A data profile of the people who buy, follow and care about Anime movies in United States — modelled from more than twelve digital signal sources. Anime movies has an estimated audience of 47,692,477 people in United States.
The average Anime movies fan in United States is 31.7 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Beauty, Superman, Anime convention, with strongest over-indexing on Beauty (1.57× the country average).
Demographically, the Anime movies audience skews balanced with an average age of 31.7, and over-indexes on personality traits such as Extroversion, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Anime movies fan in United States is balanced, around 31.7 years old, with strong Extroversion tendencies and a notable affinity for Beauty.
The key figures that characterise the Anime movies profile in United States.
45.5% are female, 54.5% are male, average age 31.7.
| Metric | Value |
|---|---|
| Female | 45.5% |
| Male | 54.5% |
| Average age | 31.7 |
| Estimated audience size | 47,692,477 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 24% | |
| 30-39 | 15% | |
| 40-49 | 12% | |
| 50+ | 10% |
of the worldwide Anime movies audience comes from United States.
| Country | Share |
|---|---|
| United States | 17.2% |
| China | 10.4% |
| Japan | 9.5% |
Where the Anime movies audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Texas | ~5M | 1.28× | |
| 02 | California | ~6.5M | 1.26× | |
| 03 | Hawaii | ~200K | 1.20× | |
| 04 | Oklahoma | ~600K | 1.19× | |
| 05 | Georgia | ~1.5M | 1.16× | |
| 06 | Washington | ~1M | 1.16× | |
| 07 | Nevada | ~500K | 1.15× | |
| 08 | New Mexico | ~300K | 1.14× | |
| 09 | Utah | ~500K | 1.12× | |
| 10 | Oregon | ~600K | 1.11× | |
| 11 | Arkansas | ~400K | 1.11× | |
| 12 | Kansas | ~400K | 1.11× | |
| 13 | North Carolina | ~1.5M | 1.10× | |
| 14 | Arizona | ~1M | 1.09× | |
| 15 | Nebraska | ~300K | 1.09× | |
| 16 | Idaho | ~300K | 1.07× | |
| 17 | Alaska | ~100K | 1.07× | |
| 18 | Minnesota | ~700K | 1.06× | |
| 19 | South Dakota | ~100K | 1.05× | |
| 20 | Virginia | ~1M | 1.03× | |
| 21 | Indiana | ~900K | 1.03× | |
| 22 | Mississippi | ~400K | 1.02× | |
| 23 | Maryland | ~800K | 1.01× | |
| 24 | Missouri | ~800K | 1.01× | |
| 25 | Alabama | ~700K | 0.99× | |
| 26 | Illinois | ~1.5M | 0.98× | |
| 27 | Colorado | ~700K | 0.98× | |
| 28 | Kentucky | ~600K | 0.98× | |
| 29 | Florida | ~3M | 0.97× | |
| 30 | Pennsylvania | ~1.5M | 0.97× | |
| 31 | New York | ~2.5M | 0.96× | |
| 32 | South Carolina | ~700K | 0.96× | |
| 33 | Louisiana | ~600K | 0.96× | |
| 34 | Michigan | ~1M | 0.94× | |
| 35 | Iowa | ~400K | 0.94× | |
| 36 | Tennessee | ~900K | 0.93× | |
| 37 | Massachusetts | ~900K | 0.93× | |
| 38 | New Jersey | ~1M | 0.92× | |
| 39 | Delaware | ~100K | 0.92× | |
| 40 | North Dakota | ~90K | 0.92× | |
| 41 | Ohio | ~1.5M | 0.91× | |
| 42 | Wisconsin | ~600K | 0.88× | |
| 43 | Connecticut | ~400K | 0.87× | |
| 44 | Montana | ~100K | 0.87× | |
| 45 | Rhode Island | ~100K | 0.86× | |
| 46 | West Virginia | ~200K | 0.84× | |
| 47 | Vermont | ~70K | 0.82× | |
| 48 | Maine | ~100K | 0.81× | |
| 49 | Washington, District of Columbia | ~100K | 0.78× | |
| 50 | New Hampshire | ~100K | 0.77× |
The strongest cross-interests of the Anime movies audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Warriors (novel series) | Literature | 3.25× | ||
| 02 | Tabletop role-playing game | Games | 2.94× | ||
| 03 | Anime convention | Literature | 2.69× | ||
| 04 | Japanese art | Arts & Culture | 2.63× | ||
| 05 | Anime and manga fandom | Literature | 2.58× | ||
| 06 | Crunchyroll | Games | 2.57× | ||
| 07 | Gaming computer | Technology & Electronics | 2.54× | ||
| 08 | Twitch | Games | 2.44× | ||
| 09 | Pokémon (video game series) | Games | 2.31× | ||
| 10 | Manga | Literature | 2.20× | ||
| 11 | South Korea | Travel & Leisure | 2.14× | ||
| 12 | Godzilla | Movies & TV | 1.88× | ||
| 13 | Pokémon | Games | 1.83× | ||
| 14 | Japan | Travel & Leisure | 1.80× | ||
| 15 | Role-playing games | Games | 1.76× | ||
| 16 | Gamer | Games | 1.72× | ||
| 17 | Mobile game | Games | 1.68× | ||
| 18 | Beauty | Beauty & Wellness | 1.57× | ||
| 19 | Superman | Movies & TV | 1.54× | ||
| 20 | Peacemaker | Movies & TV | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.09× | |
| Early Adopter Mentality | POWER | 1.06× | |
| Social Media Usage | JOY | 1.05× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.65× | |
| Community Orientation | OPEN | 0.69× | |
| Career Orientation | POWER | 0.70× |
Anime movies has an estimated audience of 47,692,477 people in United States, concentrated in California and Texas.
45.5% of Anime movies fans are female, 54.5% are male, with an average age of 31.7 years.
Anime movies fans show strongest brand affinity for Beauty (1.57×), Superman (1.54×), and Anime convention (2.69×) over the country average.
Anime movies fans in United States are most concentrated in California (reach ~6.5M), Texas (reach ~5M), and Florida (reach ~3M). These three regions account for the largest share of the active audience.
Beyond Anime movies itself, the audience over-indexes on Superman (1.54×), Anime convention (2.69×), Warriors (novel series) (3.25×), and Twitch (2.44×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Anime movies. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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