Resident Evil 5 Audience in United States
Resident Evil 5 has an estimated audience of 1,509,895 people in United States. 26.5% are female, 73.5% are male, average age 32.9. Top regions: California, Texas, Florida. Top brand affinities: The Salvation Army, Hearthstone, Need for Speed, Battlefield 4, Electronic Arts.
The average Resident Evil 5 fan in United States is 32.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include The Salvation Army, Hearthstone, Need for Speed, with strongest over-indexing on The Salvation Army (146.82× the country average). Demographically, the Resident Evil 5 audience skews more male with an average age of 32.9, and over-indexes on personality traits such as LGBTQ+ Identity, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Shooter
Demographics of Resident Evil 5 fans
| Metric | Value |
|---|---|
| Female | 26.5% |
| Male | 73.5% |
| Average age | 32.9 |
| Estimated audience size | 1,509,895 |
Audience persona
The typical Resident Evil 5 fan in United States is more male, around 32.9 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for The Salvation Army.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 213,304 | 1.28× |
| Texas | 161,240 | 1.24× |
| Florida | 99,827 | 0.98× |
| New York | 84,481 | 1× |
| Illinois | 55,866 | 1.11× |
| Pennsylvania | 51,981 | 1.02× |
| Ohio | 47,908 | 1.03× |
| North Carolina | 46,042 | 1.01× |
| Georgia | 44,532 | 0.96× |
| Arizona | 39,956 | 1.3× |
| Michigan | 39,668 | 1× |
| Virginia | 38,684 | 1.05× |
| Washington | 35,880 | 1.18× |
| New Jersey | 35,232 | 0.92× |
| Tennessee | 32,342 | 1.07× |
| Indiana | 31,286 | 1.13× |
| Massachusetts | 27,134 | 0.91× |
| Missouri | 25,965 | 1.07× |
| Kentucky | 24,532 | 1.3× |
| Maryland | 24,487 | 0.94× |
| Colorado | 23,594 | 0.99× |
| Oklahoma | 21,326 | 1.27× |
| Oregon | 20,989 | 1.21× |
| South Carolina | 20,943 | 0.92× |
| Alabama | 20,716 | 0.98× |
| Wisconsin | 20,067 | 0.88× |
| Minnesota | 19,746 | 0.91× |
| Louisiana | 19,097 | 0.98× |
| Nevada | 18,238 | 1.25× |
| Utah | 15,909 | 1.18× |
| Connecticut | 15,072 | 1× |
| Arkansas | 14,012 | 1.13× |
| Kansas | 13,012 | 1.09× |
| Mississippi | 11,304 | 0.91× |
| Iowa | 11,184 | 0.9× |
| West Virginia | 8,843 | 1.26× |
| New Mexico | 8,596 | 1.14× |
| Idaho | 7,920 | 1.05× |
| Nebraska | 6,705 | 0.89× |
| Hawaii | 4,979 | 0.77× |
| New Hampshire | 4,504 | 0.76× |
| Maine | 4,452 | 0.82× |
| Rhode Island | 4,137 | 0.86× |
| Alaska | 3,814 | 1.18× |
| Montana | 3,402 | 0.81× |
| Delaware | 3,293 | 0.79× |
| Washington, District of Columbia | 2,812 | 0.62× |
| South Dakota | 2,557 | 0.73× |
| North Dakota | 2,489 | 0.8× |
| Vermont | 1,739 | 0.66× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| The Salvation Army | 146.82× | Politics & Society |
| Hearthstone | 88.54× | Games |
| Need for Speed | 40.11× | Games |
| Battlefield 4 | 58.41× | Games |
| Electronic Arts | 34.82× | Games |
| Mario Kart | 27.67× | Games |
| The Last of Us | 12.91× | Games |
| GameStop | 7.02× | Games |
| Call of Duty | 9.19× | Games |
| Rise of the Tomb Raider | 42× | Games |
| Anime and manga fandom | 7.15× | Literature |
| 28 Days Later | 12.61× | Movies & TV |
| Silent Hill (film) | 21.7× | Movies & TV |
| Resident Evil 2 | 28.67× | Games |
| Collectible card game | 9.76× | Games |
| Action role-playing game | 8.66× | Games |
| Superman | 2.69× | Movies & TV |
| The Legend of Zelda | 10.13× | Games |
| Devil May Cry | 22.6× | Games |
| Cyberpunk 2077 | 17.22× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 3.22 |
| Patriotism | CONSERVATISM | 1.87 |
| Early Adopter Mentality | POWER | 1.62 |
| Family Orientation | CONSERVATISM | 1.28 |
| Extroversion | THRILL | 1.27 |
| Tradition | CONSERVATISM | 1.23 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 32.4% |
| Germany | 8.5% |
| France | 5.4% |
See Resident Evil 5 audiences in other countries
More Shooter audiences in United States
- Fortnite (21,111,782)
- Call of Duty (16,541,098)
- Counter-Strike: Global Offensive (8,281,970)
- Call of Duty (6,858,354)
- Grand Theft Auto V (6,351,521)
Frequently asked questions
How many fans does Resident Evil 5 have in United States?
Resident Evil 5 has an estimated audience of 1,509,895 people in United States, concentrated in California and Texas.
What is the gender split and age of Resident Evil 5 fans?
26.5% of Resident Evil 5 fans are female, 73.5% are male, with an average age of 32.9 years.
Which brands do Resident Evil 5 fans like most?
Resident Evil 5 fans show strongest brand affinity for The Salvation Army (146.82×), Hearthstone (88.54×), and Need for Speed (40.11×) over the country average.
Where do Resident Evil 5 fans live in United States?
Resident Evil 5 fans in United States are most concentrated in California (reach 213,304), Texas (reach 161,240), and Florida (reach 99,827). These three regions account for the largest share of the active audience.
What other brands do Resident Evil 5 fans also like?
Beyond Resident Evil 5 itself, the audience over-indexes on Hearthstone (88.54×), Need for Speed (40.11×), Battlefield 4 (58.41×), and Electronic Arts (34.82×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Resident Evil 5. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.