Genshin Impact Audience in United States

Genshin Impact has an estimated audience of 4,930,773 people in United States. 25.2% are female, 74.8% are male, average age 29.2. Top regions: California, Texas, Florida. Top brand affinities: Wikia, Lulu 黃路梓茵, Dog breed, IPM, Combat sport.
The average Genshin Impact fan in United States is 29.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Wikia, Lulu 黃路梓茵, Dog breed, with strongest over-indexing on Wikia (8.72× the country average). Demographically, the Genshin Impact audience skews more male with an average age of 29.2, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Genshin Impact fans
| Metric | Value |
|---|---|
| Female | 25.2% |
| Male | 74.8% |
| Average age | 29.2 |
| Estimated audience size | 4,930,773 |
Audience persona
The typical Genshin Impact fan in United States is more male, around 29.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Wikia.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 705,226 | 1.3× |
| Texas | 500,709 | 1.18× |
| Florida | 375,583 | 1.13× |
| New York | 281,155 | 1.02× |
| Georgia | 173,331 | 1.14× |
| North Carolina | 155,635 | 1.05× |
| Illinois | 155,528 | 0.95× |
| Pennsylvania | 155,492 | 0.94× |
| Ohio | 152,778 | 1.01× |
| Washington | 139,463 | 1.41× |
| Virginia | 132,295 | 1.1× |
| Michigan | 127,480 | 0.99× |
| Arizona | 118,812 | 1.18× |
| New Jersey | 109,390 | 0.87× |
| Tennessee | 101,414 | 1.03× |
| Indiana | 92,898 | 1.03× |
| Maryland | 91,155 | 1.08× |
| Massachusetts | 85,071 | 0.88× |
| Missouri | 82,730 | 1.04× |
| Oregon | 75,536 | 1.34× |
| Alabama | 73,285 | 1.06× |
| Oklahoma | 72,977 | 1.33× |
| Minnesota | 68,893 | 0.98× |
| Colorado | 68,694 | 0.88× |
| South Carolina | 68,495 | 0.92× |
| Kentucky | 67,332 | 1.09× |
| Wisconsin | 63,890 | 0.86× |
| Nevada | 59,407 | 1.25× |
| Louisiana | 58,814 | 0.92× |
| Utah | 56,483 | 1.28× |
| Arkansas | 43,219 | 1.06× |
| Connecticut | 41,316 | 0.84× |
| Kansas | 40,432 | 1.04× |
| Mississippi | 36,224 | 0.89× |
| Iowa | 34,583 | 0.85× |
| Hawaii | 27,017 | 1.27× |
| Idaho | 24,814 | 1× |
| West Virginia | 24,270 | 1.06× |
| New Mexico | 23,538 | 0.95× |
| Nebraska | 19,932 | 0.81× |
| Maine | 15,715 | 0.89× |
| New Hampshire | 15,641 | 0.81× |
| Alaska | 12,341 | 1.17× |
| Rhode Island | 11,816 | 0.75× |
| Montana | 11,374 | 0.83× |
| Delaware | 10,788 | 0.79× |
| Washington, District of Columbia | 10,301 | 0.7× |
| North Dakota | 9,240 | 0.91× |
| South Dakota | 8,969 | 0.79× |
| Vermont | 5,845 | 0.68× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Wikia | 8.72× | Internet & Social Media |
| Lulu 黃路梓茵 | 4.7× | Movies & TV |
| Dog breed | 1.77× | Pets & Animals |
| IPM | 26.92× | |
| Combat sport | 2.11× | Sports |
| Queens College, City University of New York | 9.12× | Business & Career |
| Grinch | 4.43× | Movies & TV |
| Urban Outfitters | 1.88× | Shopping |
| Elsword | 15.22× | Games |
| Vocal harmony | 4.21× | Music & Radio |
| Monogram | 3.54× | Home & Garden |
| Product design | 1.61× | Business & Career |
| Bridget Jones: The Edge of Reason | 15.57× | Movies & TV |
| Gordita | 8.05× | Food & Beverages |
| Home staging | 3.84× | Home & Garden |
| Historic site | 3.03× | Arts & Culture |
| JDSU | 2.15× | Business & Career |
| Grammarly | 3.29× | Business & Career |
| Harmony Korine | 7.62× | Movies & TV |
| Bank account | 1.67× | Business & Career |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.56 |
| Early Adopter Mentality | POWER | 1.69 |
| Luxury Orientation | PREMIUM | 1.34 |
| Patriotism | CONSERVATISM | 1.24 |
| Extroversion | THRILL | 1.19 |
| Pet Ownership | JOY | 1.18 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 20.6% |
| Germany | 7.3% |
| China | 6.4% |
See Genshin Impact audiences in other countries
More Video game audiences in United States
- Breaking news (73,625,268)
- Rings of Saturn (41,917,477)
- Beetlejuice (41,569,291)
- Housekeeping (25,980,968)
- Crossword (17,651,059)
Frequently asked questions
How many fans does Genshin Impact have in United States?
Genshin Impact has an estimated audience of 4,930,773 people in United States, concentrated in California and Texas.
What is the gender split and age of Genshin Impact fans?
25.2% of Genshin Impact fans are female, 74.8% are male, with an average age of 29.2 years.
Which brands do Genshin Impact fans like most?
Genshin Impact fans show strongest brand affinity for Wikia (8.72×), Lulu 黃路梓茵 (4.7×), and Dog breed (1.77×) over the country average.
Where do Genshin Impact fans live in United States?
Genshin Impact fans in United States are most concentrated in California (reach 705,226), Texas (reach 500,709), and Florida (reach 375,583). These three regions account for the largest share of the active audience.
What other brands do Genshin Impact fans also like?
Beyond Genshin Impact itself, the audience over-indexes on Lulu 黃路梓茵 (4.7×), Dog breed (1.77×), IPM (26.92×), and Combat sport (2.11×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Genshin Impact. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.