Rascasse Audience Intelligence

Bloodborne Audience in Germany

A data profile of the people who buy, follow and care about Bloodborne in Germany — modelled from more than twelve digital signal sources. Bloodborne has an estimated audience of 267,245 people in Germany.

The average Bloodborne fan in Germany is 29.9 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Elden Ring, A Few Good Men, Robbie Williams, with strongest over-indexing on Elden Ring (66.32× the country average).

Demographically, the Bloodborne audience skews more male with an average age of 29.9, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Bloodborne fan in Germany is more male, around 29.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Elden Ring.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Bloodborne profile in Germany.

Audience size
267K
in Germany
Gender
35.5%
64.5% male
Age
29.9
average years
Country rank
#18831
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

-8%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Bloodborne fans

35.5% are female, 64.5% are male, average age 29.9.

Fig. 02

Gender split

35.5%
Female
64.5%
Male
Demographic split for Bloodborne audience in Germany
MetricValue
Female35.5%
Male64.5%
Average age29.9
Estimated audience size267,245
Fig. 03

Age distribution

Ø 29.9
average years
Age distribution of the Bloodborne audience in Germany
Age bracketShare%
16-1950%
20-2918%
30-3913%
40-4911%
50+8%
Fig. 04

Worldwide distribution

5.5%

of the worldwide Bloodborne audience comes from Germany.

Worldwide audience distribution share by country for Bloodborne
CountryShare
United States32.4%
Germany5.5%
Italy5.4%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Bloodborne audience in Germany is strongest.

Fig. 05

Top regions by affinity

Bloodborne fans by region: top regions in Germany
#RegionReachAffinity×
01Hessen~20K1.11×
02Nordrhein-Westfalen~60K1.10×
03Bremen~3K1.10×
04Saarland~4K1.09×
05Berlin~10K1.08×
06Hamburg~6K1.00×
07Niedersachsen~30K0.99×
08Sachsen~10K0.99×
09Schleswig-Holstein~10K0.99×
10Bayern~40K0.98×
11Rheinland-Pfalz~10K0.98×
12Sachsen-Anhalt~7K0.97×
13Baden-Württemberg~30K0.94×
14Thüringen~6K0.92×
15Mecklenburg-Vorpommern~5K0.90×
16Brandenburg~7K0.85×
Fig. 06

Affinity by region

Affinity by region — Bloodborne, Germany
0.85×1.00×1.11×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Bloodborne audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Bloodborne audience
#·InterestCategoryAffinity×
01Star Wars Episode I: RacerGames95.36×
02The Legend of Zelda: Phantom HourglassGames72.98×
03The Legend of Zelda: Skyward SwordGames67.02×
04Elden RingGames66.32×
05Lies of PGames66.32×
06A Few Good MenMovies & TV57.83×
07Final Fantasy XIIGames53.53×
08Hyrule WarriorsGames48.86×
09Monster Hunter 4Games45.90×
10The Legend of Zelda: Breath of the WildGames44.13×
11Devil May CryGames37.09×
12Dragon QuestGames36.35×
13PlayStation PortableGames24.90×
14Gold-filled jewelryFashion & Accessoires17.85×
15Robbie WilliamsMusic & Radio15.74×
16Final FantasyGames13.50×
17Instant GamingGames11.17×
18Assassin's CreedGames7.71×
19Ninja (gamer)Games4.95×
20Arts and musicArts & Culture1.62×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Bloodborne audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Bloodborne audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.46×
Risk AppetiteTHRILL1.44×
PatriotismCONSERVATISM1.39×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Bloodborne audience · Rather not
TraitClusterDeviationScore
Price SensitivityPREMIUM0.61×
CreativityOPEN0.65×
SpiritualityBALANCE0.68×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Bloodborne have in Germany?

Bloodborne has an estimated audience of 267,245 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Bloodborne fans?

35.5% of Bloodborne fans are female, 64.5% are male, with an average age of 29.9 years.

03

Which brands do Bloodborne fans like most?

Bloodborne fans show strongest brand affinity for Elden Ring (66.32×), A Few Good Men (57.83×), and Robbie Williams (15.74×) over the country average.

04

Where do Bloodborne fans live in Germany?

Bloodborne fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~60K), Bayern (reach ~40K), and Baden-Württemberg (reach ~30K). These three regions account for the largest share of the active audience.

05

What other brands do Bloodborne fans also like?

Beyond Bloodborne itself, the audience over-indexes on A Few Good Men (57.83×), Robbie Williams (15.74×), Lies of P (66.32×), and Final Fantasy XII (53.53×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Bloodborne. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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