A data profile of the people who buy, follow and care about Call of Duty 2 in United States — modelled from more than twelve digital signal sources. Call of Duty 2 has an estimated audience of 1,630,280 people in United States.
The average Call of Duty 2 fan in United States is 28.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Battlefield 4, 28 Days Later, Call of Duty: Modern Warfare 2, with strongest over-indexing on Battlefield 4 (104.19× the country average).
Demographically, the Call of Duty 2 audience skews more male with an average age of 28.7, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Call of Duty 2 fan in United States is more male, around 28.7 years old, with strong Patriotism tendencies and a notable affinity for Battlefield 4.
The key figures that characterise the Call of Duty 2 profile in United States.
16.7% are female, 83.3% are male, average age 28.7.
| Metric | Value |
|---|---|
| Female | 16.7% |
| Male | 83.3% |
| Average age | 28.7 |
| Estimated audience size | 1,630,280 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 50% | |
| 20-29 | 23% | |
| 30-39 | 13% | |
| 40-49 | 9% | |
| 50+ | 5% |
Where the Call of Duty 2 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~20K | 1.30× | |
| 02 | Kentucky | ~20K | 1.22× | |
| 03 | Indiana | ~40K | 1.18× | |
| 04 | Arkansas | ~20K | 1.18× | |
| 05 | West Virginia | ~9K | 1.18× | |
| 06 | Kansas | ~10K | 1.15× | |
| 07 | Arizona | ~40K | 1.14× | |
| 08 | Missouri | ~30K | 1.13× | |
| 09 | Ohio | ~60K | 1.12× | |
| 10 | Texas | ~200K | 1.10× | |
| 11 | Washington | ~40K | 1.10× | |
| 12 | Tennessee | ~40K | 1.10× | |
| 13 | Idaho | ~9K | 1.09× | |
| 14 | New Mexico | ~9K | 1.07× | |
| 15 | Alaska | ~4K | 1.07× | |
| 16 | Iowa | ~10K | 1.06× | |
| 17 | Oregon | ~20K | 1.05× | |
| 18 | Nevada | ~20K | 1.05× | |
| 19 | Utah | ~20K | 1.05× | |
| 20 | Illinois | ~60K | 1.03× | |
| 21 | Michigan | ~40K | 1.03× | |
| 22 | Mississippi | ~10K | 1.03× | |
| 23 | North Dakota | ~3K | 1.03× | |
| 24 | Alabama | ~20K | 1.02× | |
| 25 | South Dakota | ~4K | 1.02× | |
| 26 | Louisiana | ~20K | 1.00× | |
| 27 | Nebraska | ~8K | 1.00× | |
| 28 | Montana | ~5K | 1.00× | |
| 29 | North Carolina | ~50K | 0.97× | |
| 30 | Wisconsin | ~20K | 0.96× | |
| 31 | Pennsylvania | ~50K | 0.95× | |
| 32 | Virginia | ~40K | 0.95× | |
| 33 | Rhode Island | ~5K | 0.95× | |
| 34 | California | ~200K | 0.94× | |
| 35 | South Carolina | ~20K | 0.94× | |
| 36 | New Hampshire | ~6K | 0.94× | |
| 37 | Maine | ~5K | 0.94× | |
| 38 | Colorado | ~20K | 0.93× | |
| 39 | Delaware | ~4K | 0.93× | |
| 40 | Georgia | ~50K | 0.92× | |
| 41 | Vermont | ~3K | 0.92× | |
| 42 | Minnesota | ~20K | 0.91× | |
| 43 | Florida | ~100K | 0.89× | |
| 44 | Connecticut | ~10K | 0.87× | |
| 45 | Maryland | ~20K | 0.85× | |
| 46 | Hawaii | ~6K | 0.85× | |
| 47 | New York | ~80K | 0.84× | |
| 48 | Massachusetts | ~30K | 0.83× | |
| 49 | New Jersey | ~30K | 0.81× | |
| 50 | Washington, District of Columbia | ~4K | 0.81× |
The strongest cross-interests of the Call of Duty 2 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Battlefield 4 | Games | 104.19× | ||
| 02 | Call of Duty: Modern Warfare 2 | Games | 45.56× | ||
| 03 | Hearthstone | Games | 38.18× | ||
| 04 | 28 Days Later | Movies & TV | 33.54× | ||
| 05 | Need for Speed | Games | 31.50× | ||
| 06 | Electronic Arts | Games | 30.56× | ||
| 07 | Kit Harington | Movies & TV | 20.21× | ||
| 08 | Disneyland Paris | Travel & Leisure | 19.35× | ||
| 09 | International education | Business & Career | 17.49× | ||
| 10 | Cyberpunk 2077 | Games | 16.76× | ||
| 11 | Historical fiction | Literature | 16.61× | ||
| 12 | Motorcycle helmet | Cars & Mobility | 14.18× | ||
| 13 | Nvidia | Technology & Electronics | 12.69× | ||
| 14 | Winona Ryder | Movies & TV | 11.47× | ||
| 15 | Tokyo | Travel & Leisure | 9.63× | ||
| 16 | Micro Center | Shopping | 7.80× | ||
| 17 | Call of Duty | Games | 7.15× | ||
| 18 | Dancehalls | Music & Radio | 6.84× | ||
| 19 | Pokémon | Games | 5.32× | ||
| 20 | Video games | Games | 2.95× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.98× | |
| Early Adopter Mentality | POWER | 1.71× | |
| Risk Appetite | THRILL | 1.53× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.52× | |
| Creativity | OPEN | 0.53× | |
| DIY Mentality | THRILL | 0.54× |
Call of Duty 2 has an estimated audience of 1,630,280 people in United States, concentrated in California and Texas.
16.7% of Call of Duty 2 fans are female, 83.3% are male, with an average age of 28.7 years.
Call of Duty 2 fans show strongest brand affinity for Battlefield 4 (104.19×), 28 Days Later (33.54×), and Call of Duty: Modern Warfare 2 (45.56×) over the country average.
Call of Duty 2 fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Call of Duty 2 itself, the audience over-indexes on 28 Days Later (33.54×), Call of Duty: Modern Warfare 2 (45.56×), Disneyland Paris (19.35×), and Need for Speed (31.5×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Call of Duty 2. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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