A data profile of the people who buy, follow and care about Yu-Gi-Oh! in United States — modelled from more than twelve digital signal sources. Yu-Gi-Oh! has an estimated audience of 4,150,690 people in United States.
The average Yu-Gi-Oh! fan in United States is 28.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include NFL, Games, Reading, with strongest over-indexing on NFL (1.59× the country average).
Demographically, the Yu-Gi-Oh! audience skews more male with an average age of 28.1, and over-indexes on personality traits such as Pet Ownership, Sustainability.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Yu-Gi-Oh! fan in United States is more male, around 28.1 years old, with strong Pet Ownership tendencies and a notable affinity for NFL.
The key figures that characterise the Yu-Gi-Oh! profile in United States.
29.2% are female, 70.8% are male, average age 28.1.
| Metric | Value |
|---|---|
| Female | 29.2% |
| Male | 70.8% |
| Average age | 28.1 |
| Estimated audience size | 4,150,690 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 50% | |
| 20-29 | 26% | |
| 30-39 | 13% | |
| 40-49 | 7% | |
| 50+ | 5% |
Where the Yu-Gi-Oh! audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~600K | 1.42× | |
| 02 | Texas | ~500K | 1.32× | |
| 03 | Indiana | ~100K | 1.30× | |
| 04 | Oklahoma | ~60K | 1.25× | |
| 05 | Nevada | ~50K | 1.18× | |
| 06 | Kentucky | ~60K | 1.16× | |
| 07 | Arkansas | ~40K | 1.15× | |
| 08 | Arizona | ~100K | 1.13× | |
| 09 | North Carolina | ~100K | 1.11× | |
| 10 | Louisiana | ~60K | 1.10× | |
| 11 | Oregon | ~50K | 1.10× | |
| 12 | New York | ~300K | 1.09× | |
| 13 | Georgia | ~100K | 1.09× | |
| 14 | Utah | ~40K | 1.09× | |
| 15 | Washington | ~90K | 1.08× | |
| 16 | Illinois | ~100K | 1.07× | |
| 17 | Kansas | ~30K | 1.07× | |
| 18 | New Mexico | ~20K | 1.06× | |
| 19 | Florida | ~300K | 1.03× | |
| 20 | Tennessee | ~90K | 1.03× | |
| 21 | Missouri | ~70K | 1.03× | |
| 22 | Ohio | ~100K | 1.02× | |
| 23 | Virginia | ~100K | 1.02× | |
| 24 | Alabama | ~60K | 1.01× | |
| 25 | West Virginia | ~20K | 1.01× | |
| 26 | Alaska | ~9K | 1.00× | |
| 27 | Pennsylvania | ~100K | 0.98× | |
| 28 | Maryland | ~70K | 0.98× | |
| 29 | Hawaii | ~20K | 0.98× | |
| 30 | Idaho | ~20K | 0.97× | |
| 31 | Michigan | ~100K | 0.96× | |
| 32 | New Jersey | ~100K | 0.96× | |
| 33 | Minnesota | ~60K | 0.96× | |
| 34 | Nebraska | ~20K | 0.94× | |
| 35 | Connecticut | ~40K | 0.93× | |
| 36 | South Dakota | ~9K | 0.92× | |
| 37 | Wisconsin | ~60K | 0.91× | |
| 38 | Mississippi | ~30K | 0.91× | |
| 39 | Delaware | ~10K | 0.91× | |
| 40 | North Dakota | ~8K | 0.91× | |
| 41 | South Carolina | ~60K | 0.90× | |
| 42 | Iowa | ~30K | 0.90× | |
| 43 | Massachusetts | ~70K | 0.89× | |
| 44 | Maine | ~10K | 0.89× | |
| 45 | Rhode Island | ~10K | 0.88× | |
| 46 | Colorado | ~60K | 0.87× | |
| 47 | Montana | ~9K | 0.80× | |
| 48 | New Hampshire | ~10K | 0.77× | |
| 49 | Vermont | ~5K | 0.74× | |
| 50 | Washington, District of Columbia | ~9K | 0.73× |
The strongest cross-interests of the Yu-Gi-Oh! audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Twitch | Games | 2.56× | ||
| 02 | Musical instrument | Music & Radio | 2.05× | ||
| 03 | Blues music | Music & Radio | 2.00× | ||
| 04 | Classical music | Music & Radio | 1.99× | ||
| 05 | Alternative rock | Music & Radio | 1.99× | ||
| 06 | Heavy metal music | Music & Radio | 1.94× | ||
| 07 | Jazz music | Music & Radio | 1.92× | ||
| 08 | Acting | Business & Career | 1.92× | ||
| 09 | Rhythm and blues music | Music & Radio | 1.91× | ||
| 10 | Rock and roll | Music & Radio | 1.90× | ||
| 11 | Popular music | Music & Radio | 1.82× | ||
| 12 | Electronic music | Music & Radio | 1.67× | ||
| 13 | American football | Sports | 1.65× | ||
| 14 | Games | Games | 1.61× | ||
| 15 | Target Corporation | Shopping | 1.61× | ||
| 16 | NFL | Sports | 1.59× | ||
| 17 | Superman | Movies & TV | 1.56× | ||
| 18 | TikTok | Internet & Social Media | 1.56× | ||
| 19 | NBA | Sports | 1.54× | ||
| 20 | Reading | Literature | 1.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 1.61× | |
| Sustainability | BALANCE | 1.40× | |
| Early Adopter Mentality | POWER | 1.30× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Career Orientation | POWER | 0.95× | |
| Need for Security | CONSERVATISM | 0.96× | |
| Price Sensitivity | PREMIUM | 0.97× |
Yu-Gi-Oh! has an estimated audience of 4,150,690 people in United States, concentrated in California and Texas.
29.2% of Yu-Gi-Oh! fans are female, 70.8% are male, with an average age of 28.1 years.
Yu-Gi-Oh! fans show strongest brand affinity for NFL (1.59×), Games (1.61×), and Reading (1.52×) over the country average.
Yu-Gi-Oh! fans in United States are most concentrated in California (reach ~600K), Texas (reach ~500K), and Florida (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Yu-Gi-Oh! itself, the audience over-indexes on Games (1.61×), Reading (1.52×), Rhythm and blues music (1.91×), and Superman (1.56×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Yu-Gi-Oh!. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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