Rascasse Audience Intelligence

Anime movies Audience in Brazil

A data profile of the people who buy, follow and care about Anime movies in Brazil — modelled from more than twelve digital signal sources. Anime movies has an estimated audience of 9,863,075 people in Brazil.

The average Anime movies fan in Brazil is 36.5 years old, balanced, and lives primarily in São Paulo.

The audience is concentrated in São Paulo, Rio de Janeiro, Minas Gerais.

Top brand affinities include Harry Potter, Superman, Mobile game, with strongest over-indexing on Harry Potter (1.76× the country average).

Demographically, the Anime movies audience skews balanced with an average age of 36.5, and over-indexes on personality traits such as Extroversion, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 27 regions tracked by Rascasse.

The typical Anime movies fan in Brazil is balanced, around 36.5 years old, with strong Extroversion tendencies and a notable affinity for Harry Potter.

Category: Movies & TV · Type: Topic · Subtype: Movie genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Anime movies profile in Brazil.

Audience size
9.9M
in Brazil
Gender
50.3%
49.7% male
Age
36.5
average years
Country rank
#569
Topic in Brazil
Fig. 01

Search interest · 12-month trend

+129%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Anime movies fans

50.3% are female, 49.7% are male, average age 36.5.

Fig. 02

Gender split

50.3%
Female
49.7%
Male
Demographic split for Anime movies audience in Brazil
MetricValue
Female50.3%
Male49.7%
Average age36.5
Estimated audience size9,863,075
Fig. 03

Age distribution

Ø 36.5
average years
Age distribution of the Anime movies audience in Brazil
Age bracketShare%
16-1925%
20-2924%
30-3918%
40-4915%
50+17%
Fig. 04

Worldwide distribution

3.6%

of the worldwide Anime movies audience comes from Brazil.

Worldwide audience distribution share by country for Anime movies
CountryShare
United States17.2%
China10.4%
Japan9.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Brazil average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Anime movies audience in Brazil is strongest.

Fig. 05

Top regions by affinity

Anime movies fans by region: top regions in Brazil
#RegionReachAffinity×
01Roraima~30K1.16×
02Acre~40K1.12×
03Amapá~40K1.09×
04Rio Grande do Sul~600K1.07×
05Rio Grande do Norte~200K1.03×
06Pernambuco~500K1.01×
07Tocantins~70K1.01×
08Sergipe~100K1.00×
09Rondônia~80K1.00×
10Amazonas~200K0.98×
11São Paulo~2.5M0.97×
12Alagoas~100K0.97×
13Piauí~100K0.97×
14Paraná~600K0.96×
15Pará~300K0.96×
16Paraíba~200K0.96×
17Rio de Janeiro~900K0.95×
18Mato Grosso do Sul~100K0.95×
19Maranhão~200K0.94×
20Espírito Santo~200K0.93×
21Mato Grosso~200K0.93×
22Federal District~200K0.93×
23Santa Catarina~400K0.92×
24Ceará~400K0.92×
25Goiás~300K0.90×
26Bahia~600K0.87×
27Minas Gerais~900K0.84×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Anime movies audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Anime movies audience
#·InterestCategoryAffinity×
01CrunchyrollGames2.90×
02MangaLiterature2.41×
03BTSMusic & Radio2.00×
04Mobile gameGames1.98×
05ComicsLiterature1.98×
06GamerGames1.97×
07SupermanMovies & TV1.92×
08Game of ThronesMovies & TV1.77×
09Harry PotterMovies & TV1.76×
10Online gamesGames1.66×
11Stranger ThingsMovies & TV1.64×
12ShopeeShopping1.62×
13NetflixMovies & TV1.60×
14LaughterMovies & TV1.59×
15FunkMusic & Radio1.57×
16Sydney SweeneyMovies & TV1.55×
17HBO MAXMovies & TV1.55×
18SpotifyInternet & Social Media1.52×
19Drama moviesMovies & TV1.52×
20Thriller moviesMovies & TV1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Anime movies audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Anime movies audience · What stands out
TraitClusterDeviationScore
ExtroversionTHRILL1.41×
Social Media UsageJOY1.32×
CreativityOPEN1.26×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Anime movies audience · Rather not
TraitClusterDeviationScore
IndulgenceJOY0.84×
Career OrientationPOWER0.84×
Design AffinityPREMIUM0.88×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Anime movies have in Brazil?

Anime movies has an estimated audience of 9,863,075 people in Brazil, concentrated in São Paulo and Rio de Janeiro.

02

What is the gender split and age of Anime movies fans?

50.3% of Anime movies fans are female, 49.7% are male, with an average age of 36.5 years.

03

Which brands do Anime movies fans like most?

Anime movies fans show strongest brand affinity for Harry Potter (1.76×), Superman (1.92×), and Mobile game (1.98×) over the country average.

04

Where do Anime movies fans live in Brazil?

Anime movies fans in Brazil are most concentrated in São Paulo (reach ~2.5M), Rio de Janeiro (reach ~900K), and Minas Gerais (reach ~900K). These three regions account for the largest share of the active audience.

05

What other brands do Anime movies fans also like?

Beyond Anime movies itself, the audience over-indexes on Superman (1.92×), Mobile game (1.98×), Netflix (1.6×), and Funk (1.57×) compared to the Brazil average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Brazil who actively search for Anime movies. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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