Resident Evil 2 Audience in United States

Resident Evil 2 has an estimated audience of 1,434,861 people in United States. 28.9% are female, 71.1% are male, average age 29.8. Top regions: California, Texas, Florida. Top brand affinities: Resident Evil 5, Twitch, The Last of Us, Resident Evil 3: Nemesis, Resident Evil 6.
The average Resident Evil 2 fan in United States is 29.8 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Resident Evil 5, Twitch, The Last of Us, with strongest over-indexing on Resident Evil 5 (38.4× the country average). Demographically, the Resident Evil 2 audience skews more male with an average age of 29.8, and over-indexes on personality traits such as Patriotism, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Resident Evil 2 fans
| Metric | Value |
|---|---|
| Female | 28.9% |
| Male | 71.1% |
| Average age | 29.8 |
| Estimated audience size | 1,434,861 |
Audience persona
The typical Resident Evil 2 fan in United States is more male, around 29.8 years old, with strong Patriotism tendencies and a notable affinity for Resident Evil 5.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 200,297 | 1.27× |
| Texas | 150,115 | 1.22× |
| Florida | 98,741 | 1.02× |
| New York | 76,517 | 0.95× |
| Illinois | 49,261 | 1.03× |
| Pennsylvania | 48,844 | 1.01× |
| Ohio | 44,809 | 1.01× |
| Arizona | 41,832 | 1.43× |
| Georgia | 40,990 | 0.93× |
| North Carolina | 40,825 | 0.95× |
| Virginia | 37,673 | 1.08× |
| Michigan | 36,842 | 0.98× |
| Washington | 33,477 | 1.16× |
| New Jersey | 31,386 | 0.86× |
| Tennessee | 29,301 | 1.02× |
| Indiana | 29,002 | 1.11× |
| Missouri | 24,761 | 1.07× |
| Colorado | 23,270 | 1.03× |
| Alabama | 22,881 | 1.14× |
| Massachusetts | 22,839 | 0.81× |
| Maryland | 22,681 | 0.92× |
| Kentucky | 22,065 | 1.23× |
| Oklahoma | 20,685 | 1.3× |
| Oregon | 20,171 | 1.23× |
| South Carolina | 19,803 | 0.92× |
| Wisconsin | 19,665 | 0.91× |
| Minnesota | 18,769 | 0.91× |
| Louisiana | 18,766 | 1.01× |
| Nevada | 18,285 | 1.32× |
| Arkansas | 13,811 | 1.17× |
| Kansas | 13,616 | 1.2× |
| Utah | 13,299 | 1.04× |
| Connecticut | 12,918 | 0.9× |
| Iowa | 11,452 | 0.97× |
| Mississippi | 10,925 | 0.92× |
| New Mexico | 8,926 | 1.24× |
| West Virginia | 7,726 | 1.16× |
| Idaho | 6,926 | 0.96× |
| Nebraska | 6,443 | 0.9× |
| New Hampshire | 4,475 | 0.79× |
| Hawaii | 4,392 | 0.71× |
| Maine | 4,267 | 0.83× |
| Rhode Island | 4,012 | 0.88× |
| Alaska | 3,387 | 1.1× |
| Montana | 3,347 | 0.84× |
| Delaware | 3,225 | 0.81× |
| Washington, District of Columbia | 2,844 | 0.66× |
| South Dakota | 2,609 | 0.79× |
| North Dakota | 2,432 | 0.83× |
| Vermont | 1,746 | 0.69× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Resident Evil 5 | 38.4× | Games |
| Twitch | 7.91× | Games |
| The Last of Us | 13.4× | Games |
| Resident Evil 3: Nemesis | 41.01× | Games |
| Resident Evil 6 | 36.51× | Games |
| Uncharted | 19.43× | Games |
| Dave Batista | 13.85× | Movies & TV |
| Resident Evil | 12.35× | Games |
| Dead Rising 3 | 41.6× | Games |
| Dead Rising 4 | 43.54× | Games |
| Dead Rising 2 | 38.5× | Games |
| TikTok | 2.43× | Internet & Social Media |
| Humour | 2.44× | Literature |
| silent hill | 29.1× | Games |
| Dead Rising | 32.49× | Games |
| Gaming | 6.74× | Games |
| Dead Rising 2: Off the Record | 41.08× | Games |
| Yu-Gi-Oh! Trading Card Game | 7.5× | Games |
| Godzilla | 3.5× | Movies & TV |
| Resident Evil (film series) | 11.85× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Patriotism | CONSERVATISM | 2.54 |
| LGBTQ+ Identity | OPEN | 1.79 |
| Early Adopter Mentality | POWER | 1.68 |
| Family Orientation | CONSERVATISM | 1.3 |
| Extroversion | THRILL | 1.19 |
| Community Orientation | OPEN | 1.13 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 31.9% |
| Japan | 7.5% |
| Germany | 6.2% |
See Resident Evil 2 audiences in other countries
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Frequently asked questions
How many fans does Resident Evil 2 have in United States?
Resident Evil 2 has an estimated audience of 1,434,861 people in United States, concentrated in California and Texas.
What is the gender split and age of Resident Evil 2 fans?
28.9% of Resident Evil 2 fans are female, 71.1% are male, with an average age of 29.8 years.
Which brands do Resident Evil 2 fans like most?
Resident Evil 2 fans show strongest brand affinity for Resident Evil 5 (38.4×), Twitch (7.91×), and The Last of Us (13.4×) over the country average.
Where do Resident Evil 2 fans live in United States?
Resident Evil 2 fans in United States are most concentrated in California (reach 200,297), Texas (reach 150,115), and Florida (reach 98,741). These three regions account for the largest share of the active audience.
What other brands do Resident Evil 2 fans also like?
Beyond Resident Evil 2 itself, the audience over-indexes on Twitch (7.91×), The Last of Us (13.4×), Resident Evil 3: Nemesis (41.01×), and Resident Evil 6 (36.51×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Resident Evil 2. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.