A data profile of the people who buy, follow and care about Cyberpunk 2077 in Germany — modelled from more than twelve digital signal sources. Cyberpunk 2077 has an estimated audience of 636,729 people in Germany.
The average Cyberpunk 2077 fan in Germany is 27.2 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Genshin Impact, The Witcher, The Last of Us, with strongest over-indexing on Genshin Impact (11.46× the country average).
Demographically, the Cyberpunk 2077 audience skews more male with an average age of 27.2, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Cyberpunk 2077 fan in Germany is more male, around 27.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Genshin Impact.
The key figures that characterise the Cyberpunk 2077 profile in Germany.
29.4% are female, 70.6% are male, average age 27.2.
| Metric | Value |
|---|---|
| Female | 29.4% |
| Male | 70.6% |
| Average age | 27.2 |
| Estimated audience size | 636,729 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 54% | |
| 20-29 | 22% | |
| 30-39 | 14% | |
| 40-49 | 7% | |
| 50+ | 3% |
of the worldwide Cyberpunk 2077 audience comes from Germany.
| Country | Share |
|---|---|
| United States | 25.6% |
| France | 6.5% |
| Germany | 6.0% |
Where the Cyberpunk 2077 audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Thüringen | ~20K | 1.13× | |
| 02 | Sachsen-Anhalt | ~20K | 1.12× | |
| 03 | Sachsen | ~30K | 1.11× | |
| 04 | Bremen | ~6K | 1.11× | |
| 05 | Niedersachsen | ~70K | 1.09× | |
| 06 | Schleswig-Holstein | ~20K | 1.02× | |
| 07 | Nordrhein-Westfalen | ~100K | 1.01× | |
| 08 | Berlin | ~30K | 1.01× | |
| 09 | Mecklenburg-Vorpommern | ~10K | 1.01× | |
| 10 | Hessen | ~50K | 0.98× | |
| 11 | Brandenburg | ~20K | 0.95× | |
| 12 | Saarland | ~8K | 0.95× | |
| 13 | Hamburg | ~10K | 0.91× | |
| 14 | Rheinland-Pfalz | ~30K | 0.90× | |
| 15 | Bayern | ~90K | 0.86× | |
| 16 | Baden-Württemberg | ~80K | 0.86× |
The strongest cross-interests of the Cyberpunk 2077 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Horizon Forbidden West | Games | 22.11× | ||
| 02 | Ghost of Tsushima | Games | 18.02× | ||
| 03 | Genshin Impact | Games | 11.46× | ||
| 04 | The Witcher | Games | 10.85× | ||
| 05 | The Last of Us | Games | 10.52× | ||
| 06 | Super Mario Bros. | Games | 10.40× | ||
| 07 | Elden Ring | Games | 10.26× | ||
| 08 | Hovercraft | Cars & Mobility | 8.21× | ||
| 09 | The Witcher 3: Wild Hunt | Games | 7.53× | ||
| 10 | Action role-playing game | Games | 6.94× | ||
| 11 | Instant Gaming | Games | 6.74× | ||
| 12 | Epic Games | Games | 6.23× | ||
| 13 | Pokémon (video game series) | Games | 5.82× | ||
| 14 | Ninja (gamer) | Games | 5.40× | ||
| 15 | A Knight of the Seven Kingdoms | Movies & TV | 4.67× | ||
| 16 | Superman | Movies & TV | 3.60× | ||
| 17 | Internet & Social Media | 3.24× | |||
| 18 | TikTok | Internet & Social Media | 2.10× | ||
| 19 | Harry Potter | Movies & TV | 2.02× | ||
| 20 | Outdoor recreation | Sports | 1.81× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.81× | |
| Patriotism | CONSERVATISM | 1.79× | |
| Extroversion | THRILL | 1.52× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.75× | |
| Sustainability | BALANCE | 0.76× | |
| Quality Awareness | PREMIUM | 0.80× |
Cyberpunk 2077 has an estimated audience of 636,729 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
29.4% of Cyberpunk 2077 fans are female, 70.6% are male, with an average age of 27.2 years.
Cyberpunk 2077 fans show strongest brand affinity for Genshin Impact (11.46×), The Witcher (10.85×), and The Last of Us (10.52×) over the country average.
Cyberpunk 2077 fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~90K), and Baden-Württemberg (reach ~80K). These three regions account for the largest share of the active audience.
Beyond Cyberpunk 2077 itself, the audience over-indexes on The Witcher (10.85×), The Last of Us (10.52×), Ghost of Tsushima (18.02×), and Action role-playing game (6.94×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Cyberpunk 2077. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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