Rascasse Audience Intelligence

Anime movies Audience in Italy

A data profile of the people who buy, follow and care about Anime movies in Italy — modelled from more than twelve digital signal sources. Anime movies has an estimated audience of 12,066,378 people in Italy.

The average Anime movies fan in Italy is 37.2 years old, balanced, and lives primarily in Lombardy.

The audience is concentrated in Lombardy, Lazio, Campania.

Top brand affinities include Twitch, Gaming computer, Manga, with strongest over-indexing on Twitch (1.88× the country average).

Demographically, the Anime movies audience skews balanced with an average age of 37.2, and over-indexes on personality traits such as Social Media Usage, Pet Ownership.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 20 regions tracked by Rascasse.

The typical Anime movies fan in Italy is balanced, around 37.2 years old, with strong Social Media Usage tendencies and a notable affinity for Twitch.

Category: Movies & TV · Type: Topic · Subtype: Movie genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Anime movies profile in Italy.

Audience size
12.1M
in Italy
Gender
47.4%
52.6% male
Age
37.2
average years
Country rank
#374
Topic in Italy
Fig. 01

Search interest · 12-month trend

+6%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Anime movies fans

47.4% are female, 52.6% are male, average age 37.2.

Fig. 02

Gender split

47.4%
Female
52.6%
Male
Demographic split for Anime movies audience in Italy
MetricValue
Female47.4%
Male52.6%
Average age37.2
Estimated audience size12,066,378
Fig. 03

Age distribution

Ø 37.2
average years
Age distribution of the Anime movies audience in Italy
Age bracketShare%
16-1927%
20-2920%
30-3917%
40-4917%
50+19%
Fig. 04

Worldwide distribution

4.3%

of the worldwide Anime movies audience comes from Italy.

Worldwide audience distribution share by country for Anime movies
CountryShare
United States17.2%
China10.4%
Japan9.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Italy average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Anime movies audience in Italy is strongest.

Fig. 05

Top regions by affinity

Anime movies fans by region: top regions in Italy
#RegionReachAffinity×
01Lombardy~3M1.38×
02Lazio~1.5M1.13×
03Emilia-Romagna~1M1.12×
04Veneto~1M1.11×
05Aosta Valley~30K1.10×
06Tuscany~800K1.05×
07Trentino-Alto Adige/Südtirol~200K1.05×
08Molise~60K1.04×
09Friuli-Venezia Giulia~200K1.03×
10Campania~1.5M1.01×
11Piedmont~900K0.99×
12Liguria~300K0.98×
13Basilicata~100K0.98×
14Umbria~200K0.95×
15Marche~300K0.94×
16Sicilia~1M0.92×
17Abruzzo~200K0.92×
18Calabria~300K0.91×
19Sardinia~300K0.90×
20Puglia~700K0.87×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Anime movies audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Anime movies audience
#·InterestCategoryAffinity×
01CrunchyrollGames2.39×
02Gaming computerTechnology & Electronics2.22×
03Anime conventionLiterature1.97×
04Epic GamesGames1.97×
05Anime and manga fandomLiterature1.91×
06Home businessBusiness & Career1.89×
07TwitchGames1.88×
08PC gameGames1.88×
09Japanese artArts & Culture1.82×
10FortniteGames1.80×
11Underground hip hopMusic & Radio1.75×
12Japanese popular cultureTravel & Leisure1.72×
13Emotional intelligenceHealth1.68×
14Affiliate marketingBusiness & Career1.66×
15PokémonGames1.61×
16TokyoTravel & Leisure1.59×
17MangaLiterature1.55×
18UniqloShopping1.53×
19GamerGames1.52×
20FIFA (video game series)Games1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Anime movies audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Anime movies audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.03×
Pet OwnershipJOY0.99×
ExtroversionTHRILL0.97×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Anime movies audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.74×
Quality AwarenessPREMIUM0.75×
Career OrientationPOWER0.77×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Anime movies have in Italy?

Anime movies has an estimated audience of 12,066,378 people in Italy, concentrated in Lombardy and Lazio.

02

What is the gender split and age of Anime movies fans?

47.4% of Anime movies fans are female, 52.6% are male, with an average age of 37.2 years.

03

Which brands do Anime movies fans like most?

Anime movies fans show strongest brand affinity for Twitch (1.88×), Gaming computer (2.22×), and Manga (1.55×) over the country average.

04

Where do Anime movies fans live in Italy?

Anime movies fans in Italy are most concentrated in Lombardy (reach ~3M), Lazio (reach ~1.5M), and Campania (reach ~1.5M). These three regions account for the largest share of the active audience.

05

What other brands do Anime movies fans also like?

Beyond Anime movies itself, the audience over-indexes on Gaming computer (2.22×), Manga (1.55×), Anime and manga fandom (1.91×), and Home business (1.89×) compared to the Italy average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Italy who actively search for Anime movies. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Italy. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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