A data profile of the people who buy, follow and care about Genshin Impact in Germany — modelled from more than twelve digital signal sources. Genshin Impact has an estimated audience of 1,813,876 people in Germany.
The average Genshin Impact fan in Germany is 25.9 years old, balanced, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Batman, The Legend of Zelda, Super Smash Bros., with strongest over-indexing on Batman (3.38× the country average).
Demographically, the Genshin Impact audience skews balanced with an average age of 25.9, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Genshin Impact fan in Germany is balanced, around 25.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Batman.
The key figures that characterise the Genshin Impact profile in Germany.
51.0% are female, 49.0% are male, average age 25.9.
| Metric | Value |
|---|---|
| Female | 51.0% |
| Male | 49.0% |
| Average age | 25.9 |
| Estimated audience size | 1,813,876 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 59% | |
| 20-29 | 23% | |
| 30-39 | 11% | |
| 40-49 | 5% | |
| 50+ | 2% |
of the worldwide Genshin Impact audience comes from Germany.
| Country | Share |
|---|---|
| United States | 18.8% |
| Germany | 7.0% |
| France | 6.0% |
Where the Genshin Impact audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sachsen-Anhalt | ~60K | 1.20× | |
| 02 | Sachsen | ~100K | 1.13× | |
| 03 | Niedersachsen | ~200K | 1.11× | |
| 04 | Brandenburg | ~60K | 1.09× | |
| 05 | Thüringen | ~50K | 1.07× | |
| 06 | Mecklenburg-Vorpommern | ~40K | 1.06× | |
| 07 | Hessen | ~100K | 1.05× | |
| 08 | Schleswig-Holstein | ~70K | 1.04× | |
| 09 | Nordrhein-Westfalen | ~400K | 1.01× | |
| 10 | Bremen | ~20K | 0.99× | |
| 11 | Berlin | ~80K | 0.97× | |
| 12 | Rheinland-Pfalz | ~90K | 0.95× | |
| 13 | Baden-Württemberg | ~200K | 0.86× | |
| 14 | Saarland | ~20K | 0.85× | |
| 15 | Bayern | ~200K | 0.81× | |
| 16 | Hamburg | ~30K | 0.80× |
The strongest cross-interests of the Genshin Impact audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Legend of Zelda: Link's Awakening | Games | 21.41× | ||
| 02 | Super Smash Bros. | Games | 13.71× | ||
| 03 | Mario Kart | Games | 12.68× | ||
| 04 | Alienware | Technology & Electronics | 11.89× | ||
| 05 | Cyberpunk 2077 | Games | 11.46× | ||
| 06 | The Elder Scrolls | Games | 10.13× | ||
| 07 | The Legend of Zelda | Games | 8.43× | ||
| 08 | Shōnen manga | Literature | 8.38× | ||
| 09 | Julia Roberts | Movies & TV | 7.19× | ||
| 10 | Henry Cavill | Movies & TV | 4.79× | ||
| 11 | Action role-playing game | Games | 4.26× | ||
| 12 | Pokémon | Games | 4.21× | ||
| 13 | Anime convention | Literature | 4.03× | ||
| 14 | Batman | Movies & TV | 3.38× | ||
| 15 | Twitch | Games | 3.18× | ||
| 16 | Superman | Movies & TV | 3.17× | ||
| 17 | Steam | Games | 3.12× | ||
| 18 | Internet & Social Media | 2.79× | |||
| 19 | Mobile game | Games | 2.77× | ||
| 20 | Harry Potter | Movies & TV | 1.96× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.51× | |
| Social Media Usage | JOY | 1.48× | |
| Extroversion | THRILL | 1.43× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.69× | |
| DIY Mentality | THRILL | 0.71× | |
| Healthy Lifestyle | BALANCE | 0.72× |
Genshin Impact has an estimated audience of 1,813,876 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
51.0% of Genshin Impact fans are female, 49.0% are male, with an average age of 25.9 years.
Genshin Impact fans show strongest brand affinity for Batman (3.38×), The Legend of Zelda (8.43×), and Super Smash Bros. (13.71×) over the country average.
Genshin Impact fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~400K), Bayern (reach ~200K), and Baden-Württemberg (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Genshin Impact itself, the audience over-indexes on The Legend of Zelda (8.43×), Super Smash Bros. (13.71×), Julia Roberts (7.19×), and Shōnen manga (8.38×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Genshin Impact. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.