A data profile of the people who buy, follow and care about Cyberpunk 2077 in United States — modelled from more than twelve digital signal sources. Cyberpunk 2077 has an estimated audience of 2,711,124 people in United States.
The average Cyberpunk 2077 fan in United States is 28.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Harmonica, Pokémon (video game series), Hair Extensions, with strongest over-indexing on Harmonica (24.67× the country average).
Demographically, the Cyberpunk 2077 audience skews more male with an average age of 28.1, and over-indexes on personality traits such as Patriotism, Community Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Cyberpunk 2077 fan in United States is more male, around 28.1 years old, with strong Patriotism tendencies and a notable affinity for Harmonica.
The key figures that characterise the Cyberpunk 2077 profile in United States.
23.0% are female, 77.0% are male, average age 28.1.
| Metric | Value |
|---|---|
| Female | 23.0% |
| Male | 77.0% |
| Average age | 28.1 |
| Estimated audience size | 2,711,124 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 50% | |
| 20-29 | 25% | |
| 30-39 | 14% | |
| 40-49 | 7% | |
| 50+ | 4% |
Where the Cyberpunk 2077 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~80K | 1.39× | |
| 02 | Oregon | ~40K | 1.38× | |
| 03 | Oklahoma | ~40K | 1.28× | |
| 04 | Alaska | ~7K | 1.23× | |
| 05 | Utah | ~30K | 1.16× | |
| 06 | Wyoming | ~5K | 1.15× | |
| 07 | Kentucky | ~40K | 1.13× | |
| 08 | Arkansas | ~30K | 1.13× | |
| 09 | West Virginia | ~10K | 1.11× | |
| 10 | Missouri | ~50K | 1.10× | |
| 11 | Colorado | ~50K | 1.10× | |
| 12 | Arizona | ~60K | 1.09× | |
| 13 | Nevada | ~30K | 1.08× | |
| 14 | Kansas | ~20K | 1.08× | |
| 15 | Idaho | ~10K | 1.08× | |
| 16 | New Mexico | ~10K | 1.06× | |
| 17 | Indiana | ~50K | 1.05× | |
| 18 | Tennessee | ~60K | 1.04× | |
| 19 | Ohio | ~80K | 1.02× | |
| 20 | Montana | ~8K | 1.02× | |
| 21 | California | ~300K | 1.01× | |
| 22 | Texas | ~200K | 1.01× | |
| 23 | Michigan | ~70K | 1.00× | |
| 24 | Virginia | ~70K | 0.99× | |
| 25 | North Dakota | ~5K | 0.97× | |
| 26 | Alabama | ~40K | 0.96× | |
| 27 | Louisiana | ~30K | 0.96× | |
| 28 | Nebraska | ~10K | 0.96× | |
| 29 | South Dakota | ~6K | 0.96× | |
| 30 | Illinois | ~90K | 0.95× | |
| 31 | Minnesota | ~40K | 0.95× | |
| 32 | Florida | ~200K | 0.94× | |
| 33 | Pennsylvania | ~90K | 0.94× | |
| 34 | North Carolina | ~80K | 0.94× | |
| 35 | Iowa | ~20K | 0.94× | |
| 36 | Maine | ~9K | 0.94× | |
| 37 | Georgia | ~80K | 0.93× | |
| 38 | Wisconsin | ~40K | 0.93× | |
| 39 | Mississippi | ~20K | 0.91× | |
| 40 | New Hampshire | ~10K | 0.91× | |
| 41 | Maryland | ~40K | 0.88× | |
| 42 | New York | ~100K | 0.87× | |
| 43 | Hawaii | ~10K | 0.87× | |
| 44 | Rhode Island | ~8K | 0.87× | |
| 45 | Massachusetts | ~50K | 0.86× | |
| 46 | South Carolina | ~30K | 0.86× | |
| 47 | Connecticut | ~20K | 0.86× | |
| 48 | Delaware | ~6K | 0.84× | |
| 49 | New Jersey | ~60K | 0.82× | |
| 50 | Washington, District of Columbia | ~6K | 0.70× |
The strongest cross-interests of the Cyberpunk 2077 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Wind instrument | Music & Radio | 36.15× | ||
| 02 | Gossip Girl (novel series) | Literature | 34.12× | ||
| 03 | hannah montana | Movies & TV | 29.35× | ||
| 04 | Fairy Tail | Literature | 24.98× | ||
| 05 | Harmonica | Music & Radio | 24.67× | ||
| 06 | G&L Musical Instruments | Music & Radio | 23.81× | ||
| 07 | Final Fantasy VII | Games | 23.66× | ||
| 08 | Zara Larsson | Music & Radio | 22.65× | ||
| 09 | Tyler, The Creator | Music & Radio | 22.25× | ||
| 10 | Final Fantasy | Games | 21.45× | ||
| 11 | Tabletop role-playing game | Games | 20.36× | ||
| 12 | Pokémon (video game series) | Games | 19.93× | ||
| 13 | Miniature wargaming | Games | 18.53× | ||
| 14 | Dailymotion | Movies & TV | 17.31× | ||
| 15 | Gothic fashion | Fashion & Accessoires | 16.49× | ||
| 16 | MLB.com | Sports | 15.48× | ||
| 17 | Love & Hip Hop: Atlanta | Movies & TV | 15.20× | ||
| 18 | Hair Extensions | Beauty & Wellness | 14.75× | ||
| 19 | Sabrina Carpenter | Music & Radio | 11.33× | ||
| 20 | Superman | Movies & TV | 4.85× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.02× | |
| Community Orientation | OPEN | 0.97× | |
| Mindfulness | BALANCE | 0.91× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.23× | |
| Spirituality | BALANCE | 0.25× | |
| Indulgence | JOY | 0.26× |
Cyberpunk 2077 has an estimated audience of 2,711,124 people in United States, concentrated in California and Texas.
23.0% of Cyberpunk 2077 fans are female, 77.0% are male, with an average age of 28.1 years.
Cyberpunk 2077 fans show strongest brand affinity for Harmonica (24.67×), Pokémon (video game series) (19.93×), and Hair Extensions (14.75×) over the country average.
Cyberpunk 2077 fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Cyberpunk 2077 itself, the audience over-indexes on Pokémon (video game series) (19.93×), Hair Extensions (14.75×), Tabletop role-playing game (20.36×), and MLB.com (15.48×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Cyberpunk 2077. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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