A data profile of the people who buy, follow and care about God of War (video game) in United States — modelled from more than twelve digital signal sources. God of War (video game) has an estimated audience of 1,594,384 people in United States.
The average God of War (video game) fan in United States is 26.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Kit Harington, Kelly Osbourne, Micro Center, with strongest over-indexing on Kit Harington (39.42× the country average).
Demographically, the God of War (video game) audience skews more male with an average age of 26.3, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical God of War (video game) fan in United States is more male, around 26.3 years old, with strong Patriotism tendencies and a notable affinity for Kit Harington.
The key figures that characterise the God of War (video game) profile in United States.
28.9% are female, 71.1% are male, average age 26.3.
| Metric | Value |
|---|---|
| Female | 28.9% |
| Male | 71.1% |
| Average age | 26.3 |
| Estimated audience size | 1,594,384 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 59% | |
| 20-29 | 21% | |
| 30-39 | 11% | |
| 40-49 | 6% | |
| 50+ | 3% |
of the worldwide God of War (video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 43.5% |
| Taiwan | 4.9% |
| Romania | 4.2% |
Where the God of War (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~20K | 1.14× | |
| 02 | Kentucky | ~20K | 1.11× | |
| 03 | Oklahoma | ~20K | 1.11× | |
| 04 | Alaska | ~4K | 1.10× | |
| 05 | Indiana | ~30K | 1.09× | |
| 06 | Texas | ~100K | 1.08× | |
| 07 | Ohio | ~50K | 1.08× | |
| 08 | Arizona | ~30K | 1.05× | |
| 09 | Nebraska | ~8K | 1.05× | |
| 10 | West Virginia | ~8K | 1.05× | |
| 11 | Arkansas | ~10K | 1.04× | |
| 12 | Louisiana | ~20K | 1.03× | |
| 13 | Nevada | ~20K | 1.03× | |
| 14 | Mississippi | ~10K | 1.03× | |
| 15 | Kansas | ~10K | 1.03× | |
| 16 | New Mexico | ~8K | 1.03× | |
| 17 | Virginia | ~40K | 1.02× | |
| 18 | Iowa | ~10K | 1.02× | |
| 19 | Idaho | ~8K | 1.02× | |
| 20 | Hawaii | ~7K | 1.02× | |
| 21 | North Dakota | ~3K | 1.01× | |
| 22 | Washington | ~30K | 1.00× | |
| 23 | Missouri | ~30K | 1.00× | |
| 24 | Colorado | ~30K | 1.00× | |
| 25 | Oregon | ~20K | 1.00× | |
| 26 | California | ~200K | 0.99× | |
| 27 | North Carolina | ~50K | 0.99× | |
| 28 | Rhode Island | ~5K | 0.99× | |
| 29 | South Dakota | ~4K | 0.99× | |
| 30 | Georgia | ~50K | 0.98× | |
| 31 | Michigan | ~40K | 0.98× | |
| 32 | Delaware | ~4K | 0.98× | |
| 33 | Vermont | ~3K | 0.98× | |
| 34 | Pennsylvania | ~50K | 0.97× | |
| 35 | South Carolina | ~20K | 0.97× | |
| 36 | Montana | ~4K | 0.97× | |
| 37 | Wisconsin | ~20K | 0.96× | |
| 38 | Connecticut | ~20K | 0.96× | |
| 39 | Maine | ~5K | 0.96× | |
| 40 | Alabama | ~20K | 0.95× | |
| 41 | Minnesota | ~20K | 0.94× | |
| 42 | New Hampshire | ~6K | 0.94× | |
| 43 | Illinois | ~50K | 0.93× | |
| 44 | Tennessee | ~30K | 0.93× | |
| 45 | Florida | ~100K | 0.92× | |
| 46 | Maryland | ~20K | 0.90× | |
| 47 | New York | ~80K | 0.89× | |
| 48 | Massachusetts | ~30K | 0.89× | |
| 49 | Washington, District of Columbia | ~4K | 0.89× | |
| 50 | New Jersey | ~40K | 0.88× |
The strongest cross-interests of the God of War (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Kit Harington | Movies & TV | 39.42× | ||
| 02 | Bloodborne | Games | 24.85× | ||
| 03 | Kelly Osbourne | Music & Radio | 20.00× | ||
| 04 | Mary Elizabeth Winstead | Movies & TV | 17.94× | ||
| 05 | Red Dead Redemption | Games | 17.60× | ||
| 06 | Battlefield (series) | Games | 17.13× | ||
| 07 | Micro Center | Shopping | 15.40× | ||
| 08 | Emilia Clarke | Movies & TV | 14.13× | ||
| 09 | Assassin's Creed | Games | 13.85× | ||
| 10 | Taron Egerton | Movies & TV | 11.03× | ||
| 11 | Action role-playing game | Games | 10.59× | ||
| 12 | Collectible card game | Games | 9.04× | ||
| 13 | Retrogaming | Games | 7.75× | ||
| 14 | Action-adventure game | Games | 7.02× | ||
| 15 | Pokémon | Games | 6.94× | ||
| 16 | Massively multiplayer online games | Games | 6.35× | ||
| 17 | Call of Duty | Games | 5.89× | ||
| 18 | Anime and manga fandom | Literature | 5.13× | ||
| 19 | Mobile game | Games | 4.19× | ||
| 20 | Superman | Movies & TV | 2.92× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.07× | |
| Early Adopter Mentality | POWER | 1.95× | |
| Family Orientation | CONSERVATISM | 1.82× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.58× | |
| Design Affinity | PREMIUM | 0.61× | |
| Sustainability | BALANCE | 0.65× |
God of War (video game) has an estimated audience of 1,594,384 people in United States, concentrated in California and Texas.
28.9% of God of War (video game) fans are female, 71.1% are male, with an average age of 26.3 years.
God of War (video game) fans show strongest brand affinity for Kit Harington (39.42×), Kelly Osbourne (20×), and Micro Center (15.4×) over the country average.
God of War (video game) fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond God of War (video game) itself, the audience over-indexes on Kelly Osbourne (20×), Micro Center (15.4×), Assassin's Creed (13.85×), and Action role-playing game (10.59×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for God of War (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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