Rascasse Audience Intelligence

Elden Ring Audience in Germany

A data profile of the people who buy, follow and care about Elden Ring in Germany — modelled from more than twelve digital signal sources. Elden Ring has an estimated audience of 1,203,859 people in Germany.

The average Elden Ring fan in Germany is 28.2 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include The Elder Scrolls, Bloodborne, Red Dead Redemption, with strongest over-indexing on The Elder Scrolls (36.81× the country average).

Demographically, the Elden Ring audience skews more male with an average age of 28.2, and over-indexes on personality traits such as Extroversion, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Elden Ring fan in Germany is more male, around 28.2 years old, with strong Extroversion tendencies and a notable affinity for The Elder Scrolls.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Elden Ring profile in Germany.

Audience size
1.2M
in Germany
Gender
30.3%
69.7% male
Age
28.2
average years
Country rank
#5484
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

-27%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Elden Ring fans

30.3% are female, 69.7% are male, average age 28.2.

Fig. 02

Gender split

30.3%
Female
69.7%
Male
Demographic split for Elden Ring audience in Germany
MetricValue
Female30.3%
Male69.7%
Average age28.2
Estimated audience size1,203,859
Fig. 03

Age distribution

Ø 28.2
average years
Age distribution of the Elden Ring audience in Germany
Age bracketShare%
16-1952%
20-2922%
30-3913%
40-498%
50+5%
Fig. 04

Worldwide distribution

8.2%

of the worldwide Elden Ring audience comes from Germany.

Worldwide audience distribution share by country for Elden Ring
CountryShare
United States25.0%
Germany8.2%
Japan7.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Elden Ring audience in Germany is strongest.

Fig. 05

Top regions by affinity

Elden Ring fans by region: top regions in Germany
#RegionReachAffinity×
01Nordrhein-Westfalen~300K1.08×
02Sachsen~60K1.06×
03Bremen~10K1.06×
04Sachsen-Anhalt~30K1.05×
05Niedersachsen~100K1.04×
06Hessen~90K1.01×
07Schleswig-Holstein~40K1.01×
08Mecklenburg-Vorpommern~20K1.01×
09Berlin~50K1.00×
10Rheinland-Pfalz~60K0.98×
11Thüringen~30K0.97×
12Saarland~10K0.97×
13Baden-Württemberg~200K0.95×
14Brandenburg~40K0.95×
15Hamburg~30K0.95×
16Bayern~200K0.91×
Fig. 06

Affinity by region

Affinity by region — Elden Ring, Germany
0.91×1.00×1.08×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Elden Ring audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Elden Ring audience
#·InterestCategoryAffinity×
01BloodborneGames66.32×
02Tiziano FerroMusic & Radio39.27×
03The Elder ScrollsGames36.81×
04Red Dead RedemptionGames25.56×
05Daniel Day-LewisMovies & TV20.00×
06Georgia O'KeeffeArts & Culture20.00×
07Magic: The GatheringGames12.87×
08Action role-playing gameGames9.17×
09Henry CavillMovies & TV7.30×
10Collectible card gameGames7.02×
11PokémonGames6.27×
12Epic GamesGames6.16×
13World of WarcraftGames5.18×
14Anime and manga fandomLiterature5.05×
15RedditInternet & Social Media4.71×
16Role-playing gamesGames4.11×
17Mobile gameGames3.46×
18SupermanMovies & TV3.44×
19BatmanMovies & TV3.40×
20Harry PotterMovies & TV2.00×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Elden Ring audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Elden Ring audience · What stands out
TraitClusterDeviationScore
ExtroversionTHRILL1.75×
PatriotismCONSERVATISM1.67×
Early Adopter MentalityPOWER1.54×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Elden Ring audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.57×
DIY MentalityTHRILL0.63×
Quality AwarenessPREMIUM0.65×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Elden Ring have in Germany?

Elden Ring has an estimated audience of 1,203,859 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Elden Ring fans?

30.3% of Elden Ring fans are female, 69.7% are male, with an average age of 28.2 years.

03

Which brands do Elden Ring fans like most?

Elden Ring fans show strongest brand affinity for The Elder Scrolls (36.81×), Bloodborne (66.32×), and Red Dead Redemption (25.56×) over the country average.

04

Where do Elden Ring fans live in Germany?

Elden Ring fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~300K), Bayern (reach ~200K), and Baden-Württemberg (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Elden Ring fans also like?

Beyond Elden Ring itself, the audience over-indexes on Bloodborne (66.32×), Red Dead Redemption (25.56×), Daniel Day-Lewis (20×), and Action role-playing game (9.17×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Elden Ring. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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