Rascasse Audience Intelligence

Anime movies Audience in India

A data profile of the people who buy, follow and care about Anime movies in India — modelled from more than twelve digital signal sources. Anime movies has an estimated audience of 6,862,022 people in India.

The average Anime movies fan in India is 29.6 years old, more male, and lives primarily in Maharashtra.

The audience is concentrated in Maharashtra, Uttar Pradesh, Kerala.

Top brand affinities include Superman, Massively multiplayer online games, Massively multiplayer online role-playing games, with strongest over-indexing on Superman (1.58× the country average).

Demographically, the Anime movies audience skews more male with an average age of 29.6, and over-indexes on personality traits such as Pet Ownership, Extroversion.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 29 regions tracked by Rascasse.

The typical Anime movies fan in India is more male, around 29.6 years old, with strong Pet Ownership tendencies and a notable affinity for Superman.

Category: Movies & TV · Type: Topic · Subtype: Movie genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Anime movies profile in India.

Audience size
6.9M
in India
Gender
28.2%
71.8% male
Age
29.6
average years
Country rank
#771
Topic in India
Fig. 01

Search interest · 12-month trend

+4%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Anime movies fans

28.2% are female, 71.8% are male, average age 29.6.

Fig. 02

Gender split

28.2%
Female
71.8%
Male
Demographic split for Anime movies audience in India
MetricValue
Female28.2%
Male71.8%
Average age29.6
Estimated audience size6,862,022
Fig. 03

Age distribution

Ø 29.6
average years
Age distribution of the Anime movies audience in India
Age bracketShare%
16-1945%
20-2925%
30-3915%
40-498%
50+7%
Fig. 04

Worldwide distribution

2.5%

of the worldwide Anime movies audience comes from India.

Worldwide audience distribution share by country for Anime movies
CountryShare
United States17.2%
China10.4%
Japan9.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the India average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Anime movies audience in India is strongest.

Fig. 05

Top regions by affinity

Anime movies fans by region: top regions in India
#RegionReachAffinity×
01Kerala~200K2.19×
02Manipur~10K1.49×
03Nagaland~7K1.47×
04Meghalaya~10K1.43×
05Arunachal Pradesh~6K1.35×
06Tamil Nadu~200K1.15×
07Tripura~10K1.11×
08Mizoram~5K1.11×
09Assam~80K1.10×
10Sikkim~3K1.07×
11Karnataka~200K1.02×
12Chhattisgarh~40K1.00×
13Uttarakhand~30K0.98×
14Jharkhand~60K0.96×
15Goa~7K0.94×
16Odisha~70K0.92×
17Maharashtra~300K0.90×
18West Bengal~200K0.87×
19Madhya Pradesh~100K0.82×
20Andhra Pradesh~70K0.78×
21Telangana~80K0.76×
22Gujarat~100K0.75×
23Uttar Pradesh~200K0.74×
24Himachal Pradesh~20K0.71×
25Rajasthan~100K0.67×
26Bihar~90K0.67×
27Punjab (region)~60K0.62×
28Haryana~50K0.60×
29Jammu and Kashmir~20K0.52×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Anime movies audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Anime movies audience
#·InterestCategoryAffinity×
01Angela White (athlete)Movies & TV2.60×
02One PieceMovies & TV2.17×
03Tabletop gameGames1.89×
04Massively multiplayer online role-playing gamesGames1.85×
05BTSMusic & Radio1.85×
06MangaLiterature1.85×
07Massively multiplayer online gamesGames1.81×
08Browser gamesGames1.78×
09JapanTravel & Leisure1.70×
10Spider-ManMovies & TV1.69×
11Ayesha KhanMovies & TV1.65×
12Simulation gamesGames1.62×
13South KoreaTravel & Leisure1.60×
14Block BMusic & Radio1.59×
15SupermanMovies & TV1.58×
16Casino gamesGames1.58×
17SeoulTravel & Leisure1.56×
18Strategy gamesGames1.55×
19Non-fiction booksLiterature1.54×
20Role-playing gamesGames1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Anime movies audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Anime movies audience · What stands out
TraitClusterDeviationScore
Pet OwnershipJOY1.09×
ExtroversionTHRILL1.06×
Social Media UsageJOY1.00×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Anime movies audience · Rather not
TraitClusterDeviationScore
Need for SecurityCONSERVATISM0.76×
Convenience OrientationPREMIUM0.78×
Quality AwarenessPREMIUM0.80×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Anime movies have in India?

Anime movies has an estimated audience of 6,862,022 people in India, concentrated in Maharashtra and Uttar Pradesh.

02

What is the gender split and age of Anime movies fans?

28.2% of Anime movies fans are female, 71.8% are male, with an average age of 29.6 years.

03

Which brands do Anime movies fans like most?

Anime movies fans show strongest brand affinity for Superman (1.58×), Massively multiplayer online games (1.81×), and Massively multiplayer online role-playing games (1.85×) over the country average.

04

Where do Anime movies fans live in India?

Anime movies fans in India are most concentrated in Maharashtra (reach ~300K), Uttar Pradesh (reach ~200K), and Kerala (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Anime movies fans also like?

Beyond Anime movies itself, the audience over-indexes on Massively multiplayer online games (1.81×), Massively multiplayer online role-playing games (1.85×), Angela White (athlete) (2.6×), and Casino games (1.58×) compared to the India average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in India who actively search for Anime movies. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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