A data profile of the people who buy, follow and care about Pokémon Go in United States — modelled from more than twelve digital signal sources. Pokémon Go has an estimated audience of 3,665,776 people in United States.
The average Pokémon Go fan in United States is 27.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon (video game series), Yu-Gi-Oh! Trading Card Game, Pokémon, with strongest over-indexing on Pokémon (video game series) (15.85× the country average).
Demographically, the Pokémon Go audience skews more male with an average age of 27.0, and over-indexes on personality traits such as Extroversion, Pet Ownership.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Pokémon Go fan in United States is more male, around 27.0 years old, with strong Extroversion tendencies and a notable affinity for Pokémon (video game series).
The key figures that characterise the Pokémon Go profile in United States.
44.3% are female, 55.7% are male, average age 27.0.
| Metric | Value |
|---|---|
| Female | 44.3% |
| Male | 55.7% |
| Average age | 27.0 |
| Estimated audience size | 3,665,776 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 53% | |
| 20-29 | 27% | |
| 30-39 | 11% | |
| 40-49 | 6% | |
| 50+ | 3% |
Where the Pokémon Go audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hawaii | ~30K | 1.71× | |
| 02 | California | ~600K | 1.43× | |
| 03 | Washington | ~100K | 1.41× | |
| 04 | Utah | ~50K | 1.41× | |
| 05 | Oregon | ~60K | 1.37× | |
| 06 | Alaska | ~10K | 1.23× | |
| 07 | Oklahoma | ~50K | 1.17× | |
| 08 | Idaho | ~20K | 1.15× | |
| 09 | Arizona | ~90K | 1.14× | |
| 10 | Florida | ~300K | 1.12× | |
| 11 | New Mexico | ~20K | 1.09× | |
| 12 | Ohio | ~100K | 1.08× | |
| 13 | Nevada | ~40K | 1.07× | |
| 14 | Texas | ~300K | 1.05× | |
| 15 | Michigan | ~100K | 1.05× | |
| 16 | Minnesota | ~60K | 1.05× | |
| 17 | Illinois | ~100K | 1.03× | |
| 18 | Missouri | ~60K | 1.03× | |
| 19 | Indiana | ~70K | 1.02× | |
| 20 | Wisconsin | ~60K | 1.02× | |
| 21 | West Virginia | ~20K | 1.02× | |
| 22 | New Hampshire | ~10K | 1.02× | |
| 23 | Kentucky | ~50K | 1.00× | |
| 24 | Iowa | ~30K | 1.00× | |
| 25 | North Dakota | ~8K | 1.00× | |
| 26 | Nebraska | ~20K | 0.99× | |
| 27 | Pennsylvania | ~100K | 0.97× | |
| 28 | Kansas | ~30K | 0.97× | |
| 29 | Colorado | ~50K | 0.95× | |
| 30 | Arkansas | ~30K | 0.95× | |
| 31 | Maine | ~10K | 0.95× | |
| 32 | Virginia | ~80K | 0.94× | |
| 33 | Massachusetts | ~70K | 0.94× | |
| 34 | New York | ~200K | 0.91× | |
| 35 | Rhode Island | ~10K | 0.91× | |
| 36 | North Carolina | ~100K | 0.90× | |
| 37 | Maryland | ~60K | 0.89× | |
| 38 | Connecticut | ~30K | 0.89× | |
| 39 | New Jersey | ~80K | 0.87× | |
| 40 | Montana | ~9K | 0.86× | |
| 41 | South Dakota | ~7K | 0.86× | |
| 42 | Tennessee | ~60K | 0.85× | |
| 43 | Louisiana | ~40K | 0.83× | |
| 44 | Delaware | ~8K | 0.82× | |
| 45 | South Carolina | ~40K | 0.81× | |
| 46 | Vermont | ~5K | 0.80× | |
| 47 | Georgia | ~90K | 0.79× | |
| 48 | Alabama | ~40K | 0.79× | |
| 49 | Mississippi | ~20K | 0.71× | |
| 50 | Washington, District of Columbia | ~7K | 0.63× |
The strongest cross-interests of the Pokémon Go audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Yu-Gi-Oh! Trading Card Game | Games | 16.46× | ||
| 02 | Pokémon (video game series) | Games | 15.85× | ||
| 03 | Pokémon Trading Card Game | Games | 14.01× | ||
| 04 | Webtoon | Internet & Social Media | 11.43× | ||
| 05 | Yu-Gi-Oh! | Literature | 11.08× | ||
| 06 | Fairy Tail | Literature | 10.28× | ||
| 07 | Animal Crossing | Games | 10.23× | ||
| 08 | Hunter × Hunter | Literature | 8.61× | ||
| 09 | Collectible card game | Games | 8.06× | ||
| 10 | Tabletop role-playing game | Games | 7.94× | ||
| 11 | Otaku | Literature | 7.52× | ||
| 12 | Warriors (novel series) | Literature | 7.12× | ||
| 13 | Pokémon | Games | 6.92× | ||
| 14 | Anime convention | Literature | 4.64× | ||
| 15 | Anime and manga fandom | Literature | 4.49× | ||
| 16 | Godzilla | Movies & TV | 4.15× | ||
| 17 | Anime movies | Movies & TV | 3.69× | ||
| 18 | Humour | Literature | 2.81× | ||
| 19 | Superman | Movies & TV | 2.42× | ||
| 20 | Food and drink | Food & Beverages | 1.70× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.53× | |
| Pet Ownership | JOY | 1.49× | |
| Early Adopter Mentality | POWER | 1.35× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.49× | |
| Career Orientation | POWER | 0.65× | |
| Community Orientation | OPEN | 0.71× |
Pokémon Go has an estimated audience of 3,665,776 people in United States, concentrated in California and Texas.
44.3% of Pokémon Go fans are female, 55.7% are male, with an average age of 27.0 years.
Pokémon Go fans show strongest brand affinity for Pokémon (video game series) (15.85×), Yu-Gi-Oh! Trading Card Game (16.46×), and Pokémon (6.92×) over the country average.
Pokémon Go fans in United States are most concentrated in California (reach ~600K), Texas (reach ~300K), and Florida (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Pokémon Go itself, the audience over-indexes on Yu-Gi-Oh! Trading Card Game (16.46×), Pokémon (6.92×), Otaku (7.52×), and Warriors (novel series) (7.12×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Pokémon Go. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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