A data profile of the people who buy, follow and care about Anime movies in India — modelled from more than twelve digital signal sources. Anime movies has an estimated audience of 6,862,022 people in India.
The average Anime movies fan in India is 29.6 years old, more male, and lives primarily in Maharashtra.
The audience is concentrated in Maharashtra, Uttar Pradesh, Kerala.
Top brand affinities include Superman, Massively multiplayer online games, Massively multiplayer online role-playing games, with strongest over-indexing on Superman (1.58× the country average).
Demographically, the Anime movies audience skews more male with an average age of 29.6, and over-indexes on personality traits such as Pet Ownership, Extroversion.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 29 regions tracked by Rascasse.
The typical Anime movies fan in India is more male, around 29.6 years old, with strong Pet Ownership tendencies and a notable affinity for Superman.
The key figures that characterise the Anime movies profile in India.
28.2% are female, 71.8% are male, average age 29.6.
| Metric | Value |
|---|---|
| Female | 28.2% |
| Male | 71.8% |
| Average age | 29.6 |
| Estimated audience size | 6,862,022 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 45% | |
| 20-29 | 25% | |
| 30-39 | 15% | |
| 40-49 | 8% | |
| 50+ | 7% |
of the worldwide Anime movies audience comes from India.
| Country | Share |
|---|---|
| United States | 17.2% |
| China | 10.4% |
| Japan | 9.5% |
Where the Anime movies audience in India is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kerala | ~200K | 2.19× | |
| 02 | Manipur | ~10K | 1.49× | |
| 03 | Nagaland | ~7K | 1.47× | |
| 04 | Meghalaya | ~10K | 1.43× | |
| 05 | Arunachal Pradesh | ~6K | 1.35× | |
| 06 | Tamil Nadu | ~200K | 1.15× | |
| 07 | Tripura | ~10K | 1.11× | |
| 08 | Mizoram | ~5K | 1.11× | |
| 09 | Assam | ~80K | 1.10× | |
| 10 | Sikkim | ~3K | 1.07× | |
| 11 | Karnataka | ~200K | 1.02× | |
| 12 | Chhattisgarh | ~40K | 1.00× | |
| 13 | Uttarakhand | ~30K | 0.98× | |
| 14 | Jharkhand | ~60K | 0.96× | |
| 15 | Goa | ~7K | 0.94× | |
| 16 | Odisha | ~70K | 0.92× | |
| 17 | Maharashtra | ~300K | 0.90× | |
| 18 | West Bengal | ~200K | 0.87× | |
| 19 | Madhya Pradesh | ~100K | 0.82× | |
| 20 | Andhra Pradesh | ~70K | 0.78× | |
| 21 | Telangana | ~80K | 0.76× | |
| 22 | Gujarat | ~100K | 0.75× | |
| 23 | Uttar Pradesh | ~200K | 0.74× | |
| 24 | Himachal Pradesh | ~20K | 0.71× | |
| 25 | Rajasthan | ~100K | 0.67× | |
| 26 | Bihar | ~90K | 0.67× | |
| 27 | Punjab (region) | ~60K | 0.62× | |
| 28 | Haryana | ~50K | 0.60× | |
| 29 | Jammu and Kashmir | ~20K | 0.52× |
The strongest cross-interests of the Anime movies audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Angela White (athlete) | Movies & TV | 2.60× | ||
| 02 | One Piece | Movies & TV | 2.17× | ||
| 03 | Tabletop game | Games | 1.89× | ||
| 04 | Massively multiplayer online role-playing games | Games | 1.85× | ||
| 05 | BTS | Music & Radio | 1.85× | ||
| 06 | Manga | Literature | 1.85× | ||
| 07 | Massively multiplayer online games | Games | 1.81× | ||
| 08 | Browser games | Games | 1.78× | ||
| 09 | Japan | Travel & Leisure | 1.70× | ||
| 10 | Spider-Man | Movies & TV | 1.69× | ||
| 11 | Ayesha Khan | Movies & TV | 1.65× | ||
| 12 | Simulation games | Games | 1.62× | ||
| 13 | South Korea | Travel & Leisure | 1.60× | ||
| 14 | Block B | Music & Radio | 1.59× | ||
| 15 | Superman | Movies & TV | 1.58× | ||
| 16 | Casino games | Games | 1.58× | ||
| 17 | Seoul | Travel & Leisure | 1.56× | ||
| 18 | Strategy games | Games | 1.55× | ||
| 19 | Non-fiction books | Literature | 1.54× | ||
| 20 | Role-playing games | Games | 1.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 1.09× | |
| Extroversion | THRILL | 1.06× | |
| Social Media Usage | JOY | 1.00× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 0.76× | |
| Convenience Orientation | PREMIUM | 0.78× | |
| Quality Awareness | PREMIUM | 0.80× |
Anime movies has an estimated audience of 6,862,022 people in India, concentrated in Maharashtra and Uttar Pradesh.
28.2% of Anime movies fans are female, 71.8% are male, with an average age of 29.6 years.
Anime movies fans show strongest brand affinity for Superman (1.58×), Massively multiplayer online games (1.81×), and Massively multiplayer online role-playing games (1.85×) over the country average.
Anime movies fans in India are most concentrated in Maharashtra (reach ~300K), Uttar Pradesh (reach ~200K), and Kerala (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Anime movies itself, the audience over-indexes on Massively multiplayer online games (1.81×), Massively multiplayer online role-playing games (1.85×), Angela White (athlete) (2.6×), and Casino games (1.58×) compared to the India average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in India who actively search for Anime movies. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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