A data profile of the people who buy, follow and care about Japan in United States — modelled from more than twelve digital signal sources. Japan has an estimated audience of 29,054,229 people in United States.
The average Japan fan in United States is 33.3 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Superman, Pizza Hut, Shōnen manga, with strongest over-indexing on Superman (1.59× the country average).
Demographically, the Japan audience skews balanced with an average age of 33.3, and over-indexes on personality traits such as Patriotism, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Japan fan in United States is balanced, around 33.3 years old, with strong Patriotism tendencies and a notable affinity for Superman.
The key figures that characterise the Japan profile in United States.
48.9% are female, 51.1% are male, average age 33.3.
| Metric | Value |
|---|---|
| Female | 48.9% |
| Male | 51.1% |
| Average age | 33.3 |
| Estimated audience size | 29,054,229 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 37% | |
| 20-29 | 22% | |
| 30-39 | 15% | |
| 40-49 | 13% | |
| 50+ | 13% |
of the worldwide Japan audience comes from United States.
| Country | Share |
|---|---|
| Japan | 19.2% |
| China | 14.7% |
| United States | 10.9% |
Where the Japan audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hawaii | ~400K | 3.01× | |
| 02 | California | ~5.5M | 1.67× | |
| 03 | Washington | ~800K | 1.37× | |
| 04 | Texas | ~3.5M | 1.35× | |
| 05 | Florida | ~2.5M | 1.35× | |
| 06 | Alaska | ~80K | 1.23× | |
| 07 | Oregon | ~400K | 1.19× | |
| 08 | Utah | ~300K | 1.17× | |
| 09 | Nevada | ~300K | 1.16× | |
| 10 | Washington, District of Columbia | ~100K | 1.14× | |
| 11 | Arizona | ~700K | 1.13× | |
| 12 | New York | ~2M | 1.11× | |
| 13 | Georgia | ~1M | 1.11× | |
| 14 | Virginia | ~700K | 1.06× | |
| 15 | Colorado | ~500K | 1.04× | |
| 16 | Illinois | ~1M | 1.03× | |
| 17 | New Jersey | ~800K | 1.03× | |
| 18 | New Mexico | ~100K | 1.03× | |
| 19 | North Carolina | ~900K | 1.01× | |
| 20 | Maryland | ~500K | 1.00× | |
| 21 | Idaho | ~100K | 0.98× | |
| 22 | South Carolina | ~400K | 0.97× | |
| 23 | Massachusetts | ~500K | 0.96× | |
| 24 | Louisiana | ~400K | 0.96× | |
| 25 | Minnesota | ~400K | 0.93× | |
| 26 | Oklahoma | ~300K | 0.93× | |
| 27 | Indiana | ~500K | 0.92× | |
| 28 | Connecticut | ~300K | 0.92× | |
| 29 | Kansas | ~200K | 0.91× | |
| 30 | Pennsylvania | ~900K | 0.89× | |
| 31 | Missouri | ~400K | 0.87× | |
| 32 | Nebraska | ~100K | 0.87× | |
| 33 | Kentucky | ~300K | 0.86× | |
| 34 | Montana | ~70K | 0.86× | |
| 35 | Wisconsin | ~400K | 0.85× | |
| 36 | Alabama | ~300K | 0.85× | |
| 37 | South Dakota | ~60K | 0.85× | |
| 38 | Tennessee | ~500K | 0.84× | |
| 39 | Michigan | ~600K | 0.83× | |
| 40 | Ohio | ~700K | 0.82× | |
| 41 | Arkansas | ~200K | 0.81× | |
| 42 | Mississippi | ~200K | 0.80× | |
| 43 | North Dakota | ~50K | 0.80× | |
| 44 | New Hampshire | ~90K | 0.78× | |
| 45 | Rhode Island | ~70K | 0.78× | |
| 46 | Delaware | ~60K | 0.77× | |
| 47 | Maine | ~80K | 0.74× | |
| 48 | Iowa | ~200K | 0.73× | |
| 49 | Vermont | ~40K | 0.73× | |
| 50 | West Virginia | ~90K | 0.67× |
The strongest cross-interests of the Japan audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Shōnen manga | Literature | 4.31× | ||
| 02 | City Bank | Business & Career | 2.86× | ||
| 03 | Virtual reality | Technology & Electronics | 2.68× | ||
| 04 | FedEx | Business & Career | 2.35× | ||
| 05 | House music | Music & Radio | 2.25× | ||
| 06 | Scooby-Doo | Movies & TV | 2.21× | ||
| 07 | Spirit Halloween | Kids & Family | 2.20× | ||
| 08 | Board games | Games | 2.20× | ||
| 09 | Pizza Hut | Food & Beverages | 2.19× | ||
| 10 | Pokémon | Games | 2.12× | ||
| 11 | Role-playing games | Games | 2.07× | ||
| 12 | Domino's Pizza | Food & Beverages | 1.94× | ||
| 13 | Subway | Food & Beverages | 1.88× | ||
| 14 | Electric guitar | Music & Radio | 1.87× | ||
| 15 | Anime movies | Movies & TV | 1.80× | ||
| 16 | Musical instrument | Music & Radio | 1.69× | ||
| 17 | McDonald's | Food & Beverages | 1.67× | ||
| 18 | Superman | Movies & TV | 1.59× | ||
| 19 | Internet & Social Media | 1.58× | |||
| 20 | Mortgage loans | Business & Career | 1.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.43× | |
| Convenience Orientation | PREMIUM | 1.28× | |
| Early Adopter Mentality | POWER | 1.22× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.70× | |
| Tradition | CONSERVATISM | 0.75× | |
| Community Orientation | OPEN | 0.89× |
Japan has an estimated audience of 29,054,229 people in United States, concentrated in California and Texas.
48.9% of Japan fans are female, 51.1% are male, with an average age of 33.3 years.
Japan fans show strongest brand affinity for Superman (1.59×), Pizza Hut (2.19×), and Shōnen manga (4.31×) over the country average.
Japan fans in United States are most concentrated in California (reach ~5.5M), Texas (reach ~3.5M), and Florida (reach ~2.5M). These three regions account for the largest share of the active audience.
Beyond Japan itself, the audience over-indexes on Pizza Hut (2.19×), Shōnen manga (4.31×), Subway (1.88×), and FedEx (2.35×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Japan. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.