A data profile of the people who buy, follow and care about Yu-Gi-Oh! Trading Card Game in United States — modelled from more than twelve digital signal sources. Yu-Gi-Oh! Trading Card Game has an estimated audience of 7,830,433 people in United States.
The average Yu-Gi-Oh! Trading Card Game fan in United States is 28.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon, Collectible card game, Pokémon Trading Card Game, with strongest over-indexing on Pokémon (23.16× the country average).
Demographically, the Yu-Gi-Oh! Trading Card Game audience skews more male with an average age of 28.9, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Yu-Gi-Oh! Trading Card Game fan in United States is more male, around 28.9 years old, with strong Patriotism tendencies and a notable affinity for Pokémon.
The key figures that characterise the Yu-Gi-Oh! Trading Card Game profile in United States.
32.1% are female, 67.9% are male, average age 28.9.
| Metric | Value |
|---|---|
| Female | 32.1% |
| Male | 67.9% |
| Average age | 28.9 |
| Estimated audience size | 7,830,433 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 47% | |
| 20-29 | 25% | |
| 30-39 | 14% | |
| 40-49 | 9% | |
| 50+ | 5% |
of the worldwide Yu-Gi-Oh! Trading Card Game audience comes from United States.
| Country | Share |
|---|---|
| United States | 89.6% |
| Australia | 4.9% |
| Japan | 1.5% |
Where the Yu-Gi-Oh! Trading Card Game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~1M | 1.43× | |
| 02 | Arkansas | ~80K | 1.27× | |
| 03 | Texas | ~800K | 1.21× | |
| 04 | Nevada | ~90K | 1.21× | |
| 05 | Oklahoma | ~100K | 1.20× | |
| 06 | Hawaii | ~40K | 1.18× | |
| 07 | New York | ~500K | 1.17× | |
| 08 | Kentucky | ~100K | 1.16× | |
| 09 | Washington | ~200K | 1.12× | |
| 10 | West Virginia | ~40K | 1.12× | |
| 11 | Arizona | ~200K | 1.09× | |
| 12 | Oregon | ~100K | 1.08× | |
| 13 | Indiana | ~200K | 1.06× | |
| 14 | Illinois | ~300K | 1.04× | |
| 15 | Maryland | ~100K | 1.04× | |
| 16 | Kansas | ~60K | 1.04× | |
| 17 | New Jersey | ~200K | 1.02× | |
| 18 | Virginia | ~200K | 1.02× | |
| 19 | Florida | ~500K | 1.01× | |
| 20 | Pennsylvania | ~300K | 1.01× | |
| 21 | Minnesota | ~100K | 1.01× | |
| 22 | Connecticut | ~80K | 1.01× | |
| 23 | Georgia | ~200K | 1.00× | |
| 24 | Mississippi | ~60K | 1.00× | |
| 25 | Iowa | ~60K | 1.00× | |
| 26 | Nebraska | ~40K | 1.00× | |
| 27 | New Mexico | ~40K | 1.00× | |
| 28 | Ohio | ~200K | 0.99× | |
| 29 | North Carolina | ~200K | 0.99× | |
| 30 | Michigan | ~200K | 0.99× | |
| 31 | Wisconsin | ~100K | 0.99× | |
| 32 | Louisiana | ~100K | 0.99× | |
| 33 | Utah | ~70K | 0.99× | |
| 34 | Rhode Island | ~20K | 0.99× | |
| 35 | Alabama | ~100K | 0.98× | |
| 36 | North Dakota | ~20K | 0.98× | |
| 37 | Alaska | ~20K | 0.97× | |
| 38 | Missouri | ~100K | 0.96× | |
| 39 | Massachusetts | ~100K | 0.95× | |
| 40 | Tennessee | ~100K | 0.94× | |
| 41 | Idaho | ~40K | 0.91× | |
| 42 | South Carolina | ~100K | 0.89× | |
| 43 | Maine | ~20K | 0.89× | |
| 44 | New Hampshire | ~30K | 0.88× | |
| 45 | Delaware | ~20K | 0.88× | |
| 46 | South Dakota | ~20K | 0.87× | |
| 47 | Colorado | ~100K | 0.85× | |
| 48 | Vermont | ~10K | 0.84× | |
| 49 | Montana | ~20K | 0.82× | |
| 50 | Washington, District of Columbia | ~20K | 0.73× |
The strongest cross-interests of the Yu-Gi-Oh! Trading Card Game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Lego Mindstorms | Kids & Family | 63.10× | ||
| 02 | Pokémon Trading Card Game | Games | 31.52× | ||
| 03 | Collectible card game | Games | 28.85× | ||
| 04 | Lego Ninjago | Kids & Family | 25.38× | ||
| 05 | Pokémon | Games | 23.16× | ||
| 06 | Pokémon Go | Games | 16.46× | ||
| 07 | Magic: The Gathering | Games | 15.87× | ||
| 08 | The Legend of Zelda | Games | 10.82× | ||
| 09 | Funimation | Movies & TV | 10.33× | ||
| 10 | Guardians of the Galaxy (film) | Movies & TV | 10.07× | ||
| 11 | Anime and manga fandom | Literature | 8.83× | ||
| 12 | Retrogaming | Games | 8.52× | ||
| 13 | Action role-playing game | Games | 6.59× | ||
| 14 | Otaku | Literature | 6.21× | ||
| 15 | GameStop | Games | 5.63× | ||
| 16 | Tabletop game | Games | 5.46× | ||
| 17 | Manga | Literature | 5.16× | ||
| 18 | Mobile game | Games | 3.86× | ||
| 19 | Comics | Literature | 3.70× | ||
| 20 | Superman | Movies & TV | 2.50× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.35× | |
| Early Adopter Mentality | POWER | 1.66× | |
| Individualism | JOY | 1.39× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.48× | |
| DIY Mentality | THRILL | 0.65× | |
| Career Orientation | POWER | 0.74× |
Yu-Gi-Oh! Trading Card Game has an estimated audience of 7,830,433 people in United States, concentrated in California and Texas.
32.1% of Yu-Gi-Oh! Trading Card Game fans are female, 67.9% are male, with an average age of 28.9 years.
Yu-Gi-Oh! Trading Card Game fans show strongest brand affinity for Pokémon (23.16×), Collectible card game (28.85×), and Pokémon Trading Card Game (31.52×) over the country average.
Yu-Gi-Oh! Trading Card Game fans in United States are most concentrated in California (reach ~1M), Texas (reach ~800K), and Florida (reach ~500K). These three regions account for the largest share of the active audience.
Beyond Yu-Gi-Oh! Trading Card Game itself, the audience over-indexes on Collectible card game (28.85×), Pokémon Trading Card Game (31.52×), Anime and manga fandom (8.83×), and Magic: The Gathering (15.87×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Yu-Gi-Oh! Trading Card Game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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