,748), and Florida (reach 143,569). These three regions account for the largest share of the active audience.
What other brands do Electronic Arts fans also like?
Beyond Electronic Arts itself, the audience over-indexes on Resident Evil 5 (54.43×), Call of Duty: World at War (27.17×), The Last of Us (15.63×), and Google News (8.78×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Electronic Arts. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.