Rascasse Audience Intelligence

Anime movies Audience in United Kingdom

A data profile of the people who buy, follow and care about Anime movies in United Kingdom — modelled from more than twelve digital signal sources. Anime movies has an estimated audience of 7,466,561 people in United Kingdom.

The average Anime movies fan in United Kingdom is 35.9 years old, balanced, and lives primarily in England.

The audience is concentrated in England, South East, Yorkshire and the Humber.

Top brand affinities include Video games, TikTok, Superman, with strongest over-indexing on Video games (1.94× the country average).

Demographically, the Anime movies audience skews balanced with an average age of 35.9, and over-indexes on personality traits such as Social Media Usage, Pet Ownership.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 11 regions tracked by Rascasse.

The typical Anime movies fan in United Kingdom is balanced, around 35.9 years old, with strong Social Media Usage tendencies and a notable affinity for Video games.

Category: Movies & TV · Type: Topic · Subtype: Movie genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Anime movies profile in United Kingdom.

Audience size
7.5M
in United Kingdom
Gender
47.3%
52.7% male
Age
35.9
average years
Country rank
#760
Topic in United Kingdom
Fig. 01

Search interest · 12-month trend

-7%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Anime movies fans

47.3% are female, 52.7% are male, average age 35.9.

Fig. 02

Gender split

47.3%
Female
52.7%
Male
Demographic split for Anime movies audience in United Kingdom
MetricValue
Female47.3%
Male52.7%
Average age35.9
Estimated audience size7,466,561
Fig. 03

Age distribution

Ø 35.9
average years
Age distribution of the Anime movies audience in United Kingdom
Age bracketShare%
16-1926%
20-2925%
30-3918%
40-4915%
50+16%
Fig. 04

Worldwide distribution

2.7%

of the worldwide Anime movies audience comes from United Kingdom.

Worldwide audience distribution share by country for Anime movies
CountryShare
United States17.2%
China10.4%
Japan9.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United Kingdom average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Anime movies audience in United Kingdom is strongest.

Fig. 05

Top regions by affinity

Anime movies fans by region: top regions in United Kingdom
#RegionReachAffinity×
01West Midlands~500K1.53×
02Yorkshire and the Humber~900K1.48×
03North East~300K1.14×
04Northern Ireland~200K1.03×
05Scotland~700K1.00×
06England~5.5M0.97×
07South East~900K0.94×
08East of England~600K0.86×
09South West~500K0.84×
10East Midlands~400K0.83×
11North West~400K0.53×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Anime movies audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Anime movies audience
#·InterestCategoryAffinity×
01Anime & CosplayFashion & Accessoires5.14×
02Anime and manga fandomLiterature3.66×
03Anime conventionLiterature3.63×
04TwitchGames3.04×
05Pokémon (video game series)Games3.01×
06Gaming computerTechnology & Electronics2.96×
07Shelter DogsPets & Animals2.72×
08MangaLiterature2.61×
09KPop Demon HuntersMovies & TV2.37×
10DuneMovies & TV2.24×
11Video gamesGames1.94×
12Stranger ThingsMovies & TV1.92×
13ComicsLiterature1.91×
14SupermanMovies & TV1.81×
15TikTokInternet & Social Media1.75×
16New York CityTravel & Leisure1.75×
17Animated moviesMovies & TV1.70×
18Mobile gameGames1.70×
19Manchester City F.C.Sports1.65×
20Wembley StadiumSports1.57×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Anime movies audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Anime movies audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.25×
Pet OwnershipJOY1.24×
MindfulnessBALANCE1.20×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Anime movies audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.68×
Need for SecurityCONSERVATISM0.75×
DIY MentalityTHRILL0.76×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Anime movies have in United Kingdom?

Anime movies has an estimated audience of 7,466,561 people in United Kingdom, concentrated in England and South East.

02

What is the gender split and age of Anime movies fans?

47.3% of Anime movies fans are female, 52.7% are male, with an average age of 35.9 years.

03

Which brands do Anime movies fans like most?

Anime movies fans show strongest brand affinity for Video games (1.94×), TikTok (1.75×), and Superman (1.81×) over the country average.

04

Where do Anime movies fans live in United Kingdom?

Anime movies fans in United Kingdom are most concentrated in England (reach ~5.5M), South East (reach ~900K), and Yorkshire and the Humber (reach ~900K). These three regions account for the largest share of the active audience.

05

What other brands do Anime movies fans also like?

Beyond Anime movies itself, the audience over-indexes on TikTok (1.75×), Superman (1.81×), Anime and manga fandom (3.66×), and Anime convention (3.63×) compared to the United Kingdom average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United Kingdom who actively search for Anime movies. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United Kingdom. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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