A data profile of the people who buy, follow and care about The Last of Us in Germany — modelled from more than twelve digital signal sources. The Last of Us has an estimated audience of 1,692,406 people in Germany.
The average The Last of Us fan in Germany is 30.2 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include CHECK24, Cyberpunk 2077, FIFA World Cup, with strongest over-indexing on CHECK24 (3.04× the country average).
Demographically, the The Last of Us audience skews more male with an average age of 30.2, and over-indexes on personality traits such as Risk Appetite, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical The Last of Us fan in Germany is more male, around 30.2 years old, with strong Risk Appetite tendencies and a notable affinity for CHECK24.
The key figures that characterise the The Last of Us profile in Germany.
28.3% are female, 71.7% are male, average age 30.2.
| Metric | Value |
|---|---|
| Female | 28.3% |
| Male | 71.7% |
| Average age | 30.2 |
| Estimated audience size | 1,692,406 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 44% | |
| 20-29 | 23% | |
| 30-39 | 18% | |
| 40-49 | 11% | |
| 50+ | 6% |
of the worldwide The Last of Us audience comes from Germany.
| Country | Share |
|---|---|
| United States | 24.8% |
| Brazil | 8.6% |
| Germany | 6.2% |
Where the The Last of Us audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Nordrhein-Westfalen | ~500K | 1.10× | |
| 02 | Hessen | ~200K | 1.10× | |
| 03 | Berlin | ~100K | 1.09× | |
| 04 | Niedersachsen | ~200K | 1.07× | |
| 05 | Sachsen-Anhalt | ~60K | 1.05× | |
| 06 | Schleswig-Holstein | ~80K | 1.01× | |
| 07 | Brandenburg | ~70K | 1.01× | |
| 08 | Bremen | ~20K | 1.00× | |
| 09 | Sachsen | ~100K | 0.99× | |
| 10 | Mecklenburg-Vorpommern | ~40K | 0.99× | |
| 11 | Rheinland-Pfalz | ~100K | 0.98× | |
| 12 | Thüringen | ~50K | 0.97× | |
| 13 | Hamburg | ~50K | 0.97× | |
| 14 | Saarland | ~30K | 0.95× | |
| 15 | Baden-Württemberg | ~300K | 0.89× | |
| 16 | Bayern | ~300K | 0.86× |
The strongest cross-interests of the The Last of Us audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Horizon Forbidden West | Games | 14.05× | ||
| 02 | Cyberpunk 2077 | Games | 12.65× | ||
| 03 | God of War (series) | Games | 10.91× | ||
| 04 | Ghost of Tsushima | Games | 10.56× | ||
| 05 | Red Dead Redemption | Games | 10.42× | ||
| 06 | Fallout (series) | Games | 8.65× | ||
| 07 | otoMoto.pl | Cars & Mobility | 7.19× | ||
| 08 | Otaku | Literature | 5.18× | ||
| 09 | Genshin Impact | Games | 5.01× | ||
| 10 | Counter-Strike: Global Offensive | Games | 4.95× | ||
| 11 | Nvidia | Technology & Electronics | 4.47× | ||
| 12 | World of Warcraft | Games | 4.14× | ||
| 13 | CHECK24 | Business & Career | 3.04× | ||
| 14 | Computer hardware | Technology & Electronics | 2.79× | ||
| 15 | Steam | Games | 2.73× | ||
| 16 | Twitch | Games | 2.46× | ||
| 17 | FIFA World Cup | Sports | 1.70× | ||
| 18 | Borussia Dortmund | Sports | 1.63× | ||
| 19 | FC Bayern Munich | Sports | 1.60× | ||
| 20 | Bundesliga | Sports | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Risk Appetite | THRILL | 1.49× | |
| Patriotism | CONSERVATISM | 1.16× | |
| Early Adopter Mentality | POWER | 1.15× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 0.54× | |
| Creativity | OPEN | 0.54× | |
| Mindfulness | BALANCE | 0.62× |
The Last of Us has an estimated audience of 1,692,406 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
28.3% of The Last of Us fans are female, 71.7% are male, with an average age of 30.2 years.
The Last of Us fans show strongest brand affinity for CHECK24 (3.04×), Cyberpunk 2077 (12.65×), and FIFA World Cup (1.7×) over the country average.
The Last of Us fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~500K), Bayern (reach ~300K), and Baden-Württemberg (reach ~300K). These three regions account for the largest share of the active audience.
Beyond The Last of Us itself, the audience over-indexes on Cyberpunk 2077 (12.65×), FIFA World Cup (1.7×), FC Bayern Munich (1.6×), and Otaku (5.18×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for The Last of Us. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.